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What is the priest Ettiquette?
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Post by
nickseng
I didn't see this topic anywhere, so I hope I'm not writting a post that already exists. :)
I'm a pretty new priest, and I've noticed something. Whenever after a boss fight where everyones low in mana and health, i usually sit to drink and eat.
But I noticed I'm the only one who does that. Everyone else just moves and engages the next mob while their health is at 50% or less. When I ask about it, I was told to heal them.
So my question is, are priests supposed to heal them even after a fight? Wouldn't it be quicker if everyone ate and drank after that rather than me just me healing everyone then drinking?
Does this apply to wipes as well, coz i noticed I was the only drinking after getting back in the instances?
Curious priest would like to know the norm. :)
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Post by
Synectics
I don't worry much about DPS not being full for trash anyways. My job is to keep the tank up, the rest of them can kiss my sexy dranei-lady butt.
...you're a healer, right? Because that sounds like, "I don't have to keep people alive."
If they started a pull at half-HP, then that means you aren't healing them. Your job doesn't magically end after a pull -- just because the boss is down doesn't mean you suddenly aren't a healer, and aren't responsible for healing the group.
Healing between pulls is just common sense. It's far faster for you to just top them off quickly, and do a quick mana-drink.
I've never had a tank ask me for gold for their repair bill, and I've never had mages ask for gold for their table reagents -- I certainly don't expect them to pay for my mana drinks, nor expect them all to waste gold on food, when I could just as easily top them off with one cast and a tiny portion of a mana drink.
Now,
with that said
-- no one should be starting a pull at half-HP. If the tank is pulling without full health, or with the majority of the group at low health, then that's HIS problem -- not yours. Just as a tank should be smart enough to not pull with an OOM healer, he shouldn't be pulling with a half-dead group. It takes a split-second to check the healer's mana bar, and I'd consider it part of the tanking "awareness," right up there with what adds are spawning.
Also:
I grew sick of that so my unwritten rule now is: "If you're smart enough to lifetap, you're smart enough to lifedrain.". If the warlocks don't deal with it on his own and die because of it, he pays the repairs bill which will motivate him/her to eventually stop expecting the healers to cover his mana drinks tab.
First: if it's an unwritten rule, how are they supposed to know you aren't going to do your job and heal them?
Second: it's part of playing a Warlock, converting health to mana. It's much quicker and easier to just throw a Renew on them than wait for them to mana up every single pull (which is close to what would happen). Again, a healer's job is to make sure people stay alive -- not let them die to prove a point.
Post by
Paolo
Healing is a combat function. Healing spells are the only way to repeatedly bring up someone's health while in combat. (Pots, healthstones, bandages...these are single-use; and food or course is not usable at all in combat.)
Any "topping off" you do after combat is not healing. Feel free to do so, but it's not healing. It's a timesaver, it's a friendly gesture, etc., but it is not the only way to bring someone's health up. Don't conflate your in-combat role with your out-of-combat sense of teamwork.
Post by
Kataly
Not the "I'm never gonna heal warlocks cause they lifetap" thing again.
They have no other methods of regaining mana except lifetap and water.
They have no mana regen CD's aside from that (maybe Dark Pact if they're affliction). Is it REALLY that hard to toss a flash heal and a renew? Really? Because i know it's not.
A healer's god complex is absolutely astounding at times. You're there to keep the group alive, not JUST the tank.
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Post by
Synectics
If after combat a lock taps down to nothing and doesn't start eating, he's being a jerk and you should say so.
I guess this is where I differ. I'd rather a Warlock do this, and let me use a single Penance to put him at full health (which is barely a fraction of my mana and will regen within 10 seconds, even in the 5sr).
To me, it's just faster, and if that's the issue, then by all means, he can Life Tap himself down between every pull. It's barely noticeable to throw a Penance on him.
As you mentioned, though -- in-combat, if they drain themselves to almost-dead, then yes, they're doinitworng. Life Tap has its place in the rotation -- it's not something they should be spamming.
Basically, as you said:
With better gear, a lot of these problems become moot. A geared tank will take almost no damage in heroics, and a geared healer will have enough regen that he can throw out heals all day and never run out of mana.
It shouldn't be an issue to heal people in-between pulls. It's not going to OOM you, and overall it will speed the process, instead of having everyone sit and eat/drink.
I'd expect it to go more like this:
-Boss dies, Healer is at 10% of his mana pool
-Healer rez a DPS, everyone sit down to eat
-Healer mana pool is at 8%, he starts drinking right away instead of casting spells
-Healer drinks for 20 secs
I agree. After a boss going down, everyone should be clicking their food and drink icons.
My argument is more directed at what I previously quoted, about not topping off DPS during trash pulls:
I don't worry much about DPS not being full for trash anyways. My job is to keep the tank up, the rest of them can kiss my sexy dranei-lady butt. If they die, it's their own problem, and to me its not important that the reason they died was that they could not manage their aggro or that they started the fight at half HPs. They died because they were slackers and they better not start crying out my way.
Again, I agree: post-boss, everyone should top themselves off with food and drink before moving along. But if this is in-between trash pulls, then there's a problem. At the end of a trash pull, if everyone isn't topped off, then they shouldn't eat -- the healer should finish their job of healing them up. Again, I don't think that a healer's job magically ends when "-Combat" goes across the screen.
But also as I mentioned, if a tank is pulling when people aren't topped off, then that's not the healer's fault, nor even the DPS's -- it's the tank's. Part of being situationally aware is to know how your group is doing, if your healer has mana... those sort of things. At times the tank just sees that they are still full HP, and decide to pull. That's their mistake, not the healer's.
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Post by
ZoraLink
Basically, my general rule of thumb is this: I see the pretty green bars go down, I fill them up. That's my job as a healer. I'm at a complete loss as to where the whole "combat healing" thing came into play. You won't heal them because they can eat? You would rather they spend money on food (And more time) then spending 1.3 seconds casting a flash heal which you'll have the mana back for in 5 seconds? Seriously? That's just depressing, to be honest. A healer's job doesn't end at the end of combat. Hence the name, healer. Bah. (Yes, this really bothers me, I'm trying very hard to avoid an all out flame)
And as to warlocks: I generally, before the instance run even starts, just tell them to lifetap away. (renewing isn't hard, and it's incredibly mana/health efficient) Of course, they're probably going to lifetap anyway, but it's a nice gesture to let them know I'm ok with life tapping. I also either specify to the tank to "Go ahead and pull constantly, I'm fine" (on my priest) or "Be sure to keep an eye on mana, I'm undergeared as a healer" (When on my shaman).
I had something else I wanted to add but completely lost it. Oh well.
Oh! What's the issue with rezzing? I don't get it. Are you saying if it's a wipe or what?
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