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Where Blizzard is Taking WoW?
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Post by
346447
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Post by
Haxzor
To make money is their game, no matter the costs.
I'm currently looking at other MMORPGs to play until Ulduar, then after it gets old
Post by
sporn1
From what you've said, I would generally have to agree with your sentiments but I have to ask one thing. If you stopped playing the day wrath came out are you just basing your opinion of it on the general concensus? I, for one, would not be drawing such definite conclusions on the latest expansion without ever having played it.
Post by
346447
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Post by
20743
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Post by
ZerXonE
I don't have time to write everything on my mind right now, but I just want to say that people shouldn't confuse time-consuming with difficult. Just because I had to spend ages getting my "simple" valor set for my warrior back in the days doesn't mean it was difficult. It just took time.
Post by
20743
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Post by
346447
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313143
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Post by
308652
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Post by
rm2k3guy14
Any raid leader with even an ounce of sense will still follow Need for the spec you came to the raid as.
Post by
154720
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Post by
160231
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Post by
Porcell
I have to agree quite a bit with the OP, but not necessarily the conclusions he draws. I liked TBC. I liked the progression, that you had to do some rep grinds to get into heroics, that you HAD to gear up in order to get into KZ.
In TBC I stalled out at the first few bosses of T5 level. Every week we'd run KZ and ZA (once it came out) and that was it. It was more my guild than anything, but the content was actually hard.
However. I think Blizzard has already said (numerous times) that Naxx is a bit too easy. I'd say Naxx at 80 was way way way easier than KZ was at 70. But ZA was pretty hard when it came out and was still a challenge if you didn't out-gear the place. SSC and TK were pretty challenging places and took quite a while for guilds to clear. Hyjal and BT were difficult until you got to the point where your raid was getting geared up in T6 level stuff.
It's the same way now in WotLK. Now, I did say Naxx was easy, but it's still certainly not trivial. You can PuG Naxx, assuming by PuG you mean 10 (or 25) people that have all been there before, have a decent amount of gear, and know the fights. However, I can't tell you the number of Naxx PuGs I've been in that get no where near clearing the instance. It's easy, for a guild of knowledgeable players with some degree of skill, but certainly not trivial to the every-man player who has experience running heroics and not much else.
One more thing. Naxx was highly tested on the Beta. It is VERY similar to the vanilla version. We had a lot of information going in and it was pretty simple to one or two-shot every boss in there the first week. Ulduar, we have some information but not all. There will be a learning curve this time and it won't be all smooth sailing.
Basically, wait until Ulduar comes out and give it a couple weeks, and then come back with your conclusions about where raid difficulty and progression is in the game.
Post by
249416
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Post by
318463
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Post by
Morec0
It's obvious:
They are trying to destroy WoW so that more people buy Starcraft Online when Blizzard releases it to the public.
Post by
154720
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Post by
211925
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Post by
Seprest
They are making Ulduar, I am working on all my heroic ahievments and 3D sarth, they are very very challenging, some requiring much skill, I have to agree with above posters, naxx is a starting raid, it is the kz of wotlk, you will run it for badges and gearing alts. IT lost its replay value after the first 10 raids for me, even if I needed gear.
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