Dudeeee that sword looks awesome haha
A 12 year old sword recolor. Can tell they lost their lead art dev.
I remember in sloot's interview that devs disagreed on giving everyone a higher ilvl weapon from the last two bosses cause it doesn't fit the fantasy . (Sylvanas dropping a mace -warglaive doesnt make sense, etc,etc) And here we are looking at a TWO handed sword dropping from Kel'thuzad. Thanks blizz.
And the release date of patch 9.1 please.
I still really want that sword, cosmetically. Looks like we are getting closer to patch.
I'm sort of fine with engineering not being profitable; I always saw it as the "you pay for QoL" profession, but it makes no sense to have so many items that only work at specific levels or in specific zones.The philosophy of rendering previous content useless with each expansion (sometimes even with a mid-expansion patch) really shows how clueless the current design team is about what made WoW popular in the first place (i.e., the fact that it felt like a consistent and connected "world" - it's even in the title!), not like a series of separate mini-games (as it does now).I guess the idea is to make players re-grind for things they already had (as with the artefact traits from Legion, that keep getting disabled and then appear again under a slightly different name in subsequent expansions), because coming up with new stuff (or just keeping abilities as they are and focusing on improving the actual gameplay balance) is just too hard. "Borrowed power" is a bad enough approach to game balance and progression, but forcing players to borrow the same power over and over is just lazy.