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Seal of Righteousness (3.1), SoB without the nasty side-effects?
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Post by
333627
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Post by
292580
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Post by
Adross
Well does it say that the Seal will do more damage only or when you judge also?
The amazing thing about SoB/M is that it crits very high and I don't think even with all those points spent and a glyph slot used that the SoR swing damage bonus would still come close to SoB/M DPS potential.
Post by
292580
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Post by
333627
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Post by
Dunsinane
Tell me what I'm missing here?
You're missing the fact that you're a prot paladin in prot gear, and therefore the numbers you give are completely worthless when comparing seals for a ret paladin.
Given how low your numbers are for SoB, you're still wielding a 1H weapon. Needless to say, Ret doesn't do that. Ret will have a much higher base weapon damage to work from than you're assuming, and this will strengthen SoB accordingly.
Ret gains SP through AP, while Prot gains SP through Stamina. The amount of SP a ret paladin will have will be significantly different than yours in equivalent gear.
A ret paladin will have significantly more AP than you do and SoB scales better with this AP than SoR, glyph and talent or not, so SoR will not catch up to SoB.
Post by
ArgentSun
Here's the
Maintankadin link
that was given to me 2 days ago. If you have the brains to follow the math, check it. If not - SoC/SoV is still superior to both SoR (glyphed and with Reckoning) and SoB/SoM.
Post by
298907
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Post by
293902
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Post by
ArgentSun
Salvation may not be your best option - its only usefulness might for breath-like abilities. Activate for 2-3 seconds, lose up to 6% thread, but reduce the damage of said breath by 20%. To keep it for all 10 seconds may be too risky.
Post by
Zanarkand
Last time I checked, Glyph of Righteous Defense does not affect Hand of Reckoning, which is what we're using 90% of the time. You're just wasting a glyph slot.
Besides, come 3.1 glyphs of DP and SoC/SoV will be pretty much obligatory, so you'll probably have only one glyph to play around with.
Post by
Boeck
Last time I checked, Glyph of Righteous Defense does not affect Hand of Reckoning, which is what we're using 90% of the time. You're just wasting a glyph slot.
The Glyph of Righteous Defense does not affect Hand of Reckoning. However, as far as using HoR goes, you should still be using RD the majority of the time. The higher base miss % of HoR does not make it something you should count on, especially since the glyph does not affect it. The only possible time, off of the top of my head, that you should use HoR over RD is if you have 2 paladin tanks switching horsemen. And even then only 1 of them has to use it, as the one using RD just taunts first.
tldr;
With the RD glyph, you only need 32 hit rating for it to not miss. Blizzard only felt the need to shut up paladins about not having a single target taunt. To get back at them, they had it use the other mechanics as well as not using the 8% accuracy from the glyph.
Post by
293902
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