You said it bro. Its sad to see that people want everything, without having to do nothing.... IMO.... Damn, that's gonna be hard if you have low mobility classes and is rocking all the melee.... But its gonna be great!
Well I guess this is maybe one mount I won't get, unless I get carried *hint hint* *nudge nudge*
Ugh. This will become just another bronze drake or Zul'aman bear. Rare at first, then everyone and their grandmother will have it. I would much rather it just be an rng drop. At least that way, it will maintain a shred of rarity going off into the future.
Short strats after doing it today. The timer for the "speedrun" is not too difficult if you know the way and have good aoe dps. With a full group of 870+ geared players, we had 6 minutes to spare when curator died (and we could have gone much faster with bigger pulls if we needed to), so even with worse gear youll be fine if you know what youre doing. The Nightbane bossfight itself is much more difficult.For the speedrun: Straight to opera the normal way -> get crystal in front of stage (buff starts) -> go to maiden crystal -> head to moroes through the party hall and kill him -> run down the stairs to the old entrance -> go to spider area (dont kill your tank, spooders hurt!) -> take the teleporter after the 4th crystal -> head to curator.Boss abilities:P1-Frontal cone breath on tank-Tail swipe-AoE fire ground zone placed under ranged dps/healer-Pulsing AoE dmg effect on boss itself-Interruptable aoe attack every ~12 seconds-Debuff on dps/healer which causes the player to hit everyone else in the group for x amount of damage, where x is your remaining HP when the debuff runs out (stand in the ground AoE to lower your HP)Start with the boss near one of the edges and move towards the center with the aoe zones. Ranged stand on the far side. P2 comes at 50%P2:-Nightbane in air, he still does the same AoE ground stuff-One big skeleton which you need to kill that ends the phase and small skeletons that dont do much, just aoe them-Healer shouldnt dispel the fire debuff, just heal through it, it spawns skeletons on dispel-Soft enrage with a stacking damage/movement speed slow debuff on the entire group, save your heroism/BL for this phase!P2 ends when big skeleton dies.P3:-Same as P1, except everyone has debuffs from P2. He also has an AoE fear that you cannot outrange or interrupt.-Tank healing is pretty harsh in this phase, so save your tank/healing cooldowns for this, P1 and P2 (with hero) arent too bad.You can pull Nightbane to the opposite end you started in P1 to have more space from the aoe ground zones.Also about the loot: The chests all have the same bonus effect, which causes all Karazhan trinkets PROCS/ACTIVES (not the passive stats!) to be improved by 30%. Also, the trinket has main stat + secondary + the remove fear on use.
is mount 100% drop for everyone or 100% drop only for 1 in the party ?
@ Nethris very nice details , thanks.
So basically you'll be able to summon the hidden boss when you no longer need the gear, sounds great.
We killed this boss today, was much harder than any other boss in Karazhan. You can watch our video on youtube /watch?v=pJQvLeoQzwc (won't let me paste whole link).
ugn, more speed run crap. i hate the gogogo mind set that prevails nearly every dungeon you do, and with mythic plus, it's literally part of the game. and now, a boss is hidden behind being able to rush through a zone, so fun...
Gee, that didnt take long.