I miss Metzen
I think a big Problem is more there is no patience to teach new players something.You enter a new dungeon/raid for the first time, you are overwhelmed, and few players care to guide new players through it.Instead they often get removed right away, which is a shame.In many cases they won't even get a chance to learn the raids. If you look at the raidfinder "only curved", etc.Everyone is so interested in completing things as swiftly as possibly for themselves, they leave behind the new players, who are disheartened and disappointed. It stunts the growth of the game, because they may just leave the game after a while.We can point fingers at accessibility, but I think the "GO GO GO" mentality that has developed, and been nurtured by Myth+, is a bigger issue for the growth of the game.Compare that back to BC, where you've sit for hours in Shat, calling out in chat for a Healer/Tank (God, let's not have that back), but the pace was markedly slower back then.
He asked some good questions.
He is an adorable man :D Like the Mr. Rogers of gaming.
It especially like a worse social experience when there are so many realms (low and medium population) that still need to be connected. Ion spoke about it during the '19 BlizzCon Q&A and admitted it was an issue and he would look into it yet we haven't heard anything more.
That comes down to the increased anonymity. There's no social pressure to be better. If you fail, you blame the rest of the group. If you're removed, it's a toxic leader. If you wipe, it's the tank's fault. That's not a WoW problem, it's an everyone-problem. The more anonymity, the less personal responsibility. Of course, the equation's a bit of a bell curve. Too much familiarity and it's tough to hold people accountable because you don't want to upset the balance, find replacements, etc. Perhaps it's a matter of giving up before we try. Of telling ourselves that WE can't be better, so it's not our fault, and it builds this resistance to humility and learning. I'm not sure, just some thoughts.I will say, that as someone who has pushed early AotC regularly, and did M+ 15s fairly early on as well, that after a certain amount of failure and struggle, you kind of get tired of carrying people who don't already know what's going on. Teaching people every week in pugs, it gets frustrating. With this need to repeatedly grind content, and with SO much content that needs done, affording the time spent on learning every single week is just not feasible.That said, if you are someone who tries to get into those groups and you are disguising your lack of experience in any way, or thinking you're entitled to be in a 2000-rating group when you're sub-1000, etc etc... Well, you're being a bad person. This is especially true for people who are MAKING groups that want certain levels of experience, when they themselves don't even come close. Put in the effort and group with people who are similar experience to you. Find those guild groups doing earlier progression. Work your way up from the bottom. Don't think that because you at-some-point got one AotC that you're entitled to get into an AotC Only group for the current tier.And don't even get me started on the people who 'buy' their experience and then use that fake skill credit as 'proof' of capability, and then get into the group and do DPS equal to two tiers ago. :P
One thing that no one ever brings up is that WoW is still a sub only game and, yes I know you could just buy token for game time but, someone else still has to pay for the token in the first place but, all that does is make the game into play to pay but, I digress, there are so many people like myself who would love to come back to the game if it didn't have this old outdated barrier of entry.It's this barrier of entry which makes those who still play have this "gotta go fast" mentality because they are on limited time not only to play the game but, also people have less free time in general nowadays with responsibilities outside of the game.There's years worth of content sitting there gathering virtual dust because the game keeps pushing people to keep going and leave it all behind if it doesn't help them get higher level gear. There are plenty of other MMOs that have as much content as WoW but, offer it completely for free like SWTOR or Rift ect.WoW has already been becoming more single-player focused since MoP with more focus on the story and including the player more in these important events instead of just another random adventurer.I probably got side tracked in my thoughts but, I just wanted to get them out there as I've had them for years since I effectively quit WoW at the end of MoP when I got my legendary cloak and did SoO.
I always dislike how Morhaime and a few others tend to fight hard against accessibility and blame it for the downfalls when it just really isn't true.Yes, the accessibility makes it easier to ignore the social aspect but it doesn't remove it, the people do. The main thing why WoW has continued to fall in numbers isn't because of the accessibility, it's because the playerbase has evolved alongside the rest of the world. Games back 20+ years ago were almost always brutal and you had to really work for it, all the MMOs that started popping up kept the same mentality which bred a lot of cooperation naturally and essentially forced the social aspect in to the game because playing solo wasn't really possible. So in came WoW with the same sort of fundamentals even though it was an "easy" MMO back then and it was an instant success.Over the years though, the games and the players evolved in to a whole different crowd. Players nowadays have lived for years in an instant gratification world where they can just open up basically any electronic device near them and instantly be doing something fun without the need for any cooperation with anyone. Go look at the top games on the market and look at how many of them actually need you to cooperate in order to be able to play. Spoiler alert: You'll have to dive pretty deep to find any.So of course, this carries on to WoW as well. We now live in a world where games in general don't need any cooperation or being social, so why would anyone expect WoW players to be any different? In the end, gamers are gamers and when most players in most games are getting used to just not interacting with anyone it creates a general problem in the entirety of the population of gamers. Some games still succeed at being highly social and welcoming, but that's a community side thing and has nothing to do with any game specifically because right now there just aren't any games that really force you to socialize. Right now in MMOs even raid guilds can be extremely silent or have tight knit groups of people who play by themselves and don't really interact with other groups in the guild.In the the end though, Morhaime's opinions on the accessibility and social aspects fall flat because they ignore the key aspect, and that's the players themselves. People wouldn't suddenly become social if accessibility features were removed. And before anyone brings up classic, it's a placebo effect because people went in there specifically to look for the social elements back, so they forced themselves in to the social aspects of the game. I don't even know if it's held up to this day because I haven't played Classic for a long while now.
Calling the reception to WC3:R 'lukewarm' is extremely charitable there, Archimtiros. As far as social systems, I don't think this can entirely be pinned on WoW. Players today are different than the players from ten years ago, and MMOs gave way to MOBAs gave way to Battle Royales with shorter and shorter periods of time where these genres are in the limelight. People are so saturated with entertainment options that retention for anyone is hard-earned, and it's probably better in the long run that Blizzard was able to adapt to dwindling attention spans in players. Players burn out and flake a lot more than they used to. I've been fortunate enough to have run a guild since '14 that reliably does stuff together, but organizing stuff for us to do would be a lot harder if things were still done the way they were back then.