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Shamans are hybrids:Even in healing?
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Post by
425628
This post was from a user who has deleted their account.
Post by
Booterang
Shamans are currently 'niche' healers, they fill in the cracks that other healing classes do not get. I do not believe this was the intentional design for the class (Blizzard has stated many times that the shaman class is it's intended AoE healer) but rather a result of huge priest buffs in 3.10 as well as changes in raid design.
The reason for the shaman's displacement is due to two things:
1. Most Ulduar fights are ones where the raid members must spread out, and recieve heals very quickly. Spreading out greatly gimps a restoration shaman's AoE heal capabilities since the average fight has players spreading out 10 yards or more. This means chainheal cannot bounce.
Ulduar fights also involve alot of moving, which is not beneficial for a class that has a 2.3 second cast spell as it's primary raid heal! Shamans are amazing at static aoe fights where everyone is bunched up, nobody moves and everyone takes a ton of spike damage. (Sunwell anyone?) The class is not particuarly known for it's mobility.
2. Priests now have more powerful versions of chainheal that are also lower on cast time. They also have guardian spirit, a very important tank cooldown. This means that after you grab one shaman for the totems, stacking priests for guardian spirit and better heals makes sense. Priests are getting a bit of a nerf next patch though, with reduced healing co-efficents (82%-->50% or something) for one of their most important AoE heals.
Blizzard is attempting to resolve this issue in 3.2 with a huge chainheal buff (10% less healing lost when it bounces and bounces 12.5 yards instead of 8) though it remains to be seen how it will go. The main issue with chainheal after all is the cast time. Even though my character has the tier 8 fourset bonus and about 400ish haste, it is still only casting chainheal at 1.8 seconds with WoA totem up.
So to answer your question:
No we are not intended to be 'hybrid healers' we are just underpowered compared to the other healing classes, and are only brought for totems/bloodlust. The same thing happened in BC until chainheal was changed into a 'smart heal' (and circle of healing was given a CD) whereupon we became facerolling healing gods of the Sunwell Plateau (that keybinded everything to chainheal). My guess is that the same pattern will repeat itself eventually.
Post by
425628
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Post by
Nerfmytotemz
1)For example his healing stream totem is able to heal a whole raid(and if glyphed you can make each tick heal for about 350-500spellpower dependable).
Healing Stream totem is only able to heal your party. :(
Post by
321419
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Post by
Mesoforte
1)For example his healing stream totem is able to heal a whole raid(and if glyphed you can make each tick heal for about 350-500spellpower dependable).
Healing Stream totem is only able to heal your party. :(
While healing stream totem is only able to heal your party, on a raid instance by fluke me and 2 other shaman were in the group with the tank and offtank. We all were using healing stream since we had BoW buff and we found that the heal from the totems stack. The off tank practically never needed healing because combined we were healing about 1k health every 2 seconds. That little totem can be OP when stacked... would have been better if I were resto like the other 2 shaman.
That still doesn't equate a raid-wide totem.
The one time I have found shaman to be superior aoe healers in Ulduar is on Hodir when standing in a light beam. Because there are many places during that fight that the dps will be close to one another, and the 100% increase in casting speed, chain heal is incredibly useful on that fight. On other fights however, lhw is a more useful heal.
On Razorscale, we have too much mobility to worry about to cast it. Ignis depends on the strategy you use. XT is primarily an issue of keeping people topped off during the Tantrum (which usually involves a few quick lhws.). Kolo is way too mobile of a fight for the cast time. Iron Council is HW tank healing in the back.
On Auyria, the raid's stacked together at least. I'll cast CH a lot on that. On Freya, we have to remain to mobile due to certain mechanics (mushrooms, tank moving, etc.) On Thorim, everyone is spread out too much, and the gauntlet is too mobile for CH. On Mimiron....yeah you're spread at least 11 yards apart the entire time. And the damage is coming in too fast unless you're just on the melee for some reason. And finally, General Vezax has you spread 11 yards apart in the back, and the melee doesn't take damage.
Post by
425628
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Post by
Vashi
Well i can't say i consider shammies underpowered in healing domain.As you stated before you always need 1 of them(just make sure you are the one).All i say is that he has strange ways to heal and his longetivity makes him able to mt-heal many fights.
1)For example his healing stream totem is able to heal a whole raid(and if glyphed you can make each tick heal for about 350-500spellpower dependable).
2)Reptide is a nice o f§%& button with only 6sec cd.
3)Earth shield(there is nothing to comment about this amazing spell)
PS:Ulduar has in fact many movement fights but tbh(even though i have a priest and i love him more)
there isn't any aoe healer(like shammy) that CAN heal melee's in a 25-man encounter(let the priest take care of the ranged and ask your leader to assign you to heal melee and help the holydin too).
BTW:''Priests now have more powerful versions of chainheal ''(i don't argue that but believe me m8 i've seen shammies do 15k ch on first targets-10k-6k).
You sir/ma'am do not know truly understand the Resto Shaman situation or much less the class itself.
Currently Resto shamans are mediocre at everything. A good Priest or Resto Druid can do any healing assignment better than a Resto Shaman.
You also claim that you have seen Shamans do 15k healing on the initial hit of CH's, for that to be possible, it woulda required a 10k healing hit that crit for 15k. For the initial hit of CH to hit for 15k, the shaman must have 9082 spellpower, because the top end of the spell is 1205 + (2.5/3.5 x 9082) = 7692 x (
1.2
+
0.1
) = 10000 x 1.5 (for it to be a critical heal) = 15000.
Obviously it is currently immpossible to obtain 9082 spell power with every buff in the game possible. You can also incude the increased healing received that Prot pallies and Resto druids bring, but ever then you still need 8k+, so please never speak on the Resto shaman forums again as if you know anything about the class at all.
Post by
Octhellion
2)Reptide is a nice o f§%& button with only 6sec cd.
Ye those 3k heals are wtfimba.
Post by
124864
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Post by
Avandare
You also claim that you have seen Shamans do 15k healing on the initial hit of CH's, for that to be possible, it woulda required a 10k healing hit that crit for 15k. For the initial hit of CH to hit for 15k, the shaman must have 9082 spellpower, because the top end of the spell is 1205 + (2.5/3.5 x 9082) = 7692 x (
1.2
+
0.1
) = 10000 x 1.5 (for it to be a critical heal) = 15000.
I'm going to disagree with your calculations here. I'm an offspec healer and regularly hit well in excess of 13k crit on the first hit of CH (in 25-mans). I can imagine that folks in Ulduar 25-man gear can definitely crit for 15k without having 9k spell power. I stumbled across this screenshot I took a while back.
http://i618.photobucket.com/albums/tt269/Whopr/WoWScrnShot_061809_234302.jpg
Top chainheal crit is 13,536 (if you can't see the numbers).
Now for my opinion. The buffs that resto shamans are getting in 3.2 are long overdue. We've had to play catch-up with other healing classes almost since the launch of Lich King. I remember posting this massive QQ on our forums about how easily priests and pallies can produce huge numbers compared to how hard I had to work to produce anything remotely similar. This was when Naxx was still the rage.
Chainheal is what makes us unique and really should stand out against other healing classes. To date, it's been fairly uninspiring, largely due to mechanics in the various encounters.
So let's hope the changes don't get nerfed before 3.2 goes live.
PS: Shamans are not a hybrid healing class. We rocked in the past and will rock again.
I just noticed on that screenshot that my largest non-crit chainheal was 9,813 ... almost the 10k heal that you mentioned in your calc.
Post by
347498
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Post by
179846
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Post by
Avandare
I'm going to disagree with your calculations here. I'm an offspec healer and regularly hit well in excess of 13k crit on the first hit of CH (in 25-mans). I can imagine that folks in Ulduar 25-man gear can definitely crit for 15k without having 9k spell power. I stumbled across this screenshot I took a while back.
http://i618.photobucket.com/albums/tt269/Whopr/WoWScrnShot_061809_234302.jpg
Top chainheal crit is 13,536 (if you can't see the numbers).
No, you don't. That's the total healing done by chain heal counting all of the heals.
I just noticed on that screenshot that my largest non-crit chainheal was 9,813 ... almost the 10k heal that you mentioned in your calc.
Again, that's all of the bounces put together.
Next you're prob gonna tell me the 25k HW max was somehow an addition of multiples as well? I'll test it again and return.
Post by
66520
In terms of healing Priests and Druids have the most tools available, with Shaman only being just above the one-trick pony Paladin. We are one of the
least
hybrid of healers by that criteria.
Post by
321419
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Post by
299111
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Post by
GenXCub
Riptide chain heals at 2500 SP, I 've seen nearly 13k first hits, but that's the best I've gotten.
Post by
425628
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Post by
347498
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