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Shield spikes
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Post by
xaratherus
I run a prot pally to tank for a 4-man (sometimes 5-man) consisting of a 62 pally (me), shaman, hunter, and druid; the occasional fifth is a 60 priest.
My pally is also an enchanter, and I'm trying to figure out which would be more helpful: A Mithril Shield Spike or Enchant Shield: Greater Stamina. I know the DPS might help with holding aggro but since it's not Holy damage it won't get magnified.
Any opinions?
Post by
blademeld
Stamina is always better unless you're lacking in aggro or you're solo AoE farming
Post by
Greatbrae
A sheild spike adds to your dps, but only till your sheild block% loses too much block due to allot of avoidance. It's damage is too low to be considered a good thing for threat.
Post by
blademeld
It's damage is too low to be considered a good thing for threat.
It only causes 19.3 less TP than Retribution aura after hitting uncrushable for a standard prot paladin build
Ret. aura = 26 * 1.05 * 1.9 = 51.3 TP
Felsteel Shield Spike = (26+38)/2 = 32 TP
at around 2 sec mob swinger and ~50% block rate you're looking at 12.825 TPS for ret aura and 8 TPS for shield spikes
only 5 TPS difference, not "too low"
unless you disregard retribution aura as a tanking aura
Post by
Greatbrae
I don't use it much, but when I do, it's normally another pally around, because runtotem players ask for devotion aura over ret aura from they're prots and other pallies. But normally you don't need a sheild spike for your threat really, I just have it around for that extra sheild block dps which is nice to carry around. I just can't wait to get that fel steel spike. /drools
Post by
84594
This post was from a user who has deleted their account.
Post by
106896
This post was from a user who has deleted their account.
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