this looks pretty hella sick not gunna lie.
I know a lot of people enjoy the Path of Exile skill tree... thing. I'm not one of them. It's ridiculously over-complicated and confusing to casual players, with tons of tiny little buffs like +5 Strength that nobody cares about. The worst parts of the pre-Cataclysm WoW talent tree times a thousand. The D4 system looks to be very much "inspired" by PoE here.Reference for people not familiar with it: https://www.pathofexile.com/passive-skill-tree
Looks similar to the License Board in Final Fantasy 12.
You could do that but it certainly won't be optimal. No, you'll want to put your 200 points into many different boards, and there will be lots of website and YouTube guides explaining the optimal way to spec your character.I agree the D4 system is a real improvement over PoE's skill web because its complexity is introduced at max level and gradually via multiple boards rather than all at once leading to a "holy crapoli, what is this thing?" response. I still don't like it, personally.
I personally do not like this system. This not only overcomplicated things but also may result in more imbalances. While D2R is not perfect, its simplistic approach is much better for my personal taste.
Agreed. I do think the D3 Paragon system needs to be substantially improved, but all this complexity is unnecessary and isn't the way to do it. The approach the market leader is taking, PoE in this case, isn't necessarily the *best* approach.
I think the D4 devs are making a mistake in trying to cater to the PoE fans.Back then, there was less competition. Right now, there are much more games to compete with Diablo (PoE is the better known example, but there are more, like Torchlight).I feel the time to win the players who like PoE is long over. Those players are very dedicated and won't leave it to return to Diablo unless D4 turns out to be an absolute masterpiece (which it just can't). D4 will never be enough for them.D4 shouldn't try to enter a niche where it will face a lot of competition because it's already crowded. It should try to carve its own niche, try to cater to the players who overall did like D3. Find what parts they did like, and polish them. Find what parts they didn't like, and change them.I fear that the end result is going to be a middle ground which nobody will like: too PoE for the D3 fans, and too D3 for the PoE fans.
Also amazing how two final fantasy games (although by no means the source of these systems) have given rise to two wildly different views for arpgs.You have ffx with the sphere grid aka the skill tree now in PoE (with a recent revamp in scourge).And the license board from ffxii now showing up in D4.I loved both games and both franchises of arpgs and it is great that such systems have found their way into today’s games with enjoyers of both.
I have the feeling that the colleagues above complaining that it's a copy of PoE, never actually played PoE. Just a feeling.
YES! Paragon board, here we come!
oh, so it really is just the passive tree from POE, but starting at level 50.I guess that's fine. I'd rather them just fully commit and do 1 point per level starting at level 1. Or better yet, just do attribute points instead.also damage numbers are still bloated.
I just want to note that I really enjoy reading the discussions concerning this topic!I am sure that Piepiora and his team play a lot of PoE and other up-and-coming games in the genre. FF also has been a beacon of inspiration for a lot of different genres in terms of a "complex end-game progression/allocation system".