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Tier 10 Set Bonuses
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Post by
18754
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Post by
blademeld
Item - Paladin T10 Protection 4P Bonus - When you activate Divine Plea, you gain 12% dodge for 10 sec.
Prot paladins got shafted here compared to the other tanks.
Post by
239153
This post was from a user who has deleted their account.
Post by
Hyperspacerebel
■Item - Paladin T10 Retribution 4P Bonus - Your melee attacks have a 4% chance to reset the cooldown on your Divine Storm ability
i like the idea of this a lot, the % will probably need a fair amount of tweaking to get the dps increase similar to other class bonuses, iv always thought something like 'every time Art of War procs it has a 50% chance to reduce the cooldown of your next exorcism by 3secs', basically anything to liven up the FC/FS rotation
Except for the fact that DS isn't that high on our rotation. Which makes it slightly less useful than it could be.
Post by
Squishalot
■Item - Paladin T10 Retribution 4P Bonus - Your melee attacks have a 4% chance to reset the cooldown on your Divine Storm ability
i like the idea of this a lot, the % will probably need a fair amount of tweaking to get the dps increase similar to other class bonuses, iv always thought something like 'every time Art of War procs it has a 50% chance to reduce the cooldown of your next exorcism by 3secs', basically anything to liven up the FC/FS rotation
Except for the fact that DS isn't that high on our rotation. Which makes it slightly less useful than it could be.
Yes, but anything else is likely to come off pretty soon afterwards anyway. Other alternatives could be Exorcism possibly, or Consecration, but my computer doesn't like the thought of a rendering multiple paladins laying down multiple 10sec Consecrations just because the random number generator felt like it.
Post by
239153
This post was from a user who has deleted their account.
Post by
Hyperspacerebel
■Item - Paladin T10 Retribution 4P Bonus - Your melee attacks have a 4% chance to reset the cooldown on your Divine Storm ability
i like the idea of this a lot, the % will probably need a fair amount of tweaking to get the dps increase similar to other class bonuses, iv always thought something like 'every time Art of War procs it has a 50% chance to reduce the cooldown of your next exorcism by 3secs', basically anything to liven up the FC/FS rotation
Except for the fact that DS isn't that high on our rotation. Which makes it slightly less useful than it could be.
The priority of a skill in our rotation is based on the dps of the ability, yes? Say instead that the 4pc bonus was a 10% chance (probably too high in terms of what it would give, but im using it for ease of example), this would effectively give an average cooldown of 9secs, boosting the dps of divine storm by 11.11%. How much this would increase overall dps, and whether it would change its priority in rotation and clash resolution, I dont have the tools to calculate.
Possibly someone could calculate the %chance at which this bonus would become useful, and what it would give in terms of dps increase, i dont know.
It would depend on your gear, but single target it's pretty far behind Judgment and CS.
Post by
DiseasedArmChair
I really hope they do some rethinking on these and change them, cause they make me sadface.
Maybe if they switched out the protection paladin 4 piece set bonus with ours.
Everytime we pop'd divine plea we would gain like a % bonus to AP, or attack speed.
Post by
Quest
Meh all set bonuses are almost certainly placeholders e.g.
•Item - Druid T10 Balance 4P Bonus - Reduces the cooldown on your Eclipse talent by 6000
um? 6000 what?
•Item - Shaman T10 Elemental 4P Bonus - The cooldown on your Lava Burst ability is reduced by 15 sec.
woot my lava burst comes off cooldown 7seconds before I use it!
And even if not, theyre all very early ptr builds. If, however, they are indications of the direction they are thinking off taking, my thoughts are:
■Item - Paladin T10 Protection 2P Bonus - Your Hammer of the Righteous ability deals 20% increased damage
nice tps increase, HotR is a very large part of our tps
■Item - Paladin T10 Protection 4P Bonus - When you activate Divine Plea, you gain 12% dodge for 10 sec
tieing something to DP will finally give us some sort of defensive cd on a 1 min cd, but i dont think 12% dodge is the way to go, but its not bad
■Item - Paladin T10 Retribution 2P Bonus - Your Seals and Judgements deal 10% additional damage
quite tasty for a 2pc, esp as it is both seals and judges, not just one of them
■Item - Paladin T10 Retribution 4P Bonus - Your melee attacks have a 4% chance to reset the cooldown on your Divine Storm ability
i like the idea of this a lot, the % will probably need a fair amount of tweaking to get the dps increase similar to other class bonuses, iv always thought something like 'every time Art of War procs it has a 50% chance to reduce the cooldown of your next exorcism by 3secs' would be cool, basically anything to liven up the FC/FS rotation
Proof that the dev team is made of 5 year olds. All the original team is on some island they bought drinking margaritas.
Post by
blademeld
Meh all set bonuses are almost certainly placeholders e.g.
•Item - Druid T10 Balance 4P Bonus - Reduces the cooldown on your Eclipse talent by 6000
um? 6000 what?
Probably 6 seconds miswritten.
•Item - Shaman T10 Elemental 4P Bonus - The cooldown on your Lava Burst ability is reduced by 15 sec.
woot my lava burst comes off cooldown 7seconds before I use it!
Probably 1.5 seconds.
tieing something to DP will finally give us some sort of defensive cd on a 1 min cd, but i dont think 12% dodge is the way to go, but its not bad
Like I said, paladins got shafted on this one.
Post by
frmorrison
The set bonuses for Ret changed, the old 2 piece is now 4 piece, and the new 2 piece is after a melee attack, you have a 40% chance to remove the DiStorm cooldown.
Post by
blademeld
Oooh
Beautiful.
Post by
Katsudon
http://forums.worldofwarcraft.com/thread.html?topicId=20433763583&sid=1
Corrected ones. All set bonuses for all specs are not confirmed yet. (you will notice prot pally set bonus is not mentioned here - so stop getting all butthurt until its announced for sure.)
40% chance to reset DS seems pretty powerful.
Post by
240134
This post was from a user who has deleted their account.
Post by
blademeld
Corrected ones. All set bonuses for all specs are not confirmed yet. (you will notice prot pally set bonus is not mentioned here - so stop getting all butthurt until its announced for sure.)
/facepalms
That's because you linked the DPS set bonuses.
Here are the tanking ones:
http://forums.worldofwarcraft.com/thread.html?topicId=20140813509&sid=1
Post by
138517
This post was from a user who has deleted their account.
Post by
blademeld
I'd rather have an armor boost, something that's a bit more consistent of a benefit. But considering how high avoidance rates are now, adding another 12% cuts out alot of damage for that 10 seconds.
I think my avoidance rate is around 62% right now (might be higher raid buffed), so this would push me up to 74%. If those numbers are correct, it would drop incoming damage by 31.5%.
Might not be as I would have picked it, but there are worse things than another cooldown.
The reason why we got shafted was not the reduction of physical damage.
Druids and DKs get 12% damage reduction on physical and spell.
Warriors get 20% health heal.
Paladins were left with 12% physical avoidance...
Post by
Sgtpain
I activate my Divine Plea at the beginning of a pull to get the 3% reduced damage. Currently, I am sitting at 31-32% dodge raid buffed, I don't want something else tied to that.
What we need is a REALLY CD, like a last stand or something along that line. Currently, pallies only have 1 CD we can use in a boss fight, when the other classes have several. This is why I usually end up on add duty every boss fight. I don't have spell reflect, an interupt on a short CD, two CD abilities for massive incoming damage. I could have thought of many other set bonuses that would put us on par with other classes for boss encounters.
Post by
138517
This post was from a user who has deleted their account.
Post by
DiseasedArmChair
Well, the ret 2 piece is still stupid.
All the other DPS classes/specs get a %DMG increase, while we get a CD removal on a @#$%ty ability that is 4th priority in our already crammed rotation.
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