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Upcoming Change to Feral Druid Energy and Powershifting in TBC Classic
2021/06/24 at 3:36 PM
Blizzard has released a large blog post explaining an upcoming change to Feral Druid energy and powershifting in TBC Classic!
TLDR: We’re bringing back WoW Classic Feral Druid powershifting by moving Druid Energy regeneration to the constant 2-second slow tick loop. Cat Druids will receive 20 Energy every 2 seconds, their Energy will never get a partial tick outside of that 2-second loop, and with careful timing, they can receive their full 20 energy regeneration tick immediately after shifting. We’ve been discussing Druid Energy regeneration a lot the last few weeks. There has been a great deal of community discussion about it on every channel and platform that we read and listen to, and that discussion started almost immediately after we implemented the Burning Crusade Classic power regeneration change first introduced in patch 2.2.0. At that point in the original Burning Crusade, the game would grant a partial tick of regeneration whenever any regeneration rates changed, and it would reset their regeneration clock, so the next tick would happen about 2 seconds later. While this improves some abilities like Evocation, it has the side effect of removing a Druid’s ability to time their shapeshift into Cat form immediately before a regeneration tick to order to quickly receive 20 Energy.That playstyle, often called “powershifting”, was greatly missed by some players.As we’ve worked on this, one of the people we spoke with was the original systems designer who requested the change to energy regeneration. Those conversations have made it clear that the patch 2.2.0 regeneration change in late 2007 was not intended as a nerf to Druids. It’s therefore a pretty solid case of change results not matching up with design intent. In a #somechanges world, we think it’s important to consider both the original intent and the original execution of changes, and this looks like an example where version 2.4.3 (the patch that Burning Crusade Classic 2.5.1 is based on) exhibits a behavior that was unintended at the time. We can see that both Druids and the energy regeneration system were changed again in patch 3.0.2.Our implementation of the authentic regeneration behavior, combined with the removal of spell batching, has caused a persistent timing issue for Druids and we’d like to try a straightforward solution. With a hotfix that we’ve now deployed to our PTR environment, we’re testing moving Druid Energy regeneration back to a 2-second cycle that is unaffected by regeneration rate changes.This should result in Cat Druids receiving Energy at a more constant rate, and additionally, Druids can once again powershift by timing their shapeshifts to optimize their Energy use. After this change, Druids should (almost) never receive less than 20 Energy in a single regen tick.Thanks for reading, and thank you for all of your feedback on this.
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A big reason why I decided not to play TBCC.
You know what does need changes? Some people's attitude.
I'm sure the five people that actually enjoy the powershifting playstyle out of the twenty or so people who are legitimately playing and maining cat druid because they love the pain and misery that is tbc feral are really thrilled with this change.
Me personally? Couldn't possibly care any less than I already do. I will not be playing tbc feral under any circumstances, because its as close as you can get to the video game equivalent of willing choosing to jam bamboo splinters under your fingernails and then doing it again because you claim to be having fun.
Powershifting is less effort and less actions per minute than tanking. You do 3 actions on the gcd, then wait a little then do 3 actions on the gcd. I mean it might be harder than a raiding frost mage, but its not in anyway hard.
They were aware of it and had purposely decided to not fix it. Its declared on the "Not a bug" list. They have now gone back on their desicion
did you even read the damn article. even ferals know it "wasn't a bug" it was bugged in original TBC (patch 2.2+) and never fixed back then, so they #somechanges'd it. They were right, it was not a bug according to their reference client. everyone agreed. Feral mains agreed.
I bet the minmaxers are happy. I for one will not play cat with this *!@#. And I will not sacrifice my tank spec to do this BS.
All of you happy cats. you do understand that now you'll be forced to play this style by your guilds, whether you want to or not, right?
you do not have to be a min maxer to know that bear and cat is the exact same spec. what the hell do you do when you're not tanking, just sit in bear form? LMAO
A big reason why I decided not to play TBCC.
Don't let the door hit you on the way out. Did you even read the article? The people who DESIGNED the game admit it was an unintended effect and they are going to fix it. In any aspect of life the ability to correct and fix unintended consequences of the past is a good thing.
how this even get past alpha is the shadowlames pet battle director lead for tbc feral druids?
This is neat and all, but ferals are still forced to powershift nonstop and use a level 40 helmet at 70 just to even try and be competitive on dps. This is pathetic. Give feral real energy regeneration.
Wait until Wrath Classic for that, discrete regeneration ticks are just a core mechanic of vanilla and TBC, as is powershifting.
What are you all talking about, I never bothered with Powershifting* back then and still topped the DPS meters. Granted, this was
Savage Roar and other changes truly ushered in the age of "John F. Madden".
All this $%^& mentality of "urh, on paper this cumbersome method is a 0.1% DPS increase, so you have to use it" existed back then already, and people never learned to ignore it, unless they're actually competing for World Firsts or pushing high-end keys.
* or some lowlevel helm. T4 once I got it, kept for set bonus into Sunwell.
Powershifting is close to a 50% increase in DPS output for feral druids, it is a far, far cry from a minute 0.1% optimization. If you were topping meters without powershifting back then, it just means that your raid's DPS output was abysmally low.
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