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Some thoughts on changed needed by mages...
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Post by
Skyfire
Arcane, the soon to be 1 button spec.
Arcane will never be a one button spec again. You be dreamin', mon.
Post by
nickseng
Arcane, the soon to be 1 button spec.
Arcane will never be a one button spec again. You be dreamin', mon.
Yeah!
You'd need at least another button. :P
Post by
Greywolfe1982
Why not just give us a "kill everything within 30 yards spell" instead of making all these changes?
Seriously, we don't need all these buffs. Give arcane a bit of a buff (frankly, I think the buffs in 3.2.2 are a little bit much, I'm usually first on damage as arcane anyway, but meh), keep fire and frost the way they are.
Post by
79146
This post was from a user who has deleted their account.
Post by
292516
This post was from a user who has deleted their account.
Post by
79146
This post was from a user who has deleted their account.
Post by
Achloryn
I'm not suggesting a class with everything. We already have that. It's called DK's.
Hell, I'm willing to trade some of my survivability for a little bit more damage (I still want more avoidance and less damage than Destro).
Spriests are harder than Disc Priests, because they can play defensive and be hard to kill. And their DoTs actually can kill you, so you're on a time limit.
Without Water Elemental, the only source of Shatters on a Warrior are from Nova and procs. Both of which are easily reflected, and on good Warriors, we need to 5-8.
I will admit though, that it's better that we had one viable PvP spec, than none at all. That's what Blizzard should balance around anyways, each class should have one balanced PvP spec before trying to address others. Otherwise, they'd create a mess (DK's).
i think the mess blizz created with DKs was that they wanted all three trees to do everything efficiently.
which, of course, lead them to be MONSTEROUSLY overpowered in the first few patches that they were live.
When you have 3 trees that can efficiently tank, it leads retarded amounts of survivability (read non-killability) when you find the right mashup of survivability talents. When you have 3 trees that can efficiently DPS, it leads to retarded amounts of damage with the perfect mixup of talents. that just lends itself to serious overbalance issues. PvP is ridiculously centered on survivability and damage dealing, so when DKs aren't limiting themselves to one tree that can do one and one tree that can do another (a la frost vs arcane?) then they've got an insane amount of survival, and crazy amounts of burst damage making them really unstoppable in pvp.
i don't think blizzard realized just quite what the ramifications of all this would be when they designed the class in the first place.
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