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Rupture Question
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Post by
88602
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Post by
Skosiris
Let me just mention that, while I might be wrong, Eviscerate appears to scale with attack power as well.
Notice those "AP" used within the formulas in the tooltip:
http://www.wowhead.com/?spell=26865
Post by
Vouz
Well, it depends on the mob you're fighting. Anything with low-armor (usually casters, such as Aran, Vashj or Solarian) evis will (mostly) do better damage. On bosses with medium to high armor (most others) you want to use Rupture as it disregards the armor of the target, dealing more damage for your 5 combo points. While I dont have first hand experience, several of the rogues in my guild report that even with 3/3 Improved Evis. and 2/5 T5, rupture still does the most damage on 90% of fights.
Also, the standard tooltips in the game isnt modified by AP and such, you could get a mod like DrDamage if you want to see a more realistic number of the damage it would do.
Post by
86120
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Post by
14586
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Post by
Aelussa
Eviscerate and Rupture are both modified by attack power. However, Eviscerate's tooltip factors in the attack power modification, but Rupture's tooltip does not (why they did it that way, I don't know, but there it is). So the damage you see in Eviscerate's tooltip is *after* attack power modifications, and the damage you see in Rupture's tooltip is *before* attack power modifications. Once you factor in the attack power modification on Rupture, then factor the reduction in damage that Eviscerate receives from armor, Rupture ends up doing a lot more damage over its duration than Eviscerate does.
Ideally, you want to keep Slice & Dice active and Rupture up on your target at all times, and oftentimes those will be the only finishers you'll be using. Eviscerate should only be used when using it would not cause a significant break in your S&D and Rupture cycles (or when the mob's about to die and a new Rupture wouldn't have time to finish ticking off, in which case Envenom is a better choice than Eviscerate assuming you're using Deadly Poisons. Eviscerate, however, does more net damage than Envenom if the mob isn't going to die in the next 6 seconds, once you factor in the loss in poison damage from Envenom eating your deadly poisons).
I highly advise getting an ability timer mod like Quartz so you can keep track of how long your Rupture is going to be up on your target, which helps greatly in keeping your S&D/Rupture cycle going.
Post by
61302
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Post by
92856
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Post by
pinch999
I have Karazhan Equip and here are the information how to use Rupture
Evis should be use when there is no Mangle and it is a Cloth mob.
In any other case rupture scales better. Even on Vajsh it is slightly better. Althtough it's nice to see 3,3k evis crits.
Rupture will always hit harder than Eviscerate in a raid situation. The only time you use eviscerate is when either
a) The mob is bleed immune
b) A full rupture won't run through before the mob is about to die.
Those crits may seem nice, but rupture is stronger over time. Even on 0 armor mobs, rupture will hit harder once you reach a certain AP (It's around 1600 or something), which all raiding rogues should have raid buffed (even in entry karazhan level).
Post by
87420
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Post by
pinch999
My guild has just started working its way into SSC, we have Gruul's Lair on farm. So as a Mutilate raiding spec rogue, most def, go rupture. i dont know the exact number, but my AP is sitting over 1600 unbuffed, with a 30% to crit. Since I am a Assasination/combat build i rely on poisons and rupture. The previous post about getting your cycles is true. The first 5 combo points that i use go into Slice and dice, then i go into rupture. I just rinse and repeat till a mob is to 10, 15% depending on what type of mob it is then i switch to envenoms. To me it seems eviscerate is pretty much obselete as a raiding rogue now adays.
As a Mutilate spec with 30% crit, you should be able to keep a 3-4 point SnD and cycle 4/5 point rupture/evis before you have to SnD again (based on crits and cp gen, don't want to mutilate again when you have 4 cp).
To be honest though, if you want to perform as well as you can, go combat swords. Mutilate really starts to shine though when you are in Black Temple or have 4/5 deathmantle, and have access to high amounts of crit gear.
Post by
94236
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Post by
Bluebadger
When your opening lots of people are saying the first '5' points should be used on SnD.
Dont wait for 5 points. Lots of the time after using 1 or 2 points on my first SnD ruthlessness will proc which means i can also get Rapture up, all this in about 2 seconds. After that (assuming you have imp SnD) its very easy to get up the SnD/Rapture "cycle". The damage you lose by waiting til you have 5 combo points is reasonably meanial but still i thought i should point out you can do it for a bit more DPS.
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