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Wishful Changes to classes and Races in the future...
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Post by
ruleofthumb
I'm curious to see some changes that you'd all like to see to the various classes and races available to us. I'll start.
Rogue
--Envenom removes one dose of Deadly Poison when used, instead of all doses.
Increase damage of Mutilate. Maybe more Rogues would spec into Mutilate if it was more worth-while.
--Shadowstep stuns the target for 1 second when used.
Shadowstep in it's current state is "lol" when attemping to persue enemies.
--Increased the damage of Eviscerate. Say...10-15% or so
Paladin
--Avenging Wrath now also decreases all threat generated by 50% while it's activated.
Meanwhile
the Sacred Duty talent also increases threat generated while Avenging Wrath is activated by 50/100%.
Thought this would help Retadins, while at the same time, not gimping Prot Pallies.
--Sanctity Aura is now trainable at level 30.
--In it's place, a new ability called "Divine Weaponry". When used, it places a temporary enhancement on your weapon (like the Shaman's Windfury Weapon) that deals damage equal to 15% of your Holy spell damage when you strike an enemy.
(I'd like to see more Retribution Paladins out there. They are to gimped and aggro-crazy to have a spot in my raid)
Hunter
--Counterattack is now trainable at level 30. The Readiness talent has been moved to replace Counterattack in the Survival talent tree.
Readiness is a useless 41-pointer. We don't have enough cooldowns for it to be a 41-point talent.
--New 41-point talent. Ranger's Fury. When activated, the next shot capable of dealing damage has a 100% critical strike chance and will apply a debuff on the target that makes the target bleed 100% of the damage delt over 15 seconds. (3min CD)
--Master Tactician has been changed to this:
Your sucessful ranged attacks have a % chance of increasing your critical strike damage bonus by 50% for 6 seconds.
(WTF??? Did I just make Survival more desirable? ZOMG!!)
Trolls
If Berserking is used when the caster is below 20% health. Also increases damage done by 10%.
The Regeneration passive ability now increases the health regeneration rate by 30%. Also, the 10% of health regeneration during combat has been increased to 30%.
Seriously...does anyone even NOTICE this racial?
Troll/Human/Dwarf/Orc
The weapon specializations now also increase chance to hit with those weapons by 1%.
Those are some of my ideas...what are yours?
Post by
ruleofthumb
Now that I think about it... I would see a lot of Ranger's Fury-Aimed Shots going on with Master Tactician up.
Ouch.
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Post by
Slimda
Druids:
- You know the Charge from Claw in Underbog Heroic? Well, now you'll get it too!
Mages:
- Shade of Aran has a neat spell, Mass Polymorph. You too!
Rogues:
- We've opened the possibility to reroll a decent class.
...
...
Tauren:
- The Kodo population has been exterminated. Taurens have picked up Plainsrunning again.
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97155
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Post by
ruleofthumb
I wouldn't mind the Dagger spec to actually become strong and viable for uber pew pew raiding.
Not viable? Combat Daggers
is
viable, just not as viable as every other spec... to include a Mutilate-Maces spec...
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