The ONLY good thing i can see is that the pre-patch can be 4 weeks or maybe 6 weeks, that's awesome for new players and try harders because we can get the time to lvlup Main + Reroll to finaly get BIS professions on your Main. Also, more fun because no stress about the time.About the RDF, Blizzard doens't hear the good community and must hear the private server community. Disabling RDF DO NOT make the game more social. Everybody know the game, know all dg, classes, what to do, what to know, dg are cleaned in 15min full AoE, even less because i can do Azjol Nerub in 5min chrono ! You want to make social with Fast food contente ? Make sense ? This is not possible because of the game design.Do you want to know what will be happen ?- "LF Tank/Dps/Heal full chain run"- "Hey +1 ", "Hi Hunt +1", "Hello, Rdrood +1" => /inv /inv /inv /inv- "Hi everyone", "Hey", "Hello !"- "Ok let's go start Nexus/Oculus"- "Let me regen" 15min later => Oculus and 15min later =>- Flying afk alt tab google during the path of Azjol/Ahn Kahet- Flying afk alt tab google during the path of UT Keep/UT Pinacle- Heartstone and Flying afk alt tab google during the path of Drak'Tharon/Gundrak- Flying afk alt tab google during the path of HoL/HoN- Heartstone and go Violet Hold/StratholmeWOW GG what a big social you will make Blizzard !Let's go another !@#ing expansion with full canal spamming instead letting canal FOR REAL SOCIAL.The only Wotlk i played with REAL social whas when there is an OFFICIAL /world WITHOUT spamming LFM because RDF enabled AND dungeon BOOSTED HP/Damage etc.Blizzard omfg learn the game a bit and don't trust RANDOM UNEXPERIENCED CLASSIC PLAYERS.
No more BC servers?I gotta say I'm extremely disappointed and this honestly feels like a stupid, shortsighted move.Wasn't the whole point of Classic to be able to play versions of the game that were no longer available? We'll be right back where we started with the only way to play BC being private servers. And speaking of private servers.... there were active BC private servers for like a decade before Classic launched, so clearly people still want to be able to experience that content. I don't understand why they wouldn't just keep a couple BC servers active. TBC has always been my favorite expansion and I assumed I'd be able to keep a copy of my main on a BC server forever where I could go back to and relive the nostalgia (again). But alas, Blizzard strikes again.
"The Dungeon Finder RUINS the social aspect of WoW..."
well if they removed a function that was introduced in wotlk, they could also add feature that was added in cata called transmog, right?i mean they added some awesome new hairstyles to barber shop, that everybody was obviously asking for.sigh. why am i suddenly so sad about this? i didnt even like the daily DF on all my characters. But its like they would add flying to classic, or remove attunemets, or something. Its how that game was and why i liked, loved and hated that game all at the same time. Why ihad such amazing time playing it all those years ago.
Here's a potential way of implementing Cross-Realm Dungeon Finder. Keep in mind that the numbers do not indicate players/accounts, they indicate active characters. (This is for NA/Oceania realms, haven't dove into others yet) The numbers in brackets are the likelihood of players from that realm grouping up with others from their own realm in Dungeon Finder. Note: The realms that show very little likelihood (i.e. Earthfury) are very low-population realms to begin with, or is facing faction imbalance.Cross-Realm #1:⦁ Yojamba (PvP) (21% - A / 34% - H)⦁ Westfall (PvE) (38% - A)⦁ Arugal (PvP) (31% - A / 63% - H)⦁ Bloodsail Buccaneers (PvE) (10% - A / 3% - H)Horde: 9,762 / Alliance: 10,426Cross-Realm #2:⦁ Atiesh (PvE) (72% - A / 17% - H)⦁ Ashkandi (PvE) (15% - A / 26% - H)⦁ Sulfuras (PvP) (47% - H)⦁ Azuresong (PvE) (12% - A / 5% - H)⦁ Loatheb (PvP) (Only 29 Active Characters)⦁ Earthfury (PvP) (4% - H) (Only 48 Active Alliance)Horde: 7,480 / Alliance: 8,376Cross-Realm #3:⦁ Old Blanchy (PvE) (6% - A / 5% - H)⦁ Windseeker (PvE) (14% - A / 11% - H)⦁ Grobbulus (PvP) (79% - A / 84% - H)Horde: 10,312 / Alliance: 10,252Cross-Realm #4:⦁ Pagle (PvE) (72% - A)⦁ Remulos (PvE) (17% - A / 8% - H)⦁ Myzrael (PvE) (10% - A / 4% - H)⦁ Mankrik (PvP) (2% - A / 88% - H)Horde: 11,507 / Alliance: 12,940Wildcards:⦁ Whitemane⦁ Benedicition⦁ FaerlinaBecause of their populations, I'm up in the air as to how to handle them unless they're able to queue in Dungeon Finder across all battlegroups while Battlegroup 1-4 can only queue within their own battlegroups.
Don't want to have the feeling of FOMO when playing Classic, don't remove old content like raids mounts and items keep it there or create a chromie station that you can go back and do the old raids or something. Thought they have learn but no,removing stuff in a mmorpg when the stuff looks more cooler then the new stuff that's coming in wotlk-classic.
Super hating the lack of dungeon finder and auto groups! The "tool" currently available in the beta is awful and useless for dungeon grinding. It's going to get ignored like the TBC one. Please save us from 40 minutes of late night spamming to get a group and just give us back this useful RDF that we've been looking forward to ALL of TBC.