Wow wowhead has been wrong many times but i have never seen a tier list so wrong. Did whoever make this even play classic?
Mostly good info,but a rank 14 warrior will be S+ tier.
Technically, a Boomkin can do extremely well on the damage meters by spamming Distilled Wisdom over and over for infinite mana. But that will get quite expensive very quickly.Yes to flask spam, someone been drinking at work! :)
Firstly, id point out making a tier list right now is dumb because nobody even knows the meta yet, but i can for sure make something that comes closer to what it will be than whatever wowhead made so here it goes:S - Warlock , RogueA - Warrior , Mage , Ele shaman , HunterB - SpriestC - Enh , Ret*D - Feral , Boomkin*Not entirely sure where to place Ret since i never played alliance and know little about paladinsI know its just my opinion but at least i played the game unlike whoever made wowhead tier list. Man i thought quality was actually getting better here i even congratulated a pair of guide writers but then they come up with this bs lol
This article is very interesting. I enjoyed reading the little paragraphs of information backing-up why some classes are doing better or worse than before.
Is this a joke? Warriors and rogues will be topping the meters so far there wont be an A list.
The tank tier list feels a bit off.Warriors absolutely do not have the same tools to work with. The reason they were the S-tier tank in Classic was the ability to dual wield and generate bonkers threat while not dying. The reason they weren't dying was because world buffs gave them a much higher health pool to absorb hits without using a shield. World buffs gave them roughly equivalent health pools to bears without world buffs, and the extra damage from world buffs gave them a higher threat ceiling than bears.Without world buffs their ability to dual wield tank is diminished and they will be rage starved. It's in fact arguably non-existent for the majority of guilds except on certain fights. Feral tanks received benefits from world buffs too - the added AP and crit was fantastic for a class that generated 95% of their threat from auto-attacks and modifiers, and a higher health pool is always useful - but bears were rage capped even without world buffs. They could also be armour capped.With the availability of pummelers and comparatively better pre-raid BiS gear, it's a certainty that bears will be the tank with the highest threat ceiling for the vast majority of guilds, at least on bosses. Warriors get more out of ranking through pvp than bears, but bears have a mostly different raid loot table which is an advantage when there's more mouths to feed in fewer lockouts. Bears also have the single biggest threat upgrade from a single item with the AQ 1h mace, which will definitely drop. Thunderfury is great for warriors, particularly in a more mit-oriented tanking environment, but fewer lockouts mean fewer Thunderfuries.Edit: Just realised I futzed this and because MCP is so strong, the BQWH is only a threat upgrade on trashSo the discussion turns to mitigation. Bears had inherently better mitigation than fury warriors in classic even in full threat gear. Warriors always had the cooldown advantage and can pivot to mit itemisation and talents, but it costs them an enormous amount of threat to do so. If that much mitigation is necessary, warriors might be the better tanks, but it seems unlikely full mitigation will be required from your main tank.Prot paladins will be F tier because of mana issues, which weren't solved until TBC, along with the reasons listed, so that part's correct.It feels like every time a tank tier list is released, the goal posts get shifted so that whatever advantage warriors have is the most important to justify them being classed as S-tier ahead of feral druids. In Classic that was a higher threat ceiling. In SoM it seems to be their higher mitigation ceiling or talent versatility. Fear immunity is handy too, but dwarf priests go back to being amazing. Bears having the higher threat ceiling, much better threat generation when not getting hit, very decent mitigation from armour, a higher health pool, easily the best mix of threat gen versus mitigation in a standard build, greater mobility - apparently none of this is enough to elevate druids above warriors in the tier list, or even draw them level.Warriors have great cooldowns, but their strongest advantage will always be people bending over backwards to say they're the best at everything. I think that's probably still true as a dps class after they've got r14 weapons, though rogues will be in and about, but I just don't see the argument for them as a main tank except on specific encounters like Sapphiron and maybe Loatheb.
This is the type of article that should be deleted, while we pretend that it never happened. There are so many issues. The biggest is that Shadow Priests and Boomkins are less viable than before, due to the longer fights only making their mana issues worse. And no, spamming distilled wisdoms is not an option in MC with a shortened schedule.
Can we please stop saying that having taunt makes Paladins not a viable tank? It's a meme that needs to end. Most bosses post MC are IMMUNE to taunt. Even fights that aren't paladins have other ways to "taunt" that is really powerful.There is plenty of prot paladins who have shown (myself included) that we can tank anything that the other tanks can.Warrior advantages are 2 emergency buttons and tier gear that aims specifically for tanking. Warrior disadvantages are a miss/dodge/block/parry is tons of threat lost. In a world were Fury/Prot won't be as viable, they're threat and rage generation are going to be slowing a lot of the DPS from going full out. They lack AOE threat outside of cleave. Have to balance gear around hit cap/weapon skill/defensive stats/offensive stats. Lack of world buffs greatly lowers warrior threat and overall health.Druid advantages are their high armor and health pools. They do great single target threat. Slightly better AOE in Swipe than a Warrior. They can swap gear and be decent DPS.Druid disadvantages are they don't have gear that specifically aims at tanking (although PVP makes for a good substitute). Highly susceptible to being crushed/crit. Miss/dodge/block/parry is a threat loss. Have to balance stats around offensive stats and stamina/armor. Lack of world buffs greatly affects threat and overall health.Paladin advantages are they can wear full defense/stamina gear without fully affecting threat caused. Best AOE threat and due to class stacking, they potentially have the highest single target threat. Can maintain uncrushable far longer than a warrior. Priests can use PW:Shield without hurting paladin threat. Lack of world buffs mostly only affects overall health. Paladin disadvantages are high skill ceiling to play effectively. Lack of tier gear that directly supports tanking (although t2, t2.5, and PVP gear are decent substitutes). No ranged pulling ability. Lower health pool in T3. Multi-target fights the chance to pull threat off other tanks is high and paladin King's spamming is split between all targets. The caveat here being it's harder to maintain threat on a multi-target fight (unless class stacking goes over 10 and the mob density is under 3) on your focused target until you have a decent amount of spell power. The flip-side to this disadvantage is if another tank dies, there is a threat wipe mechanic, etc, a paladin will most likely be next on threat so easier pick up.
Shadow priests will be even worse due to mana issues from the near doubling of fight length. They will be relegated to r1 mind flaying for half the fight, or will have to flask pot, which will knock off their spell power flask. To get the 15% shadow debuff, you will see more weaving HEALERS for 90% the healing output of a normal priest. This is a primarily raid healer spec that either goes into discipline (pi), holy, or both, as well as into shadow just for shadow weaving. The alternative is using a shadow and getting 25% (or less) of the damage output of a dps slot. Id rather have 90% of a healer than 25% of a dps. Additionally, shadow priests suck on trash because they cant get up shadow weaving on mobs before they are already dead. More importantly, shadow priests are going to tick off all of the other casters by being extra loot competition in a meta that is going to be much more caster heavy.Also warriors took a big hit, but are just fine if they pvp. No other class can stack so many CDs at once, and for about 1-2 bosses per raid, they will be far and away the best dps with reck and deathwish up. Guilds can still plan around this to cheese the hardest encounters. They dont even need to get r14. Blue pvp ranking gear for warriors is still insane, and expert goldminers helmet or edgemasters will let them have access to a large amount of great non r14 weapons p1 like lobotomizer, vis'kag, deathbringer and brutality blade to name a few. (or the MC daggers if you are low on rogues)
lmao laty has been dunking on this list all day.