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The healing assignment
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Post by
ande9249
I took a look at the first page of PVE forum, and decided that it would not be horrible to put this thread here. Technically it could go in any healing class forum:
The situation: 25 man raid with 6 healers a MT and a OT, try to make a healing assignment that is OVERALL wise and uses the class skills effectively for each class/spec, while also not overriding any particular advantages.
My personal guess:
Disc priest: OT, MT support
Paly: MT, OT support
Holy: the three groups not melee
Shaman: the two groups that are melee
Druid1: Tanks and Melee groups
Druid2: The three groups not melee
The paladin and disc are the best single target healers, with the paladin being better able handle the MT (or higher damage which can be from adds for certain fights)
The holy and the shaman are good at spot healing and topping off while the druids do their HoT magic....
Post by
484925
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Post by
Erethzium
From my experience, Holy is best at healing Melee groups, because of PoM's range, and PoH's range, along with CoH's range,
Post by
292117
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Post by
318206
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Post by
MegaVolt
I don't like group assigns. "The two groups melee" assumes that you have a set number of melee that always fit in groups. And even if you do ... why put possibly unneeded limits on your healers?
For guild runs with people you know I'd go with:
Paladin: MT, depending on the fight either BoL OT (if very heavy on tank damage) or BoL MT and help raid healing (if very heavy on raid damage)
Disc Priest: OT, if BoL is on the OT then also assist on MT
Shaman: Assist on tanks, raid heals with focus on melee
Holy and Druids: general raid heals, they should know what to do and which spells to focus on who without any assignment
Oh and any raid healer is "better" at healing melee. Shamans for CH jumps, Priests with CoH, Druids with WG. You still need healing on ranged. That's why you don't assign whole classes only to melee. Priests can use their CoH on melee and still mainly heal ranged with their other spells. Druids can cast their WG mainly on melee and use Rejuvenation/Swiftmend on ranged. That way everyone gets the heals they need and every class can still utilize their spells as efficient as possible.
Post by
321419
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Post by
mojojojo101
Imo;
Disc Priest; OT/MT support (always keeping shields up on both tanks etc)
Pally; MT/BoL OT or BoL MT and heal raid for heavt aoe fights
Shammy; Assist on tanks if/when needed, mainly raid
Holy/Druids; Full time raid heals (dnt be afraid to HoT/ use SoL procs on tanks tho)
To assign to for example group 5 or melee just doesnt work very well in my experience, better to just let raid healers heal those who are low.
Post by
MegaVolt
I agree Giez, the Shamans role in that setup is probably the most flexible.
For fights with some kind of cleave mechanic it makes sense to have the Shaman heal mostly melee. He can keep Ancestral Healing up on them (and the tanks of course).
For fights with lots of raid damage putting him on spot heal duty on the raid as a whole makes more sense. The Rip/LHW healing style is just perfect for that.
In case of really very, very heavy tank damage (e.g. Algalon) it might even be a good idea to have him as a tank healer together with the Priest and Paladin.
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309579
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Post by
174266
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Post by
mojojojo101
Correct me if I'm wrong, but resto shammys seem ALOT less useful then they were in BC. It's not that they're bad, but that they're underpowered. On a large number of boss fights, they can't tank heal as well as other healers, and can't raid heal as well as other healers. Anything they do seems like it can be done, and done better, by other healers.
They seem less useful than they did in BC because at the end of BC they were ridiculously overpowered. Many guilds took 8 resto shamans to heal in SWP bcoz they were that good...
And remeber they didnt have sated/exhaustion then so BL/heroism couldnt be chained
Post by
337645
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Post by
ande9249
well thanks all for your opinons and input, I would like to add in as the devils advocate for healing assignment though.
Snipe heals. yes, every class has a Flash heal equivalent, but most classes have more mana efficient or alternate effect heals also that take more time to cast.
Also note that hot's have there own place in creating overheal or being subject to overheal.
Yes, healing assignments only really work if everyone can actually cover their assignments, but if you have the bounty hunter style of raid healing, you get those chasing the meter, and those lulled into boredom because every time they try to heal someone, it is just mana into the air.
Disc has a fun way of putting an all new spin on it, shielding is often not "overhealing", but also doesnt make the mana go into thin air either, sometimes the shield gets used, sometimes not, but no one really knows....meanwhile a shield on a moderate damage target will confuse other healers and sometimes cause even more overhealing.
Overhealing is not inheren't bad. its just anoying
Post by
174266
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