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Shockadin input
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Post by
107450
This post was from a user who has deleted their account.
Post by
blademeld
If you want to help your friends get to level 70, i would highly recommend rolling protection
My guild gives a lot of positive feedback on my assistance, I can grind any instance under ST without help, haven't tried the old content above that by myself, and I can pull 4-5 groups easily in tBC instances between level 60-66, and about 3-4 groups for 66-68 and 2-3 for 69+, makes instancing a lot faster...
But if you really want to heal only, the shockadin is a nice way to go, pretty solid healing, with decent burst damage PvP capabilities
Now, i don't have personal experience with shockadins, but from what i can see, you need to move a point into sanctity aura for 10% increased holy damage, that's a lot for a shockadin and take out SoC as you will benefit more from SoR with spell damage in your gear.
here's
my proposed build
from what I've seen in your build
and here's how
my proposal looks
without your build's influence
Post by
Sunwing
Maybe I'm biased to the holy side, but I would have to disagree with blademeld. In terms of helping your friends level to 70, I would recommend rolling holy.
The best way (in my opinion) to help someone level is to allow them to do their quests as normal while you hang back and play healbot for them. You're not in their party, so you aren't gimping their XP in any way by being a higher level.
Depending on the level of your friends, you shouldn't have much trouble tanking pre-tBC instances with a holy build... I know I never did (and have even tanked some tBC instances, though I'm more of a full-holy paladin than a shockadin).
Beyond that, I agree with the rest of blademeld's suggestions for your build. Best of luck!
Post by
blademeld
You're not in their party, so you aren't gimping their XP in any way by being a higher level.
false: I've tried that way
Solo Experience Modifiers
The experience amounts given above assume that the solo character and their pets have done 100% of the damage to kill the mob. Experience will be reduced when:
Someone else (ungrouped) helps to damage the mob. The XP you receive depends on if that someone else will receive xp for killing that mob. If yes, you get full XP. If not, you get a tiny fraction. It doesn't matter how many other ungrouped help damage nor how much damage you done.
Someone else (ungrouped) helps you by healing you in mid fight. This will cost you only a few XP points per heal.
Your damage shields do significant damage to the mob. This is usually a small loss, 5-10 XP points at worst.
The effect of this is that power-leveling low levels is much less effective than at higher levels. It is faster for low levels to kill without help, than it is to powerlevel them. It also makes it hard to determine the solo XP for high level mobs, since you won't get an accurate number unless the character does 100% of the damage.
I can confirm this, and I will add in the fact that, while the group kills 1-4 monsters with you healing, I can kill 20 for them in the same time
Post by
101291
This post was from a user who has deleted their account.
Post by
blademeld
preBC characters will have only like 3-4k hits, which is one heal at 70
2 for me >.>
Post by
Sunwing
I think the main point in my argument was that it doesn't require a protection specialization to do what you described. I thought it would be nice to give the OP the other side of the coin rather than tell him there's only one option if you want to help your friends level effectively.
Besides, "This will cost you only a few XP points per heal" isn't a very strong argument against my point. If you would normally get 100xp from a kill, and I heal you twice, what does that mean? 94xp instead? That's hardly a price to pay when you can continue to grind/quest continually without ever stopping to eat (rogues, warriors, feral druids, and hunters to an extent). For caster classes, just do the instance runs as described. You'll do fine as holy through tBC, and by the time your friends are there, a healer is needed just as often (if not more) than a tank.
Just playing Devil's Advocate here and giving some alternatives.
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