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Windfury or Rockbiter at off-hand?
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Post by
96215
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Post by
rayford
Windfury! Windfurywindfurywindfurywindfury!
Its our highest DPS weapon enchant, and its the only one that'll scale as our AP goes up. Use it. Love it.
Post by
64568
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Post by
rayford
Despite the 3 second cooldown, Windfury is still our highest DPS weapon enchant. Its also the only one that will scale as our attack power goes up, rather than doing the flat DPS of Flametongue or Rockbiter.
It also wasn't mentioned that, true, Flametongue DOES benefit from our spell damage, there was no mention of HOW MUCH it benefits. Its actually pretty pitiful. Last I heard, it was right around 10% or so. And if you're an Enhancement Shammy, you've got little to no spell damage.
The following has been copied from the Elitist Jerks forums.
IV. Windfury Mechanics
Windfury Weapon was corrected in the 2.1 patch link Windfury on the main and off hands. At some ponit prior to that, a hidden/internal 3 second cooldown had been added to Windfury Weapon. As a result, OH procs now (correctly) trigger the cooldown on the MH. Despite this set back to shaman DPS (net loss of about 10-15% DPS for enhancement shaman), Windfury Weapon is still the best weapon imbue to use – even the developers admitted to as much in their IRC chat, when they said they have no intention to scale the other weapon imbues to match the power of Windfury.
Weapon Speeds play an important role in maximizing DPS from Windfury procs. The goal is to chain WF procs every 3 seconds, as soon as each cooldown ends. Both the OH and the MH need to be as slow as possible to achieve this(they do not need to be matched in speed, just as slow as you can get it). The idea is to reduce the number of swings made during the time that windfury is on cooldown. Since the cooldown is 3 seconds, weapons speeds are preferred to be close to that speed, generally this means 2.6 - 2.8 under current itemization. The idea is that a faster weapon would proc a WF, and then strike again within the cooldown window, which means that windfury would exit cooldown and your weapon would still be on some significant portion of its swing timer, unable to proc another WF.
Many shaman will correctly use a slow MH weapon but use a fast OH such as a dagger, generally because its easier to find fast OHs than slow ones. This combination however means that your OH is much more likely to be the first one to hit outside of a WF cooldown and will "steal" the potential chance to proc, placing your main hand on lockdown. In order to maximize the potential for MH procs the OH needs to be as slow as possible.
Windfury Proc Rate: When you are wielding a two handed weapon, or are using a sword and shield, your chance to proc windfury on any landed attack outside the 3-second cooldown is 20%. When you dual wield weapons, the chance on each landed attack outside the 3-second cooldown is approximatedly 36%, if and only if both weapons are imbued with Windfury.
Original findings posted by Disquette
Analysis of the combat log shows that if you sum all hits, the proc rate while DWing is 20%, but that includes hits you make while inside the 3 second cooldown, which cannot actually proc WF. When you remove the ineligible hits the observed proc rate from the eligible hits becomes 36%.
The attack power bonus from Windfury is not reduced by the 50% OH damage penalty from Dual Wielding.
StormStrike and Windfury are not normalized - their damage will increase with slower weapons.
Modeling indicates weapons hasted between 1.50 and 1.41 speed will actually experience a sharp decrease in potential Windfury DPS. This is believed to occur when more weapon swings take place inside the cooldown, which throws your MH out of sync with the end of the WF cooldown period - making you wait longer for the next eligible swing that can proc WF. If hasted in this period for a long duration, you could expect WF DPS contribution to decrease. However, you'll also experience many more white swings during that time, and so the loss of potential WF procs should be offset by the increased white DPS. It is no longer believed that the 1.5 to 1.4 hasted speed will actually cause any decrease in DPS - you should notice an overall increase.
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Post by
BoJlk
Absolutely right even if WF proc of the OH still does more damage then any other enchant you have.
And as being said before WF
DOESN'T
suffer from the OH penalty.
Post by
Grizlor
It does suffer, but only the base weapon damage is halved, not the bonus attack power.
Thus an offhand windfury swing would look like
1.4*(1.10*((Weapon Damage+(Weapon Speed*AP/14))/2+(Weapon Speed*(WindfuryAPBonus+TotemOfTheAstralWindsBonus)/14)))
Post by
Wildhorn
If you have windfurry on your main hand you don't want it on the off hand also. Windfurry is on an invisible 3 second cooldown. If it procs off of one it can't off the other for at least 3 seconds.
I'd say rockbiter is decent for now but when 2.3 comes out and you can gain +spell damage from AP in the enhancement tree. Then go flametounge. As long as you hit the enemy at all, even if it glances or is blocked you're full flametounge damage goes through and that damage is increased by plus to spell damage.
Keeps you a small constant flow of damage even when windfurry is on cool down or in one of it's "I don't want to proc" moods.
Even if it has an hidden 3sec cooldown.
Having WF on both weapon make it to have like 36% chance to proc, while having it only on 1 hand, well it only has 20%
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