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Val'anyr proc explained (blue)
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Post by
Paolo
Finally, details on the mace have surfaced!
Blue post
:
Bornakk
:
We have received many questions about how the proc works on Val’anyr, the Hammer of the Ancient Kings. While we originally intended for this effect to be a mystery, we realize that guilds now know what the tooltip on the proc says without necessarily knowing the details on how it works. This leads to situations where a healer may not know if assembling the hammer is worth it for them (hint: it is), and perhaps even worse, a misinformed leader may not think you deserve the hammer (hint: you do).
Players also wonder if the proc makes the item deserving of its legendary status given that the stat allocation is normal for items of its item level (Hint: it does).
The effect reads “Your healing spells have a chance to cause Blessing of Ancient Kings for 15 seconds allowing your heals to shield the target absorbing damage equal to 15% of the amount healed.”
The way this works is that when the proc happens (which is a 10% chance whenever a hot or direct spell heals, with a 45 sec internal cooldown) you gain a buff (the Blessing) on yourself. Now all of your heals for the next 15 sec cause an 8 sec damage shield. The shield stacks with itself. It includes healing done by subsequent ticks of existing hots on the target. Note that the spell has to actually heal, so hots ticking on a fully-healed target cannot cause the proc. However the shield is based on the size of the heal itself, not the amount healed – i.e. 100% overhealing will not proc the Blessing on the healer, but the shield itself includes overhealing once the Blessing is active. The shield can grow to a maximum size of 20,000 damage absorbed.
Example 1: A paladin casts Holy Light for 10K on the tank, which partially heals her. The Blessing procs, so the paladin’s Holy Light immediately causes a shield on the tank which will now absorb 1500 damage. The tank dodges the next two hits, so no damage is absorbed. The paladin then casts another heal for 8K, but only heals the tank for 600 before she is at full health. The shield is now at 2700 damage absorbed (1500 + 1200) for 8 sec.
Example 2: A druid casts Rejuv on the tank, healing her. The Blessing procs on the druid on the second tick. A shield is applied to the tank which absorbs 15% of the amount healed by that tick and each remaining tick of the Rejuv. If the druid also gets Lifebloom and Regrowth on the tank while the Blessing is up, then those ticks also contribute to the shield. If the shield goes down because the 8 sec duration expires or it absorbs that much damage, it can go up again as long as the Blessing lasts, which is 15 sec.
Ghostcrawler
:
To answer some questions:
1) If you are lucky enough to have two hammers in your group, then they will both contribute to the same bubble.
2) It should work as you would expect with PW:Shield and similar effects. Specifically, the damage should work through one shield and then the other. I don't know off the top of my head which one is used first. Sometimes we have edge cases with multiple absorbs like this that we will need to solve as they arise. (To be clear, PW:Shield will not proc the blessing or the bubble though, because it does not heal.)
3) If you have the blessing (i.e. you caused healing and the proc occured) then overhealing will count towards the bubble. Hots that tick on a target will still contribute to the bubble. You can also choose to switch to a direct heal if you don't have enough GCDs available to get all of your hots up before the blessing fades. The confusing part here is that hots that don't heal won't cause the blessing (we didn't want you fishing for the bubble before a pull by constantly healing the tank, though I suppose you could if your tank was injured). But once the blessing is active, then all of your healing spells will contribute to the bubble even if they do no actual healing.
We'll leave it to you guys to theorycraft out if you think the hammer is marginally better for one class than another. Some players were speculating before this announcement that the bubble only applied to one spell, which would definitely favor Holy Light. We implemented it the way we did to make sure the other healing classes could still get juicy bubbles while the blessing was active (which is 15 sec).
Post by
Elrael
Interesting, so overhealing won't proc the buff, but will proc bubbles after you got the buff. ^^ Sounds a lot simpler in one sentence then in a entire example.
Let me see, 20k max bubbles means you need to heal for 133.33k in 15 seconds. Or 8.88k HpS to get the max benefit, per target. Sounds like we never going to see 20k bubbles in WotLK. :<
Still cool that overhealing fully gives bubbles, I guess that mace is going to change game play a lot for some classes. Spam spam spam, need more bubbles!
Post by
cloudp
Let me see, 20k max bubbles means you need to heal for 133.33k in 15 seconds. Or 8.88k HpS to get the max benefit, per target. Sounds like we never going to see 20k bubbles in WotLK. :<
He said something like two hammers contribution for the same shield. So yeah, we may see 20k shields : )
Hum. This seems a rather interesting proc. I am particularly interesting to see a Disc Priest with this. Three shields cast by him... Nice, very nice. Not to mention the pure AoE capability and the completely insane amounts of healing it could potentially generate; it is basically a flat 15% increase on your AoE heals each time it procs. I'm starting to like this thing, a lot.
Post by
136440
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Post by
91278
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Post by
DSitC
He said something like two hammers contribution for the same shield. So yeah, we may see 20k shields : )
I don't think so. Once a shield is active, the shield's owner won't be damaged again until his / her shield is completely worn down.
So the maximum shield size is determined by 15% of the target's maximum health points minus 2 plus 15% of the first heal that overheals.
Let's calculate this. Assuming a tank that has 50k hit points and has dropped down to 1. All incoming heals are from healers with
Blessing of the Ancient Kings
active. Let's assume several heals land and heal for a total of 49,998 thus putting our target at 49,999 hit points. The next, and last heal, will top the target off and thus render all further heals incapable of generating a shield. Let's be generous and assume that the last heal hit's for 20k life.
This means all heals summed up total for 69,998 health healed (including partial overhealing). This would result in a damage shield of approx. 10,500 hit points worth. This would be the maximum shield size if your tanks sports 50k health and your heals cannot hit for more than 20k.
If you want to know how much health your tank needs to be able to stack to the maximum of 20k damage absorbed, we need to reverse the calculation:
20,000 / 0.15 = 133,333
This means you would need to heal 133,333 (including partial overhealing) to stack the shield to it's limits.
*phew* ^^
Post by
Elrael
Let's calculate this. Assuming a tank that has 50k hit points and has dropped down to 1. All incoming heals are from healers with
Blessing of the Ancient Kings
active. Let's assume several heals land and heal for a total of 49,998 thus putting our target at 49,999 hit points. The next, and last heal, will top the target off and thus render all further heals incapable of generating a shield. Let's be generous and assume that the last heal hit's for 20k life.
This means all heals summed up total for 69,998 health healed (including partial overhealing). This would result in a damage shield of approx. 10,500 hit points worth. This would be the maximum shield size if your tanks sports 50k health and your heals cannot hit for more than 20k.
I'm not following your point.
The buff is active for 15 seconds, during that time all healing done (normal or overhealing) procs shields 15% of the total healing done (even when it's 100% overheal)
The blessing won't proc when you 100% overheal. But it will proc when you have 99% overhealing. Also the heal that procced the blessing fully gives a shield already.
GhostCrawler:
3)If you have the blessing (i.e. you caused healing and the proc occured) then overhealing will count towards the bubble
...
The confusing part here is that hots that don't heal won't cause the
blessing
...
But once the blessing is active, then all of your healing spells will contribute to the bubble even if they do no actual healing.
So basically that just means doing 133k healing(with or without overhealing) in 15 seconds or 8.8k HpS (where did we heard that one before?)
Let me see, 20k max bubbles means you need to heal for 133.33k in 15 seconds. Or 8.88k HpS to get the max benefit, per target. Sounds like we never going to see 20k bubbles in WotLK. :<
He said something like two hammers contribution for the same shield. So yeah, we may see 20k shields : )
That means two people need to cough 4.44k HpS on the same target.
Seeing how tank healers do 2k-3k HpS(no overhealing included) and raid healers can reach 6kHpS on multiple targets you need at least 3 maces to get 20k bubbles on a tank. And thats assuming no damage in the meanwhile.
So we still ain't going to see max bubbles. It would be worthless if we could reach max bubbles in Ulduar already. It would cap the proc so early. (Seriously if you could reach the max of the proc in Ulduar gear already how could it be legendary?)
Post by
DSitC
Ah... meh... I stand corrected. ;-)
Even better this way. ^^
Post by
Elrael
Ah... meh... I stand corrected. ;-)
Even better this way. ^^
I most confess here. I read those blue post about five times before I really understood it all. ^^'
Post by
karlusdavius
This is going to our raid healers first. It makes sense as they will give the most benefit to the whole raid during its uptime.
Post by
DSitC
This is going to our raid healers first. It makes sense as they will give the most benefit to the whole raid during its uptime.
This may be more useful for tank healers. Maybe they don't push as much HpS as a raid healer will, but the shield will increase the effective health of the recipients. And you can't argue that a tank benefit's most from an increased effective health pool. ;-)
Just give it to your most reliable healer. =)
Post by
OscarDivine
I think we have to think about our full potential when using this hammer. Sure NOW we can't pull off 4.44k HPS on a tank, but what about a full T8.5 BIS Healer? We must make the assumption that you've already collected gear through your travels trying to assemble this mace and are probably significantly better geared than you currently are. I can see two fully geared spamming-overhealing Holy Priests or Holy Paladins churning out some pretty sick numbers. Guardian Spirit + GHeals/Holy Light must get you some incredible numbers. Someone wanna do the math? I hate doing that stuff.
This may be more useful for tank healers. Maybe they don't push as much HpS as a raid healer will, but the shield will increase the effective health of the recipients. And you can't argue that a tank benefit's most from an increased effective health pool. ;-)
Yeah I actually wrote up a little list of pro's and con's re: Raid healer vs Tank Healer. Overall, the predictive nature of Raid damage makes it slightly favorable toward Tank healers in that case, but in constant (or unavoidable) and consistent raid-wide Damage, like Sapphiron and Hodir, it definitely favors the raid healer. Sadly, it depends on the fight, so I would say give it to a Priest who dual spec's Holy/Disco (read: YOU). ;-) Either way, YOU WIN!
Post by
DSitC
Yeah I actually wrote up a little list of pro's and con's re: Raid healer vs Tank Healer. Overall, the predictive nature of Raid damage makes it slightly favorable toward Tank healers in that case, but in constant (or unavoidable) and consistent raid-wide Damage, like Sapphiron and Hodir, it definitely favors the raid healer. Sadly, it depends on the fight, so I would say give it to a Priest who dual spec's Holy/Disco (read: YOU). ;-) Either way, YOU WIN!
I doubt
my priest
will be healing Ulduar heroic anytime soon. ;-)
But anyway, each raid will find a proper way to distribute the fragments. It's as the devs said: Any healer will greatly benefit from the proc. =)
Post by
OscarDivine
Yeah I actually wrote up a little list of pro's and con's re: Raid healer vs Tank Healer. Overall, the predictive nature of Raid damage makes it slightly favorable toward Tank healers in that case, but in constant (or unavoidable) and consistent raid-wide Damage, like Sapphiron and Hodir, it definitely favors the raid healer. Sadly, it depends on the fight, so I would say give it to a Priest who dual spec's Holy/Disco (read: YOU). ;-) Either way, YOU WIN!
I doubt
my priest
will be healing Ulduar heroic anytime soon. ;-)
But anyway, each raid will find a proper way to distribute the fragments. It's as the devs said: Any healer will greatly benefit from the proc. =)
I think most smart guilds will give one consistently attending healer the shards every time to get one of these fantastic maces first. A guild who divides up the shards will take months longer to get even a single mace created.
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240805
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217276
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105402
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Post by
Elrael
1. how long does the shield last ?
2. can you even produce more than 1 shield at a time, as in - does it only shield your target or does it shield everyone who receives healing from you ?
Bornakk
:
...
Now all of your heals for the next 15 sec cause an 8 sec damage shield. The shield stacks with itself.
...
Edit: To be more clear: Everyone you heal gets the shield of course. Your heals cause shields on the targets healed.
your heals to shield the target absorbing damage equal to 15% of the amount healed.
if your heal got multiple targets all those targets get shields.
Post by
OscarDivine
Think about it like you're getting Divine Aegis (without critting) on EVERY spell you heal with so long as it lands and you have the buff.
Post by
217276
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