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Would you play in a casual raid guild with these rules
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Post by
Azrile
I've never been a guild/raid leader in WOW. I had a 200 person guild in UO for many years though. I'm just curious if these rules and schedules would be 'tolerable' for a light, 10 man raid guild.
Raid nights are Tues and Thurs 8-11pm - doing 10 man nax til we get it down to 1night (3hrs), then we start doing Ulduar on Thursdays. Once we are naxxed-out, then we start doing Ulduar on both nights. Tues and Thurs are the ONLY required raid nights, everything else is optional
Raid schedule looks like this
Tues 8-11 10 Naxx
Wed 8-11 25 Saph(pug filled) followed by 10man (kick all but 10)
Thur 8-11 10 Naxx
Fri 8-11 25 Naxx (pug filled)
Sat 8-11 25 Naxx (pug filled)
My hope is that we have 2 tanks and 2 healers from our 10 man guild be able to form the core of the 25man pug stuff and show up most nights. Over time, we can keep a consistent group of 'pug-friends' for fri-sat nights.
Guild Fees - NONE
Guild Bonus - Healers and Tanks get their dual spec reinbursed after 2 weeks of raiding ( 1000gp)
Guild Bonus - BOE craftable epics are awarded after 2 weeks of raiding if they are an upgrade.
Guild Bonus - Glyphs provided
Guild Bonus - Enchants/Gems provided on all recently upgraded gear
Guild Bonus - Flasks provided for Tues-Thurs raids
Guild Bonus - Buff food provided
Guild Upkeep - Guild receives all BOE drops from heroics that are not upgrades
Guild Upkeep - Guild receives all disenchanted mats
Guild Requirements - Simplified boss strats will be emailed to players, players must read and understand them before raid night. We want to have very limited downtime during the raid.
Guild Requirements - Certain talents will be required if it is a raid buff
Guild Requirements - only certain specs will be invited (see below)
Guild Requirement - Run a ton of heroics
Here is the list of specs
1. Protection Warrior
2. DK - tank (all specs can tank, but player needs to know how)
3. Rogue (any spec)
4 Hunter (any spec)
5 Destro Warlock (replenish talent)
6. Fire Mage
7 Ellie shaman ( dual spec restro as 3rd healer on some fights)
8 Moonkin ( dual spec feral as 3rd tank on some fights)
9 Holy Pally
10 Holy Priest
This raid group has the best synergies (lots of spell crit + bonuses), and it has the added benefit of having very little competition for gear, and all drops will be used for at least a few weeks.
Would you consider a guild that is that 'focused'?
Post by
Raleandris
The word "Casual" does not compute with your requirements. Especially when it comes to your raid make-up... I mean... wtf? You can do Naxx with 2 tanks, 6 mages and 2 healers, so raid composition isn't stupidly important, unless you are for some reason so terribly under-geared that you shouldn't be running Naxx anyways.
TL;DR: No.
Post by
Dralas
Well, imo, only a few flaws here and there. Then the big problem.
Flaw Number 1
: The group, gotta be flexable on who you take, can't be strict all the time on who you take for classes. They chose it at lvl 1 not knowing alot and stuck with it, too late to change now.
Flaw Number 2
: Raiding Time. It is organized, but you may have trouble finding players for those specific hours and that will always be able to raid those days. Keep the backups that like to pug pretty much everything but you can call on when you need one.
Flaw Number 3
: The upgrades provided. Where are you getting this money? Going to be very expensive eventually unless you "tax" your guildies X days by X amount of money for funds.
Big Problem
: Finding the guildies. That the biggest problem right there. You hardest goal is to find reliable people that aren't stupid.
Other then that, I would kill for a guild this well organized and actually gives benefits for raiding with that guild rather then pug something and get the same results.
Post by
Azrile
I have plenty of gold, plus I have all the crafting skills at max. So the BOE epics aren't that big of a deal. Also, I'm hoping after 2 weeks of raiding, most of them won't be upgrades.
Time flexibility - The real raid is only 2 nights, for 3 hours each night. All the other stuff is optional.
What i'm trying to do is give the incentives (benefits) in exchange for finding people who will spec for the guild.
I've been with a guild, but they were terrrible because they weren't organized. i want people to read the strats in exhance for perks
Post by
Dralas
I have plenty of gold, plus I have all the crafting skills at max. So the BOE epics aren't that big of a deal. Also, I'm hoping after 2 weeks of raiding, most of them won't be upgrades.
Time flexibility - The real raid is only 2 nights, for 3 hours each night. All the other stuff is optional.
What i'm trying to do is give the incentives (benefits) in exchange for finding people who will spec for the guild.
I've been with a guild, but they were terrrible because they weren't organized. i want people to read the strats in exhance for perks
Alright then, your main goal is to get dedicated raiders.
The second thing your going to need to do is focus your raid composition skills. You need to balance the raid for maximum benefits from each class that helps each other. Besides that, guild sounds good, so good luck!
Edit: When I say raid composition, you will eventually have other classes joining so your going to need to make new raid make-ups.
Post by
201933
This post was from a user who has deleted their account.
Post by
138584
This post was from a user who has deleted their account.
Post by
Dralas
At above poster, he only said two nights were required, the rest are volunteers and then pugged filled. At least that's what I think he meant.
Post by
294528
This post was from a user who has deleted their account.
Post by
Azrile
Thanks for all the comments. Just to explain stuff a little better.
The Ellie shaman and the Moonkin (my character) would both be dual-specced just because some of the fights in Naxx and Ulduar require(or are easier with) 3 tanks or healers. Ellie shaman gear is very similar to restro shaman gear. Feral gear, I already have most of it, and would take only upgrades after the rogue and tanks get first dibs. In my experience, the fights you need 3 tanks or 3 healers, the 3rd one doesn't have to be top-notch. in fact, I've been the 3rd healer on most boss fights before dual-specs, and I did it with moonkin talents and moonkin gear.
My raid composition came after a lot of studying. The reason I chose those specs are for 4 reasons.
1. coverage of most buffs
2. Synergies -spell crit providers(moonkin,ellie) teamed with spell crit users(destro,fire).
3. Little gear overlap (only mage and warlock will directly compete, all others will for the most part not have to roll)
4. Little drop waste ( only plate DPS is really wasted, but even some of that will be utilized by a dk tank)
The reason i'm so focused on raid comp is because I want to keep this as casual as possible. (contraditory?). If you have the best synergies, and utilize your drops as well as possible, you can 'hopefully' cut down on the time needed to raid. Same with the emailing/posting of strats. the whole purpose is to keep us progressing in only 6 hours a week.
Oh, and dual-specs will NOT be forced on the healers and tanks. they can stick to their tank/healer spec if they want. The reason the guild would pay for their dual-spec is just so they could have a better solo experience. It has nothing to do with raiding, just a perk for tanks and healers.
mats for BOE epics are not a problem, wouldn't rquire farming from guild I can easily get them. Enchants of course would not be 'the best' for items that are not BIS.
The talent 'requirements' would be very limited, and are what most raiders would take anyway. The best example is the warlock would be 'required' to take the replenishment talent. And my moonkin would take imp MOTW
As for the last requirement " run a lot of heroics". Simply put. I would hope most members would get the heroic epics on their own fairly quickly and be in a position to buy the 2 tier pieces with emblems if they don't get them as drops the first few weeks. I don't want people to join who show up the first few weeks in greens
Post by
StumpJumper
Hell, I would join.
I love the guild I am in, and aside from "help" with crafting stuff and the like, it's pretty much up the the player to get geared enough to raid. we raid 7- 10 2 night a week, then pick-up's as needed/wanted.
Sounds like a good start of a good guild - the only issue I see is your class restrictions.
If you are only going to have 10 - 15 people in the guild, then i would set that as a requirement, but if you plan on growing at all, then you need to state that raiding arrangement as "desired" and not mandatory.
also - add a Ret Pally.
good luck.
Post by
TheOnyx
Anytime I see the phrase "required raiding", I lose all interest in a guild.
Post by
358376
This post was from a user who has deleted their account.
Post by
mystyfan
I really don't have much more to add to what others have said, but I would also like to second the 10 man raid opinion first. I can also say my personal experience of being in a 'casual' raid guild. I am in a mature, casual raiding guild on Kirin Tor. We have about I'd say, 125 members with most of us being 80, and we manage to clear 25 Naxx on Fridays . We also usually do Ulduar during the middle of the week if it is conducive to ppl's schedules.
Our only requirement is to run some heroics with us to get some nice gear first and to read up on boss fights on the guild's website.
We are very flexible with our members and don't have any sort of nerd rage if someone can't make a few runs. I also don't get those convoluted point systems for loot some huge mega raid guilds have, but that's just me.
Quite frankly I don't get the appeal of those strict huge mega raid guilds. Sure, my guild may not be the first in Ol' KT to clear Ulduar , but we know most if not all of our members don't dwell in basements and have something called real-life agro. heh
Post by
yawgmoth
Anytime I see the phrase "required raiding", I lose all interest in a guild.
Then you wouldn't be the target demographic for a raiding guild at all, would you? No, you wouldn't.
Post by
Shamanic
One thing I will say as a raid leader is pugs = stress.
By running naxx 25 with a 10 man team and taking on potentially 15 pugs it is going to be a nightmare and allow 3x as long and 10x as much stress as previously expected. In 15 pugs in my experience, a good 1/3rd are idiots! I'd concentrate on the 10 man content if you're only going to have a 10 man guild, then move to 25 man when you have 2 teams of 10 men going and only have to pug the very last few.
It sounds structured and I probably would consider joining as long as it was only the two mandatory nights (and I'd probably raid an off night too) Except I wouldn't respec to elemental main (shaman - resto/enhance) for all the benefits in the world, so I'd be ineligible due to the inflexibility of your raid makeup.
Post by
Azrile
Anytime I see the phrase "required raiding", I lose all interest in a guild.
The whole purpose of the guild is to see all the content(raids), with as little time requirements as possible (casual). I even stated in my original title that it's for raiding.
So you post in a thread title 'raiding guild' that you would never join a raiding guild.
Let me find a thread where someone asks for advice on blacksmithing... i'll make sure to post " blacksmithing is a waste for me, since I play a druid and already have two professions".
I'm beggining to think maybe it won't work asking people to read a boss's strat before the fight, since apparently reading comprehension isn't very high.
Post by
Crocostimpy
Even in considering the the relative differences in the term "casual" from one person to the next, if I was recruited to a raiding guild under the pretense that it was casual, and saw these requirements after joining, I would feel that I was misled. If I was given these terms before joining, then I would likely decline.
Post by
138584
This post was from a user who has deleted their account.
Post by
Azrile
thanks BigMiker,
I didn't take your original comments as 'hating'. I honestly am looking for feedback, and that is exactly what you gave me. This isn't a recruitment thread, this was a 'give me an opinon on how i want to do my recruiting'.
When i do start recruiting, I am going to take your advice and forget all the stuff about 25mans and 'optional' nights. It does make it sound a bit demanding, and I also see where it could make people not want to raid 10mans if they've cleared a lot of 25man stuff.
I just want to have a guild for 9 other people where they can see all the content and do it in only 6 hours a week. My sacrifice is taking care of the consumbables and craftables during my solo time, in exchange for people playing the spec I think will make things the easiest and fastest.
Sure, a lot of people won't like being 'forced' into a spec, but I only need to find 9 that are willing to make that sacrifice in exchange for the chance to see content they might never get to see.
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