This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Classic Theme
Thottbot Theme
SpellBreakers!
Post Reply
Return to board index
Post by
thegreatorange
Incase you have never played w3, Spellbreakers are the Blood Elf equivalent to every other races warrior. Personally I would love to see this as a new playable class (althought it will never happen unless blizz can think of a way to implement it for the alliance *points to shamans and paladins*)
Heres my Ideas for it.
Weapons- Swords, Polearms, 2h Axes and Swords, Shield, Gliave
(any others would be blizz decision to make itemization easier for them, but none of the others would make much sense, I'm already pushing it with the 2h axe and swords.)
You always see them with throwing gliaves (current throwing stars?) so why not make that their primary weapon (like hunters) but with less range like 10-15 and be like that one boss
-more dmg the further your target is.
Armor- Plate
Mana/Energy/Rage Bar-
I would see them with a mana type bar but maybe more like a pool.. like if someone casts something at them they gain mana (moreso than 1% from resists like mages) sort of a.. manergy-rage bar? (trademark that ho) that starts at around half and regens to the 50% line for fights against non casters.
A 100 cap bar would be easiest to program but i think it would be more fitting for their mana to scale. (with spells costing more mana of course)
Talent Trees- Gliave Dps / 2H dps or Spellcasting / Tanking
Tanking-
I Would see them as being THE magic tank, but Dks are already the magic tank..(even though with the 2h and dual weilding tanking format they have... you would think they would be the dps tank)
-Gains mana from taking magic damage (per their manergy bar) like a warrior
-and regens mana when its below 50% to keep up tanking ability vs non casters (per manergy like a rogue)
-Cooldown to convert incoming magic dmg to hp (magical last stand?)
-Maybe keep aggro via an aoe like arcane explosion? or threat-based spells like counterspell grabbs agro
Gliave Dps-
essentialy i see it like a hunter but more emphasis on keeping them far away but within range, as you get maximum dmg at his furthest range (15 yds im thinking maybe 20) but can let casters get freecasts (30-40 yd) if ur too far.
If the 3rd talent tree is spellcasting maybe it does respectable melee dmg as well (although I don't think it would be too big of an issue considering they would prob go Sword and Shield)
2H or Spellcasting-
Maybe even both? although would need some serious balancing and nerfing, Maybe their dmg and spells are half of all other classes (warrior hits for 10k you hit for 5k mage hits for 16k u hit for 8k)
so its essential the same as other BUT you cant ignore either side of it (no just meleeing or just casting)
- Can cast during movement and melee swings ONLY (no cast stacking >_<) but have long 3sec casts and cooldown times
or if its just one or the other
Now that i think about it maybe gliave would work well with casting. As you can tell the idea isn't thought out much but what do you guys think? any changes or spell ideas?
Post by
229054
This post was from a user who has deleted their account.
Post by
HiVolt
Spellbreakers are the Blood Elf to every other races warrior
I don't think so.In warcraft 3 blood elves had both swordsman, (equal to the human footman) and the Spellbreaker.Spellbreakers are more like elite anti-magic troops.
And, as for gameplay: In my opinion yet another anti-caster class isn't welcome.In fact, I wish an pure class or healer came by.
Overall: Needs to be polished IMO.
As far as an anti-magic class, I could really care less. It's a matter of personal opinion in my thinking. And another healer seems unnecessary to me, but then again, those are just my thoughts on the matter.
The idea does need some polish though. Make sure you list them as being able to use shields, that's a key feature to the Spell Breakers in WC3. And as far as the ranged-tanking goes, I like the idea, but it's not very practical, at least not in the WoW sense of the word. In PvP, it seems like kiting would become a much more prevalent problem than it already is. And on tanking in general, they need to be able to handle themselves well in situations that don't have much magical damage given to them.
Since Blizzard didn't decide to add in Runeblades as another weapon class, I don't think they'll be too keen on adding in Glaives as a separate class, especially if the Spell Breakers are the only ones who can use them. It
could
give some problems in raids/dungeons if one dropped from a boss and no Spell Breaker was around to claim it.
Keep giving it some thought, I've always liked the Spell Breaker class, and I'd like to see them ingame.
Post by
Mavik
Here's one for you. The Death knight hero class was a nice fit into the Wrath fo the Lich King Expansion. As it would seem, Blizzard is trying to keep the hero classes in the same line with it's coorisponding xpac. Now, based on what we've seen so far in WotLK, we have quite a while before another xpac comes out (i'm thinking a year+) and I don't think it would be to far off base to think that Blizzard would release a new Hero class within this one. So, try this one on for size.
Battle-Mages.
You already see them at the begining of Ulduar, but they are actually called Kirin Tor Battle Mages. Well, dont' you think the Kirin Tor fit in real well with this xpac? The B-Mages will basically be concidered a Melee Caster type. All of their spells are short range (10 yd at most) and they can dual-wield Daggers and swords. Here's the trip. If they spec into it, there could be a tallent called something like "Dual-Wield Specialization." This tallent allows the Battle Mage to wield a dagger or 1h Sword in the Main hand and a Staff in the Off Hand!
A healthy mixture of Magic and Melee attacks would comprise of their arsenal. A few of them could be:
Arcane Strike
100 Mana---------------Range: Melee
Casting Time: Instant
Infuses your weapon with Arcane Magic, increasing your weapon damage by X.
Fire Thrust--------------Cooldown: 30 sec.
250 Mana---------------Range: Melee
Casting Time: Instant
Blasts your target for X fire Damage as well as Y fire damage over the next Z seconds.
--Heck. Let's throw a Melee Range Heal in here too...--
Healing Blow
500 Mana---------------Range: Melee
Casting time: 10 Sec.
Causes X holy damage to your target and heals all party or raid members for Y% of the damage done.
You know. Stuff like that.
Here's the draw backs. They have to still wear Cloth (maybe they can spec into wearing plate on chest only), and they can't use any kind of ranged weapons.
Perhaps Blizzard can do an instanced Starting zone, like they did with the DKs where you start out in Dalaran when it was still by Southshore. Then, durring the process of completing the quests, the Mages all decide it's time to move and end up in Crystal Song. There can even be an epic final quest where you mount on a huge Mana wyrm and have to defend the City from oncoming scourge Mobs as the city makes it's way to Northrend.
Now, personally, I'm not a big DK fan. I made one to do the noobie quests (which were all epic imo) then parked her in Stormwind to be a bank toon (and occational RP). but a Battle Mage would quite possibly cause my lvl 80 Rogue and Shadow/Holy Priest to disappear.
How about them apples? =D
Post by
thegreatorange
And, as for gameplay: In my opinion yet another anti-caster class isn't welcome.In fact, I wish an pure class or healer came by.
Like I said, i havent given alot of thought on it, and Being a mage i would hate for another anti-caster but i would love to see these guys later on.
And on tanking in general, they need to be able to handle themselves well in situations that don't have much magical damage given to them.
Mana/
Energy
/Rage Bar-
I would see them with a mana type bar but maybe more like a pool.. like if someone casts something at them they gain mana (moreso than 1% from resists like mages) sort of a.. manergy-rage bar? (trademark that ho) that starts at around half and
regens to the 50% line for fights against non casters.
its not a solid idea but its an acceptable one i think. perhaps bump it to 60-75%.
Battle-Mages.
You already see them at the begining of Ulduar, but they are actually called Kirin Tor Battle Mages. Well, dont' you think the Kirin Tor fit in real well with this xpac? The B-Mages will basically be concidered a Melee Caster type. All of their spells are short range (10 yd at most) and they can dual-wield Daggers and swords. Here's the trip. If they spec into it, there could be a tallent called something like "Dual-Wield Specialization." This tallent allows the Battle Mage to wield a dagger or 1h Sword in the Main hand and a Staff in the Off Hand!
...
Here's the draw backs. They have to still wear Cloth (maybe they can spec into wearing plate on chest only), and they can't use any kind of ranged weapons.
Awesome Idea, I think i've seen those in another game or something... oh yeah they are called
BANTHA FODDER
In my
Full PvP Gear
I get Slapped Around if I get Caught by a rogue
without Blink, IceBlock, or Ice Barrier up
or if they get
within around 10-5 yards due to client-server-client lag problems
.
So you are suggesting we send a clothie into melee range?
Wearing Plate on Chest.. good idea Mages have a talent like that... Arcane Fortitude Anyone? gives about 1500 armor.. In the Mage world its also known as "Slap yourself for getting this cuz all it does is mitigate about 2 dmg from the warriors 20k execute..."
You're not suggesting a new class or implementing an existing one. You're suggesting Nerfing Mages, strapping Plate to their chest and Throwing basically a
Training Dummy
into the bg's
Post by
Mavik
Wow. That was about as sarcastic and rude as I've seen in along time. A simple Looks good on paper would have been fine. But someone comes on here and says "Your idea has good promise but you didn't put any thought to it" and you lfip your lid when someone does come in and makes a different suggestion.
You want to know what I think about your "Ranged Tanking" class? Here you go.
1) ranged tanking won't work. Think about it for a moment. How in the WORLD would a ranged tank take damage from someone like Patchwerk who is pure melee? How do you keep the target at range? Do you spend yoru entire tanking career kiting? Got that. You're suggesting to nerf hunters, strapping plate to their chest and basically throwing in a "LOL U SPECD WUT?" class into the entire game.
2) your "hero" class gains Mana/Rage by taking magic damage. ok. interesting. But what about PURE MELEE MOBS! Hey there! I'm a magical tank who can't generate any threat unless we hold all DPS for the first 8 minutes of the fight that has a 10 minute enrage timer!
3) Blizzard does seem to like adding things in that fit the theme of it's expansion. "Spellbreakers" do not seem to have any logical tie in to WotLK... and we all know that the next xpac for WoW is most likely going to be able the Maelstrom, so they don't fit in there either.
What you've proposed here is for Blizzard to add a class that makes absolutely no sense. One that will be worthless in a majority of all fights out there and be subjected to more nerfing than Paladins in Vanilla WoW. I like to think that i can see the bigger picture even when someone drew it with a pen with no ink... but this "Spellbreaker"...
Meh. Nevermind. We'll just leave it as I think that a Battle Mage is more likely to be seen in the future of this game than a Ranged Tank class...
PS: Just so you know, there are a good number of players out there who don't give a crap about PvP, considering that WoW is a PvE based game. You want to do all PvP all the time? Go to Duelz or Guild wars.
Post by
thegreatorange
If you got an idea post it somewhere else, I dont know where you guys are getting ranged tank from. (*edit* well against ranged caster bosses which is the whole point of their tank spec it wouldn't be a problem at all)
With mages at an all time squishyness nerfing their range and wearing plate would be unfeasable.
Each Tank is Good for their own thing, if you dont need a pure magic tank,
change specs
to dps.
I know i can just pvp or pve, I like both so i do both.
*edit*
Post by
Adamsm
The biggest problem with this is that you ony saw spellbreakers for one campaign, there is no lore for them unlike death knight's. They were made up to fill out the Blood Elf units seeing as you lost all the human ones after a certain point. Nice idea, but not well thought out.
Post by
thegreatorange
Yeah I said before i wouldnt think blizz would add it in anytime soon if at all, Mainly looking for a "yeah that would be cool but, (change idea) (change idea)" , or " if not (which i agree wont happen) because (too many anticaster) (doesn't agree with patch)"
And I'd like to apolgise to Mavik, It started out as Constructive critism, but thoughts of the countless melee that essentialy 1 shot me once they get close enough to hit angered me. Your idea has as much validity as mine, both are just speculations and ideas, and I have no right to say it's just a class thats modified. After all, every class is a Warrior or Mage thats Modified.
Post by
374679
This post was from a user who has deleted their account.
Post by
HiVolt
Battle-Mages.
You already see them at the begining of Ulduar, but they are actually called Kirin Tor Battle Mages. Well, dont' you think the Kirin Tor fit in real well with this xpac? The B-Mages will basically be concidered a Melee Caster type. All of their spells are short range (10 yd at most) and they can dual-wield Daggers and swords. Here's the trip. If they spec into it, there could be a tallent called something like "Dual-Wield Specialization." This tallent allows the Battle Mage to wield a dagger or 1h Sword in the Main hand and a Staff in the Off Hand!
A healthy mixture of Magic and Melee attacks would comprise of their arsenal.
Here's the draw backs. They have to still wear Cloth (maybe they can spec into wearing plate on chest only), and they can't use any kind of ranged weapons.
How about them apples? =D
I absolutely love this idea. My only complaints about it are the dual wield staff thing and the cloth armor. Being basically warrior-mages they should be able to wear something a little sturdier than cloth. Speccing into wearing plate on only the chest doesn't seem like it's something Blizzard would do. They'd probably just give them a better overall armor. Just Leather would be fine. They could also have abilities, maybe like those of the Death Knight presences that give them increased armor with some magical properties. Sort of like an
Ice
/
Molten Armor
that they didn't have to recast every 30 minutes.
And the dual wield Staff in the OH, that's pretty odd. I would just leave it as them being able to dual wield the normal weapons, and have them able to use Staves and maybe even Two-Handed Swords as they would normally be used. Dags and Swords are good. One thing I'm not too sure about is any healing spells with this class. Mages aren't normally known for their healing capabilities... would you care to elaborate on why you mentioned them? I'd like to know more about the idea before I say it would be better to cut it out of the class.
3) Blizzard does seem to like adding things in that fit the theme of it's expansion. "Spellbreakers" do not seem to have any logical tie in to WotLK... and we all know that the next xpac for WoW is most likely going to be able the Maelstrom, so they don't fit in there either.
I think you might be wrong on this point. I think the Maelstrom would be a more perfect time than any to add in a Spell Breaker class. I mean, the Naga are the transformed Highborne. They're already known for seeking power through magic, so it's probably the best time that we'd find to add in this class.
The biggest problem with this is that you ony saw spellbreakers for one campaign, there is no lore for them unlike death knight's. They were made up to fill out the Blood Elf units seeing as you lost all the human ones after a certain point. Nice idea, but not well thought out.
You have to remember that Blizz can retcon anything... and I mean
anything
. If they suddenly decided to bring Anduin Lothar back to life so he could slap Varian Wrynn across the mouth, they could. They probably won't, but they
could
.
Post by
229054
This post was from a user who has deleted their account.
Post by
HiVolt
Nah, not related to the naga.Spell-breakers fit more an Blood Elf related expansion which we've already been through.
It absolutely pertains to the naga, and any other race seeking power through magic. Spell Breakers are about using one's magic against them. What better time to put them in, than when
Azshara
, the queen of power-seeking magic-users, starts to act up again? It doesn't matter that the class is heavily Blood Elf related. Anyone who thinks the best way to fight fire is with fire could become a Spell Breaker.
Post by
229054
This post was from a user who has deleted their account.
Post by
Adamsm
Spellbreaker's were the best of the best, the ultimate Blood Elf soldiers.......and the largest number of them sided with Kael'thas over their own people, you see spellbreaker-like mobs all over magister's terrace. Sure blizzard could use them, but they would need to figure out where these new ones came from, and they would end up being Elf only, now if they brought in High Elves for Maelstorm, then yeah both Horde and Alliance could have them, it would be like Druids.
Post by
229054
This post was from a user who has deleted their account.
Post by
Adamsm
http://www.wowwiki.com/Spell_breaker
http://www.wowwiki.com/Spell_Breaker_
(Warcraft_III)
There's the wiki link to both the standard info on spellbreaker's and their stat/attacks from WC3.
Post by
188262
This post was from a user who has deleted their account.
Post by
HiVolt
Night Elves: Demon Hunters or Keepers of the GroveDon't forget
Wardens
Dwarves: Wildhammer Dwarves with Stormhammers and Free normal Flying Mounts Very cool idea, I've wanted to play as a Wildhammer dwarf for a long time, but I think they should be a separate race. Anyway, how about
Prospectors
Gnomes: (something playing off of their Engineering capabilities)
Tinkers
,
Steam Warriors
,
Techno Mages
Tauren:
Spirit Walkers
Post by
188262
This post was from a user who has deleted their account.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.