Getting spine of deathwing vibes on thisHopefully the HP of everything has been nerfed into the ground
Just rolling in with my unpopular opinion that old raids should never have been changed to be solo'able and x10000 dmg when overleveled. Too late now maybe, but more time making timewalking better and "ilvl" caps for certain skins would had been great
So you would have preferred this boss be unkillable except with mid to large groups forever?thats kinda toxic
Removed
Finally.
At Last
Gotta go fast
But... Wasn't the biggest complain about this fight that the crystals are bugged like 95% of the time, where they either don't spawn or are unclickable?
Well, there is a couple pieces that only drop on this boss for transmog. Glad when I care about that it won't be too hard to get. Also more toons to unlock skip for in able to solo so that's a plus.
Seems still like an encounter to groan over at even after the nerfs. Why couldn't Blizzard just reduce it to same effort like the lower difficulty versions of the fight are for a quick kill-loot-go that mog hunters prefer instead of keeping buggy garbage like Paraxis mandatory.It should have ended at step 7.
Well that's one way to fix the bug in the encounter currently. No 4th paraxis to spawn means no bugged out crystals will spawn. Yay all around!