Do you really actually care about whether the person dpsing a boss or adds is from your server or not? Do you find yourself seeking out people constantly to "hang out" once you've grouped with them? NO...NO you don't. I would venture to say that 90% of people who you group with that aren't in your guild you never talk to or play with again and plays no significant role in your enjoyment of the game.
Ppl that think no RDF = more social are just unexperienced. They don't know the game.Classic and TBC Classic proved that, Wotlk will more because of dg easier. And Wotlk private servers already 6 years ago proved that RDF do NOT change the social aspect.Wotlk RDF or not is just :- Need last for - Hi +1 or Hey Pal dps or Inv- Hi all or Hey- Silence during 15min, the time to clean the dg- Thanks bye or Bye or CyaVery good social yes.Like purist extremist said before "If you want RDF do not play Classic" "If you want RDF do not play TBC Classic".Well now ""If you don't want RDF do not play Wotlk".
I've mostly run into polite people, and tend to be polite despite usually never running into any of them ever again. I am in a very large server.
They could look at pushing Trial of the Crusader and Onyxia back to the same tier as Ruby Sanctum and scale the gear up accordingly. This would give Ulduar much more time to shine as the lead-in raid to ICC.
The Dungeon Finder, as it was designed, introduced one of the most toxic features of WoW. Item Level and iLvl gating, which soon permeated into the community. I'm not sure if it was embedded inside the Dungeon Finder itself in the first iteration Wrath DF or later in the Cataclysm DF, but the iLvl concept itself was developed and made visible on Wrath 3.2 patch for sure, just before the Wrath 3.3 patch which included the redesigned automated LFG/Dungeon Finder.As the groups were formed automatically, Blizzard needed something to "calibrate" if a player was fit to do certain dungeons, as it was now their responsibility to make balanced groups (instead of being the responsibility of the group organizer alone). So Blizzard introuced the concept of iLvl, to allow filtering players at max level depending on player gear. This change alone was much more damaging to the WoW community than any lack of "social interaction" or "cross realm-ness" tied to the Dungeon Finder. That's why I believe, as stated a few posts back, that the current retail Mythic LFG interface is much more convenient.
We love speculation :)
It was 55 not 70. You got a lvl boost to 58 so you're good anyway
15 years later and still waiting for the armor set that paladin got after turning into a dk.
? this is a wild take, achievements are totally a subjective personal thing.
I think the bigger issue was the merged realms.Dungeon finder was cool when it was only people on your server. You ended up running into faces you knew and would see again.After they started having battlegrounds for lfg it turned into what it is now.
Why do people keep calling Looking For Dungeon "LFG" ? It's LFD not LFG.Anyway...literally just restrict it to your own realm, problem solved. Also, remove the instant teleport from it; being able to just teleport around to dungeons makes the world feel tiny.
all I want is the dance studio!