1: If the dungeon is not balanced around these, and they are merely a nice bonus, good design. If they are balanced with the intent of having them, that is poor design.2: You will never stop the majority of Group Finder people from acting higher and mightier than they have any right to be. They have always wanted over-geared people to help, asking for ilevels that equal or exceed the content they are trying to do.3: We have not seen whether Blizzard is going to disable these for Mythic+ or not. Given they have an official eSports scene built from Mythic+ (MDI), there has to be a consideration for it, if it would upset the balance they have already not gotten nailed down in terms of covenant powers to begin with.
I'm so glad that some people think that allowing one person per dungeon to use something will result in people requiring everyone in that group for the dungeon to be that covenant.Because, you know, that's how you'd get the most benefit out of it.
"Oh my gosh, one more variable added to the matrix, this will increase exponentially the time to optimize all the possible interdependant combinations! Expansion ruined! Fork you Llizard!".It's funny to see all these self-proclaimed "meta" players panicking with this new fun features.
Blizzard doesn't care about trying to balance around 25's. If you enjoy pushing IO score and have to play around minmaxing the meta, that's your choice.
These sort of benefits to individual choices you make are part and parcel of playing an RPG. In the original Fallout (in my mind, the platonic ideal of a CRPG), you had to have put points into Intelligence and Speech, among other things, to get the dialogue options to convince the Master to blow the Cathedral up himself - all other options led to very difficult combat. You made a choice to focus on those skills to the exclusion of other things, and you reaped the benefit of that in specific circumstances. In other circumstances (e.g. combat or stealth) you lost out. I realise that in this day and age many people playing WOW don't think that it's an RPG, and approach it as more of a competitive e-sport measuring damage meters and getting perfect parses on Warcraft Logs. Many would argue that this is what WOW developed into, and the fact that it's an MMORPG means that these sort of choices and benefits are detrimental to a playing field where players compete against each other and everything should be about player skill. I don't think that's what the original developers intended when they first created WOW. If you read John Staats' WOW Diary and articles from the time, it's pretty clear they were trying to create what MMORPGs were at that time - massive multiplayer online role playing games where people created a character in a big old fantasy world and played with each other. Some classes could do some things better than others, and each class brought a different fantasy to the game. A lot of WOW is incredibly homogeneous these days, but maybe, just maybe, Blizzard are trying to bring a little bit of that sparkle back to the game.
All these people saying it is horrible design, because now you need one of every covenant in your group to push your keys...What about: Get rid of all the buffs? So you don't need to worry about them and don't have the possible advantage to push higher keys?You do realize that you are trying to shoot yourself in the foot, right? Also if they do get rid of the buff, you guys are going to scream "Now everyone needs to be Venthyr, to skip that one trashpack." I kinda want to see how much you hate on the rogue group stealth. I mean it does make it mandatory to have a rogue in your group to push high keys, right? Also the need to craft or buy invisibility potions.
People need to calm TF DOWN...All these covenant bonuses are small and have little impact but making something cool or fun in a single moment. Everyone flips out over the smallest stuff in this community and its unreal.
I'm surprised no one commented about the potential Wolf 3D reference. xD (Yes I know there is an actual relic with this name, however Blizzard is known to work in references where they can)Honestly not a super crazy impressive covenant-specific effect compared to some of the others, but I'm sure there will be ways to plan a pull around this stun/damage window. It'd be kinda funny if this worked on a boss fight, or if this gives an action button and you could save it for way later on in the dunegeon or something.
Imagine being so bad at M+ that you're afraid you wont be invited to a pug because you dont have the covenant 10 second perk in a dungeon and they cant even time it without it.
most of people here complaining i'm sure never even cleared all the +15 in bfa hahahbha +20% for 10s .. you think the avarage player will give a fk about this? NOPE!those 0,1% of the players who tryhard and push the highest will, and i'm sure they will manage to find out a work-around strategy (like changing covenant or swapping char/player or just not giving a fk)
RPG POWER CHOICES MAKE WOW BETTER.