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So how about making WoW hard again?
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Post by
93865
This post was from a user who has deleted their account.
Post by
Monday
You. Sir. Have said the smartest thing I've heard all night. You are right. Better not feed it after midnight and all that. It's likely though because I'm laughing so hard about how all srs face he must be irl about it :) Seriously. I snorted rootbeer out my nose around the part when he called me selfish. Still stings. The rootbeer. Not the remark ofc.
Part of maturity is being aware of your own mental state and accepting that you may be in the wrong in stride.
You should take your own advice as well.
Seriously, do you notice that a lot of people argue with you whenever you make a thread? Perhaps it's not just us that are crazy...
Post by
269791
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Post by
93865
This post was from a user who has deleted their account.
Post by
Adamsm
A thread in which there is no argument - there is total consensus and everyone agrees with everything being said - is a useless thread. A thread in which sharply conflicting views are juxtaposed and subjected to critical and inimical analysis is a useful thread. People are exposed to different opinions and points of view, and truth and falsehood can be discerned through reasoned debate. It's not necessary that someone have an epiphany to be the better for it. Over time, complacent assumptions and determined ignorance can be eroded, and the world...of Warcraft...can move forward.
Over blown, over written, completely devoid of a point or any depth... standard Asetu post.
Post by
Dragoonman
I've been beta testing and let me tell you something.... IT IS NOT GETTING EASIER.
The 5 mans actually require... sense now! Seriously, they are harder than I thought they would be.
I think Blizz has found a great balance in Cataclysm between faceroll and BWL toughness. If you want stuff to be harder, it will be. Not too much, but it will be :D
Too many fail stonecore groups >.<
Edit: LOL ADAMSM!
Post by
Zoneseek
People say they want hard. They said that in the UO days too and that hardcore UO server came out where you could only get regents by picking them, death penalties were crazy, it was insanely tough to kill/tame the top tier monsters. That server died because all the people flapping their mouths about wanting things hard were full of crap when they got what they asked for and hated it.
Similar was mordred in daoc, everyone wanted a hardcore no rules everything goes server but when the game started showing its age mordred was in the front of the pack of servers having population problems.
Unfortunately asking for things to be hard in a mmo is against what the majority wants, its like calling up MTV at prime time and asking them to play some gothic industrial or some thrash metal. You might want it but they're not going to care when the majority wants to hear the latest katy perry track.
Post by
lonewarrior
BUT. The thing was. When I hit 70 in TBC I could never get past Kara. The ONLY people on my server running it only did so out of boredom after doing everything ELSE. Needless to say I got nowhere before WotLK. I had to watch the content on youtube which is never quite the same. :/ Worse yet is I knew I would never get to see it first hand. It was a fact. No one wanted to go back and do that "crap" and even those that did only still did because they couldn't get past it.
But here's is the thing...why can't people accomplish a pre-set sequence of events. Why can some people grind through raids and others can't. The same mechanics exist for all...this is not a physical activity so body comp doesn't count...it's a video game...I can see the divergence of abilities making it take longer for one player to achieve success over another player..but to be so diverse as too see one player handle a raid and another completely fail? There has to be other mitigating factors. Could it be failure to understand his class...failure to want to learn macros...failure to study the information provided all over the internet explaining the fight...failure to understand addons or bring pots/food to the encounter? You see there are those who seek to achieve success and others who want to be carried to it. In weeding out the inept..what remains is a solid core of players from which everyone benefits...the game prospers.
Just ask any high/college school coach how many cuts he has to make to find players he will take to battle. The quality of the game is strengthen by it.
What does any of that have to do with what you quoted of me there? Just out of curiosity.
By no mean was I aiming my comments towards you...
I was hitting on the fact that you said the only people running kara were doing it out of boredom.
The whole server was that bad that no one else at your level of progression could do kara. Why ?
Like I pointed out...there is no reason the vast majority of a server at one point or another could not do Kara. The only thing that kept anyone from doing Kara was of their own failure.
You don't need to be a brain surgeon...just committed to success. The players in the so called "elitist" guilds don't have any additional abilities that propel them to success. They can't do a boss anymore times then the next guy...so why then do they succeed where others fail.
What's the formula.? I would hazard to guess the ability to analyze ones own failure and to overcome them. This is the crux of progression. Yet, how many players truly follow this path!...what you usually end up with is players blaming the people around them instead and waiting to be carried. When that well drys up..what you are left with is a bunch of head scratchers wondering what to do next.
Post by
93865
This post was from a user who has deleted their account.
Post by
lonewarrior
People say they want hard. They said that in the UO days too and that hardcore UO server came out where you could only get regents by picking them, death penalties were crazy, it was insanely tough to kill/tame the top tier monsters. That server died because all the people flapping their mouths about wanting things hard were full of crap when they got what they asked for and hated it.
Similar was mordred in daoc, everyone wanted a hardcore no rules everything goes server but when the game started showing its age mordred was in the front of the pack of servers having population problems.
Unfortunately asking for things to be hard in a mmo is against what the majority wants, its like calling up MTV at prime time and asking them to play some gothic industrial or some thrash metal. You might want it but they're not going to care when the majority wants to hear the latest katy perry track.
I think hard is being defined improperly. It's not that we want the game to be hard so no one can do it...what we are asking for is a level of consistent difficulty. Because this will polish players abilities and make recruiting/pugging players at any particular level have a greater chance of success.
Using an outside reference...we all go or went through school using a grading system. Each grade consistently more challenging then the previous one. Now suppose one day they decide to cram everyone into 12th grade. You really can't make heads or tails of where anyone exactly is on the educational scale...but the system want to give them all a diploma anyway..kind of silly don't you think. This is kind of what blizz did with WotLK..whenever they patched new contents. They made the previous raid irrelevant...and eventually ended up cramming everyone into ICC...irregardless of learned ability. Now someone may spout.."hey no one is stopping players from doing Naxx or Ulduar" but in fact Blizz is doing that. It's the natural course of people to take the path with the least resistance. Why swim a river when you can row a boat...why row a boat when you cross the bridge. Trouble is when we get use to using the bridge and the next river we come to has no boat or no bridge..we are left we people who never learned to swim.
You are going to see an implosion when Cata comes out. Players who can no longer be carried and or have to do CCing are going to be QQing like never before. I seriously believe it is going to be chaotic. The playing skills have eroded immensely. I go on randoms and see low geared players with absolutely no skills to their class. They are so use to being carried by over geared party members that can just face roll the place...that when they actually have to survive in the coming dungeons/raids they won't. I wouldn't be surprised to see a mass exodus from the game once the novelty of the new expansion wears off. Hopefully for Blizz..the core that first raised this game to the level it has reached will still be around..otherwise......♪ playing taps ♪
Post by
91278
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Post by
Gnub
I love the smell of a scorching hot thread in the morning.
Regardless, the discussion has an interesting subject, and instead of locking it, I'd much rather advice people not to get into a too heated discussion, and try to keep their words, opinions, facts and what not, well backed up.
Post by
571648
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Post by
269791
This post was from a user who has deleted their account.
Post by
382219
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Post by
Frames
So yeah how about making WoW hard again?
How about we quit trolling?
Post by
lonewarrior
So yeah how about making WoW hard again?
How about we quit trolling?
I see something like this posted on every thread...how about we quit trolling the trolls.
Post by
93865
This post was from a user who has deleted their account.
Post by
Adamsm
The views of Aestu are not the views of the entire WoW community, and should be seen as merely he/she/it personal opinion and not the end all information for everything, no matter how it seems to them.
Post by
Zoneseek
Unfortunately asking for things to be hard in a mmo is against what the majority wants
What makes you so sure?
wow subs
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