Vanilla had lots of ways to make money if you were a dedicated crafter.Enchanting (like you mentioned). Cloth had bags and the cooldown recipes stuff sold for a lot.Blacksmiths had buckles and Thorium rep weapons/gearLeatherworking had some rep gearAlchemy always made money.Gathering made a lot back then if you did it but you could only track 1 type at a time.Engineering, well everyone wanted to have that Proff for the MC helms but they did well also.
I remember making money on run speed potions and water breathing potions. It really sucks having to run on foot everywhere till level 20. I will be happy to see Darkshore in one piece again, but the rest I will pass on. I have no desire to struggle through all of that again. Nice for nostalgia, but not for playing. Remember there were no quest objectives on your map. Finding the right NPC’s was a pain. Apart from a great guild and Darkshore, I have no other fond memories of Vanilla.
Super Happy that the blood-money site got updated, happy to see my post spur on some change!Useful website.I can't wait for the Antorus raid, might have to buy my flasks before the raid, lest I bankrupt myself further!
this is awesome i will ask my freand if he will come but will be nice to play the first wow
About a day or so after the scaling announcement, I had the same realization about how that might affect mob drops. Ideally, nothing would change, but I could see two potentially bad scenarios for max-level farming. Either loot could only drop from the upper end of the scale (everything on EK/Kalimdor dropping level 60 gear, runecloth, etc.), which would make everything below that much rarer or even impossible to find; or the entire continent's loot table could drop at any level, which would keep everything dropping but prevent players from farming for items they want.Hopefully the devs already have this in mind and are going to make sure that everything drops where it always has, but you never know. Then of course there's the issue of communicating how to tell where certain items drop, but that's a side issue. Personally, I think that if you have some transmog you've been wanting to farm for a while, either for personal use or for profit, you might want to do so in the next few weeks just to be on the safe side, since the scaling changes are supposed to come in 7.3.5 and not 8.0.
Your memories were a bit out you ran till lvl 40
So I started playing in Vanilla and I will most likely check out the classic servers when it is coming out. I was watching Blizzcon through the virtual ticket and I was happy with the announcement of Battle for Azeroth and the classic servers (even if it will take some time before it is out)Also want to say that reading these weekly wrap-up always is good. Learning some small tricks that I can use to learn how to be a better gold earner.
The way mobs drops could work with the new scaling is that each zone has specific drops. I.E. You'll always find linen in Elwynn regardless of the mob's level while you'll always get wool in Redridge. Blizzard could also assign specific items to drop in certain zones instead of mobs of a specific level range. The same philosophy could be used with dungeons. That would make it possible to target something specifically and avoid losing out on lower level items because you outleveled them. It's also keep the lower level mat market from going insane due to scarcity of items. Considering herbs and ores would have to be per zone, it makes sense to do this with drops, too. It wouldn't make sense to see copper at level 5 in Elwynn but hit level 20 and you suddenly see tin.Scaling is what irritated me about Legion because it became impossible to farm low level items on a level 110 toon which made low level greens on the AH incredibly rare. Relics are a massive pain in the rear to get unless you quest. Most of my toons have been leveled via invasions which don't award any gear at all. Would be nice if Blizzard adjusted Legion drops so you can get an item of any level from 100-110 rather than always getting items matching your level.
There is a lot more things we don't know about WoW classic than we actually know. The Chromie cinematic at Blizzcon suggests the story stops before the BC expansion, but that's about it. classic might very well run on the modern engine and allow transfers, sharding and the current API. I'm not convinced Blizzard wants to maintain two separate engines or make available an engine that had some pretty strong limitations. People have a tendency to look back at the post with rose- tinted glasses, and my guess is that people would find it very frustrating to go back on a technological level. If the Classic servers end up presenting the quests, dungeons, raids and leveling experience as it was, count me in. But if that's the case, the economy might be very different from what it actually was at the time.
How greatly do you guys and girls think all the recent stuff with cheats is going to affect the economy?I'm talking about so many cheats getting abandoned by the developer(s), much better anti-cheat so they get detected quite quickly, more bans, etc.I imagine that prices will obviously go up as a lot of stuff in the market derive from bots, but how dramatically do you think the prices will go up, and how quickly will it happen?
I'm curious how these changes will impact low level bracket pvp