Whatever they do I really hope that drums are not the meta in the first phases of TBC.The bosses will be easy enough as they are, we don't need the haste boost which is designed for Sunwell. I also don't want to bake stacking tactics into every boss in TBC so people get better parses.I think that sappers are fine in classic. It is ok to have a way to improve raid performance if you are willing to profession stack. However, I do feel that sappers are a better tool gained from prof stacking because using a sapper is a tactical choice. 40yd drum is not a choice and 8yd drum is a choice that requires too much planning. Anyway, I hope drums are not going to be used a lot until the last parts of the expansion where crafting gear matters less (easier to replace something with LW) and where we have content that was actually designed with the drums in mind.
@Blizzard and the original Vanilla/TBC creators still working at blizzard (I hope they still exist or relative!)Oke. I read a lot of comments about people who want the following implemented:
If Blizzard doesn't want to change the maximal power of the Drums which would be nerfed by implementing the Tinnitus debuff (Sated from retail).The much better options are to either- Enable Drums to be Raid Wide- Enable Drums to be used by anyone (LW not needed)Both options address the issue that Blizzard correctly identified in the first place -> The feeling of Leatherworking being mandatory.The way they addressed it currently is almost meaningless. High performance guild will be using drums all the time anyway, and it's only made more annoying until we get to have the Greater Drums, which is the same as it used to be way back in TBC, thus not addressing the issue at all.
Please, make drums a consumable that players can purchase with gold.Thank you.
The "change" Blizzard made with drums literally helps because now instead of having to use them right from the get go you only have to do it for T6 content.Blizzard is going with 2.4.3 game state with all items and stat changes (meaning that healers will get a +SP conversion from their +healing immediately among other things that got changed) but for drums they made the exception to balance them according to the original patch progression specifically so that people don't need to roll LW for T4 and T5 content.Drums work the exact same way on private servers that do patch progression. They're complete garbage until 2.3 comes out and no one except the sweatiest server first guilds touch LW with a 2 feet long stick until they get buffed.People only start transitioning into LW after patch 2.3 for T6 progression, no one uses the #$%^ty 8 yard drums on private servers because they're impossible to coordinate so it becomes a FFA drum fest where everyone just drums on cooldown and if you're lucky 1 other party member gets your buff.Either way they're so bad that they're not worth using early, and that's why Blizzard is making them follow the patch progression and people who don't know what they're talking about are missing the point.The alternative would have been to release 2.4.3 drums right from day 1 like they do with all other items, and then you would have been forced to drum in your first Karazhan raid.But because they only buff drums in phase 4 like most private servers do, now you only need to drum for half of the expansion if you want to min max.Can people stop saying that the $%^&ty 8 yard 1 second cast time drums are making them "more mandatory", no one except natural leatherworkers use those because they're terrible. You're not going to coordinate your ranged groups to flawlessly stack on literally any fight except on Void Reaver.The drum change is making them less mandatory because you don't have to roll LW from level 1, not more mandatory. If you run into problems in T6, that's when your guild can start rerolling into LW like people have done on patch progression private servers the entire time.From my understanding Blizzard isn't doing patch progression on any other items in the game and they're just releasing their 2.4.3 versions, except they're making an exception for drums which is a good thing. Whether you think that's enough or not is your opinion, but saying that it's a bad change that does nothing is stupid when the alternative was to release the buffed drums from day 1 without completely going into custom item rework territory.Personally I would have liked it if they did patch progression for all gear in the game like some private servers do, because Karazhan drops get significantly buffed later while they're not all that good early on. A lot of the 2.4 state gear buffs are going to make progression easier. But doing it for at least drums is completely fine.
So they want the authentic feeling of hating the design in the first place? Makes sense.
or change nothing. :)
Authentic experience says Blizz, releases the game in tiers to artificially stretch the game out ,adds stupid boosts , changes seals , and 99% chance they add tokens, so changes that suit them not the players. Typical of Blizzard they are so anti player its a joke.Just make then usable by everyone, how hard is that.