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Something not in the patch notes?
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Post by
203640
This post was from a user who has deleted their account.
Post by
JemiS
I noticed
none
of the mobs weren't hostile anymore
Since that part means that all the mobs were hostile, I'm going to assume you either mistyped or misthought.
There was a post by GC stating that all the aggressive mobs had been made 'yellows' in the starting areas, to help with newbies and learning curves, or something.
Post by
Shiverlynn
In the starting area all mobs are neutral except for Sarkoth the scorpid and the mobs in that Burning Blade cave. Everything else is neutral, and half the mobs outside of the starting area are neutral as well. Have been that way since Vanilla.
Now if you're saying that even the mobs in the cave were neutral, then yeah, it's a change to help newbies.
Post by
Federalagent
So explain to me, since 3.3, why are all the Wolves in Northshire changed to diseased?
Post by
Adamsm
So explain to me, since 3.3, why are all the Wolves in Northshire changed to diseased?
Supposedly another hint at Cata; like the Night Elf quest in Dalaran and the little discussion between the Tauren at Thunderbluff.
Post by
Ayline
So explain to me, since 3.3, why are all the Wolves in Northshire changed to diseased?
Supposedly another hint at Cata; like the Night Elf quest in Dalaran and the little discussion between the Tauren at Thunderbluff.
Either that or there is no point in killing perfectly healthy wolves. One of the two.
Post by
203640
This post was from a user who has deleted their account.
Post by
Murrdurr
In the starting area all mobs are neutral except for Sarkoth the scorpid and the mobs in that Burning Blade cave. Everything else is neutral, and half the mobs outside of the starting area are neutral as well. Have been that way since Vanilla.
Now if you're saying that even the mobs in the cave were neutral, then yeah, it's a change to help newbies.
Actually for orcs, even the mobs inside the cave, including the named one for the quest are neutral to you now, I just made a orc shammy last night.
Post by
Arikan
In the starting area all mobs are neutral except for Sarkoth the scorpid and the mobs in that Burning Blade cave. Everything else is neutral, and half the mobs outside of the starting area are neutral as well. Have been that way since Vanilla.
Now if you're saying that even the mobs in the cave were neutral, then yeah, it's a change to help newbies.
Actually for orcs, even the mobs inside the cave, including the named one for the quest are neutral to you now, I just made a orc shammy last night.
Right, every mob in every starting area is now neutral since 3.3
Post by
Fiennes
I really don't see the point in this change. Ok, it makes it easier for new players but you really had to make an effort to die to the mobs in the starter zones.
Post by
83344
This post was from a user who has deleted their account.
Post by
Vaeku
I really don't see the point in this change. Ok, it makes it easier for new players but you really had to make an effort to die to the mobs in the starter zones.
Exactly. I recently rolled a Draenei mage the other day to try out the changes, and got through the starting area in 15 minutes because I didn't have to spend time walking around the hostile mobs or killing every single one in my path. Like the blood elves at the end, I was able to walk straight up to the named mob instead of mowing them down to get to her.
It's kinda nice because you spend less time there (which is probably Blizzard's point), but on the other hand you don't deal with hostile mobs, and I thought the point of the starting area was to get new players used to fighting hostile mobs without a huge danger of dieing repeatedly.
Post by
Hunger
I don't like the changes to the starting zones. I don't get enough experience because I can just run past every mob. Plus, it doesn't seem realistic that the trolls or thieves or spiders should just ignore you.
I do like the changes to mana and health regen at low levels, though. Less downtime is very useful, especially on caster classes.
Post by
Arikan
Honestly, the thing that bugs me the most is that they moved the first questgivers for most of the races to being right in your face.
Like in the undead starting area, he was one of the few you couldn't see right away on logging in, but you had to run right past him to leave the crypt you start in. Now he's standing right in your face as you log in and it just feels awkward.
Most of them were standing just a couple yards away and clearly visible to you, I really don't understand the need to move them what feels like uncomfortably close. Yeah, it's minor, but it bugs me.
Post by
338102
This post was from a user who has deleted their account.
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