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WSG Weekend FTL
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Post by
kicklucky
I know what 2.4 brings some new features to WSG that will make it...umm...
"better"
.
Warsong Gulch
*
When both flags are held, the flag carriers will receive 50% increased damage done to them after approximately 10 minutes and 100% increased damage after approximately 15 minutes.
*
Flag carriers can now be tracked 45 seconds after picking up the flag.
However, what are some other suggestions/modifications, you would like to see (that probably will never happen =/ )? I'm curious to see what other people think.
Post by
88409
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Post by
TeXeL
My question is if the flag carrier drops the flag and allows a teammate to pick it up before the 10mnute mark, does it reset the timer? If so this is a pointless solution.
Post by
105005
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Post by
kicklucky
My suggestion might be to change WSG to a timed version of capture the flag, that is, whichever team holds the flag of X amount of time wins. Sure, it may not be perfect, But it would mean a definate time limit on the games.
Thats an interesting idea. I like it.
I was thinking that if they are gonna setup a timer for damage, 10 and 15 minutes are way too long, I would like to have seen 3 and 6 minutes. Also, not requiring your flag to be returned to cap would speed things up quite a bit (maybe even too much). But you could always increase the amount of caps needed to 5.
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Post by
warrior
No, they are *getting rid* of DR on honor, not the other way. I.e. for killing you 50 times in a row, a person will get 20 honor for every kill. At 50 deaths you stop giving honor. It used to be that for every successive kill you gave out 10% less honor than before, i.e. 10+ kills = 0 honor.
As for changes, I'd like to see the horde side tunnel roof to be raised a little bit, because I perpetually cannot clear the whole field with rocket boots - only to about 50 feet away from my tunnel. I want to be able to go from the top of horde tunnel straight into my own tunnel. :P
(Oh yeah, and reverse the change to rocket boots, they make you drop flag in 2.4)
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