So if the Improved version drops in ZA... what are the chances that any Bear mount run you find will require Drums. Just look what is going on now, summoning parties in Felwood for a flower buff, running people like a conveyor belt through DMT, Stanglethorn crippled a couple times a day. Do you understand your customers?
they dont want change something but after that they change something dafuq?
I am going to laugh my ass off at all the idiots that die trying to stack for an insignificant drum buff. What is hypothetically optimal isn't always so in practice. Personally, I love this change. It does solve the problem, regardless of what the naysayers argue. The issue was power creep, and the requirement to be a LW at the start of the game. This solves both problems. There's no power creep, or minimal, and being a LW at the start of the game is now totally optional. Trying to stack for the buff won't be worth the effort for most, especially ranged. Melee might see a dps boost, if they all go LW, but that's also a good thing since they lag behind. I am seeing nothing but wins here....But of course this horrible community is upset, because they thought they were getting a buff, and got a nerf instead. Cry me a river, I am done with faceroll raids.One last thing. Riddle me this; Engineering is FAR more powerful in classic than LW/drums are in TBC. So, why is it that in any normal raid there's only a dozen engineers?
As a QA Engineer, there is one thing that isn't going to happen and that will be the nerfing of drums. When they specifically just stated that Sunwell was tuned to incorporate a full raid with drums. Therefore code adjustments to an entire raid instance would have to happen if a nerf did go live. That being said, the reverse effect could also happen if LW is dropped from the drums, allowing the user to pick up a different profession which could potentially give the user a buff and ultimately making an unaltered Sunwell easier. The best bet is to delay full raid with LW allowing the user to take a profession to help gear up to meet raid requirements in the early stages or Blizzard removes the LW and crack the knuckles on making a minor uptick in difficulty to Sunwell to adjust to those with with professions they weren't able to have in vanilla. (Second part isn't happening) The problem Blizzard developers made for themselves, was they should of nerfed drums in vanilla and tuned Sunwell accordingly. Sorry dev team on that head scratcher of a delima.
imagine they take so much time explaining some drums stuff for bc classic and give 0 info on why they increase the price of south america sub when we play with terrible ping and dont have servers over 15+ years of the game
So how about instead of making a greater drums, just change the item like was done in the past.
Well, guess it's time to start looking for a guild that won't force me to be a leatherworker.
The problem is making everyone have to pick up leather working and waste a profession slot. Even if what you say is true and you have nerfed it enough that people don't pick it up until ZA (greater drums). All you did was delay the problem.....not fix it. If Sunwell is tuned around drums, just remove leather working requirement and people can still still use them on cd AND use a profession slot on something they actually want. I realize you said you didn't want to nerf leather working as profession so does that mean you were happy with everyone having to pick it up for Sunwell? Ninety percent of the community thought this was the problem you were going to fix......not just delay it. That is why we are so upset.
It's truly amazing how they just don't get it. The disconnect is real, RIP Blizzard. Your only good product is a remake of a 15yr old game and even then you can't get the basics right.
But drum rotations and your love for recreating that! and more burning crusade classic only special mount because we had that to and have fond memories!
I had so much confidence as I watched Blizzconline, and that panel seemed so much more authentic than the Ion %#$% show of magic words we always get. But the more responses I read from developers on this instills zero confidence in me that this will be implemented correctly. Of course all the first guilds that downed KJ used drums... They were all the sweaty top .1% of raiding guilds that knew of the meta. That doesn't mean "only drum using" guilds downed KJ, it just meant we went slower. The meta is known now, that is the point of the community concern. Those guilds in 2007 that did not require drums and were slower will all want to push people to use drums. Thus the community asked you to find a reasonable fix for this issue, and many viable solutions were put up by the very people playing the game.(including making drums raid wide and/or non LW required which would still preserve their buff while not requiring an entire change of profession to use, that satisfies your concern of raid tunings and makes it easier for teams to disseminate to their members, but whatever....)I had been critical of the #nochanges crowd, but after one week of TBC beta and decisions like this and "melee leeway working as intended, but look at this shiny lizard mount!" I am beginning to understand that crowd more and more. It is evident to me that the people coming up with these changes do not play Classic/Vanilla, did not play TBC, and if they play at all, have only played the current retail version of the game. And the worst part is that your responses sound more and more like the typical Retail Ion rhetoric every time."The NCAA is so mad at Kentucky they're going to give Cleveland State another year of probation." Tark was talking about the NCAA, but little did he know, he foreshadowed Blizzards problem solving techniques.