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With the new WW
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Post by
73538
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Post by
Arideni
So I've been toying around with a slow off-hand due to the changes to WW and it seems like
I get "bursts" of rage instead of steady rage with a faster OH
.
Could you clarify which weapon speed is giving you steady rage generation in your statement, please?
In theory, one only needs a 2.4 speed offhand (or slower) in order to keep from losing damage on auto-attacks. If you're having rage issues, then there is little else I can say than experiment with extremely fast & extremely slow weapons. This would allow you to get a broad feel for what exactly changes with the weapon speed in correlation to rage generation.
I honestly don't know the effects of weapon speed vs. miss rate in relation to rage generation for the offhand right now & I can't test it on my warrior any time soon, so. The theory behind Whirlwind stands...whether it's practical or not, I can't tell you.
I will say you have enough hit rating (and with talents it's like adding another 47) that you should be able to judge your findings with fair precision (don't mistake this for saying to stop adding hit though).
Post by
Arideni
OK, saw your armory & you may have not realized it, but your offhand, a dagger, is normalized to 1.7 speed - not 2.4. This may change things a little for you as it's the only one-hander normalized so fast.
Post by
73538
This post was from a user who has deleted their account.
Post by
Arideni
OK, I get what you meant now.
Like I said, I don't know the practicality of a slower offhand, just that it's a fact. If you're having problems with using a slow offhand & using a faster one remedies it, well you have your solution.
My advice would be work your way down in small increments attempting to find that balance between speed & rage generation if you're having this problem. Going straight to swift dagger could possibly gimp your damage in that hand more than you realize.
Please note I've not criticized you or said you shouldn't use a dagger, I'm just saying for maximum damage you may find it useful to try other weapons for extended periods of time (e.g. on different days, encounters) before you toss it aside. That way you can really get a good feel for it & find your
comfort zone
.
The overall goal to keep in mind is that you want as slow as possible while maintaining your rage generation. If you can't maintain it for pulling off Whirlwind every single cooldown, then you have to look at abilities such as Heroic Strike (make sure you're not using this or Cleave too early or too often) as well. These are all little steps you can take to try & maximize things.
Above all else, just be happy with your game - nothing else matters. So, that said: bring your dps & let it roll.
Post by
73538
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Post by
95950
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Post by
Arideni
I don't have any experience or knowledge of Zul'aman; I'm unable to help you there.
There are, however, other ways to find suitable offhands. I remember at one point in time on my rogue (very long time ago, btw) the best offhand for PVE dps was the Season 1 dagger. While this was for rogues, it's a decent example showing that you may not always get the best item from the usual places.
All I can say is look around at some spreadsheets or guides to gear & reflect on the comments here at Wowhead on any items that interest you...you can often find a couple good comments with food for thought.
Post by
73538
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Post by
Goulashia
The Decapitator, Fool's Bane, and Spite Blade can all be held in both hands (they are one hand, non-unique).
Decapitator and Fool's Bane are both MH and I was thinking about trying Spite Blade but 2.7 is awfully slow for an OH.
Last patch they were changed to one hands. One of our alt Enh Shamans walks around with dual Decapitators.
Post by
73538
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Post by
90927
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Post by
shizreborn
It is all about stats. I have found tanking with 75 hit rating and 85 hit rating there is a huge difference. I am guessing there are stats that you have to break a certain invisible barrier to hit the big dps mark.
I think it is the same as switching from a fast to a slow OH. As all your hit rating raises past a certain number slower is better.
I tried to compare malachazeen to the s1 PvP OH sword and the sword made me put out more damage overall.
"Fury" from the first boss in ZA is an awesome OH upgrade but it is 2.6 speed.
From my testing, or just trying different things, going from 120-140 hit rating gave me a big boost in dps, but when I went 140-180 it didn't seem to do as much. Maybe I sacrificed too many other stats from it, but I seem to see those little invisible barriers as I try different pieces of gear and specs.
Post by
Arideni
The invisible boundaries you cross are usually referred to as "
caps
" even though they don't actually
cap
or stop the situation. For example, 490 defense is the cap to become immune to crits, however you can keep going higher after 490.
For hit rating, once you reach that 5% cap required for yellow attacks you won't notice further increases as much simply because you don't really interact with the white attacks. If you take things in slowly you're much more likely to see the difference, though. I know I did from 150 to 200 hit rating (on my rogue).
-----
Someone brought up talk about how the offhand speed affects various things, such as Flurry.
Having a faster offhand than your main hand will eat up charges of Flurry. That is, to have a fast offhand means it will strike again, before your slow main hand, consuming another charge of Flurry.
-----
There are some really technical things about the fast offhand concerning miss rate. Actually, it's not technical at all, but it may be hard to grasp. Just know that actual weapon speeds
do not
affect your chance to miss; a weapon swing will always go through the combat table irregardless of its speed.
In order to prevent confusion, I'm going to let you, the reader, draw your own conclusion from these statements:
Each swing of a weapon has to pass the miss check on the combat table.
Less swings means less miss checks.
In theory, the way I'm looking at it right now, this makes sense to me.
Post by
116365
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