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Tanking woes..
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Post by
233346
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Post by
Porcell
You want to get Incite talent. Drop 1 point from Shield Spec and 2 points from Cruelty to get it.
Gear and enchants look good. Only change would be getting rid of the Strength/Defense gem in your shoulders and using an Expertise/Stamina gem instead.
Your plan sounds fine and nearly the same as what I do. Charge, shield slam (because it takes a second for mobs to gather), then Thunderclap/Cleave, step back, Shockwave, click a different target, Devastate, Thunderclap/cleave, pick third Target, Shield Slam.
Post by
138583
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Post by
cosmicguen
I do the same.
Usually
dps have enough sense to wait for the first thunder clap to go off. On that note,
glyph of thunder clap
for that empty minor slot :)
Only thing I'd add: if you're struggling with dps not giving you time to get threat, chain-pulling can be your friend. Make sure you let your healer know beforehand that you're going to do it, most healers are ok with it nowadays. I do it a lot, particularly when pugs are being idiots (as they so often are), or guildies are complaining about heroics being boring :)
Just tank your first group, and run off to find more to play with before the first group is down. Make sure you're leaving them late enough that the dps can pick them off quickly. You can probably afford to be popping a shieldwall etc while you wait for your healer to catch up - remember, you can charge, he can't.
Tuskarr's Vitality
can be pretty handy as well.
Many words, sorry.
Post by
121564
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Post by
121564
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138583
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Post by
Lorkin
A lot of new tanks are having issues with AoE threat. I think they are buying into the old mentality of having to tab target and sunder all the mobs. Those days are long gone. If they are having issues with aoe threat, you can get away with just keeping your target on skull (first target of ff) and spamming cleave and thunderclaps. Yes you can do this even if aoe classes unleash from the start of the pull. I've had much success with this and have gotten many good comments with the folks I run with.
Initial aggro is very important in that it is what you are constantly fighting to keep ahead of. Losing aggro on one or 2 mobs isn't the end of the world, but it's an indicator that you have some work to do. I've seen my omen on 2nd and 3rd mobs in the pack come nowhere close to any of my team members. And this is even with them either aoe'ing, or fighting the wrong target from the beginning.
Grouping with a new tank, a fail tank, and a stellar tank is like night and day. Being a good tank will get you onto friends lists and get you invited to groups. The majority of servers only have X amount of raiders etc, and if you get a bad rep as a "weak tank" then you won't have many opportunities. The tools are out there, you just need to know how to use them.
If you don't believe it can be done, roll as dps into a pug and hopefully you'll land in a group with a worthy raid tank. Raid tanks (the ones that are very geared), generally know what they are doing and have zero issues with aggro. Test them if you like, attack the 2nd or 3rd marked target from the start. I guarantee you they won't lose aggro on those mobs.
As for VH, standing in the middle area and waiting for the mobs is pretty fail. It just takes too long and makes the instance from a 25 min run to maybe a 45 min run. The faster you engage the mobs, the faster they die and so on. And it's hard to multi pull VH anyways due to the portals having to open and random placement of mobs.
As for pulling fast and multi mob packs, do so with the descretion of the team dps and the healer's ability. If the group has tons of dps and the healer is geared, I generally just go nuts. Nothing worst than slow pulls in heroics for folks that have ulduar on farm status. They would be sitting around asking, what are we waiting for. But also don't overpull too much that your healer is oom and can't handle the additional packs. I generally pace myself on the healer's mana. 60% and more and I keep going.
Post by
23639
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Post by
121564
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121564
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Post by
138583
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121564
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Post by
cosmicguen
Don't do this. It annoys your DPS and it stresses your healer. There are ways to go fast without making people chase you.
Nice - take that bit out of context. I should have been a bit clearer in my original post, so maybe I should address the context.
But first; annoy the dps? I lol'd irl. Thanks for that :P As we were talking about dps being the problem in the scenario, I think the only logical reason it would annoy them is because you pulled before they got a chance to pull for you. I said
I do it a lot, particularly when pugs are being idiots (as they so often are), or guildies are complaining about heroics being boring :)
So yeah, that bit was actually in context. And? I've never had a dps moan about it yet - not even the ones I let die a few times because they were being %^&*s.
I was talking about chain pulling, I even said it. You will have to move at some point to pick up the next group of mobs...you're not moving from group to group with the whole instance in heroic throw range, amirite? 'Course I am.
Now, since you can't control where your healer decides to park himself for the duration of a fight, he might be quite a ways back (but still in range) on one fight, pushing him just out of range when you move forward to pick up the next pack. I never suggested you should stay out of range of your group, only that once you get to a certain point you can indeed afford to blow a couple of cooldowns on trash if necessary, since it's unlikely that you'll actually need them for anything else like you used to when you were just on the def cap in your tempered saronite gear.
Anyway, what's the point of chain pulling if you're going to heroic throw/shoot a new group...and pull it right into the blizzard the mage still has on the previous group? I thought the point was (partly) to get ahead on threat.
Again, I said
Make sure you let your healer know beforehand that you're going to do it
I should have said "Check your healer's ok with it", which is what I meant. That was my bad. Either way the point remains - healer says he's not comfortable with it? Y'don't do it. Dps mana concerns are almost irrelevant here, as they can hang back and drink if they need it and just join in a bit later.
Bottom line, I felt I didn't actually have to go through a hand-holding explanation of chain pulling. You know you shouldn't be out of range of your healer, so common sense should tell you how to pick up a new batch of mobs without causing range issues. Common sense should tell you to check overall group health/mana before continuing. Common sense should tell you to throw an eye to the chat log once in a while.
Post by
twitch77
i didn't read all replys here (/lazy). . .but i noticed you haven't hit your soft expertise cap or your hard hit cap.
soft expertise cap is 26. . .hit cap is 8%.
hitting those 2 should help you out A LOT on threat.
besides that. . .i really believe it comes down to experience.
lol i remember the first month or 2 when i hit 80. . .i could hardly hold 2 mobs on me xP. but with time, experience and gear upgrades. . .i have very little problems holding large numbers of mobs.
it's frustrating at first. . .but keep up with it, find yourself some people that are patient and willing to group with you as you learn. i find prot warriors to be a very rewarding class to play once you start getting the hang of things.
take care.
Post by
138583
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Post by
233346
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Post by
SeaOfHoles
As a fairly new 80 Tank, my fail comes in 2 forms.
1. I don't know the instance and mob's abilities well enough to be aware of all the *!@# that can go wrong. And it's hard to know the instance when no one runs it anymore on regular mode.
Just ran a H UP, we were in the long hall before going down to meet the 1st boss. For whatever reason, we got trained and wiped by 6-8 mobs that came running at us from down the hall. I have no idea how they aggroed us and it's never happened before. The "l77t" Warlock said something smart ass and left the group. We went on to complete it.
It's hard when you group up with some uber types and then go play with a more normal group. They want you to go fast and you miss a lot of things that only beome apparent when your DPS is not as good. For example, patrols that I had never seen before started appearing right while we were fighting another group.
2. I don't always have enough threat generation to compete with DPS even after adding the 2% Threat on my gloves.
Post by
121564
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Post by
138583
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