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Rogues not brought to raids anymore?
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Post by
44284
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Post by
133226
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Post by
Torlagi
Rogues aren't a very useful class in my opinion to bring to a raid and I have a retired one. They are very fun (even though I got bored), but they bring no buffs. The only nice addition was tricks of the trade, but that only benefits the tank.
Yesterday in my guild's 25 man Naxxramas, we had 0 rogues. We pugged 4 players and the rest was the guild. The most we had was 7 Death Knights (including myself).
No rogue gear dropped until Kel'Thuzad, when Sister Revenge dropped. I farmed that for a few months on my rogue until I stopped playing him. Sadly... it was sharded.
So how many guilds, Ulduar or not, take rogues into their raids? In Ulduar we dont' take 7 Death Knights obviously, but in 25 Naxx we can take anything we just plow through it.
We have 3 - 4 rogues in our 25 man Ulduar raid.. we are 12/14 there... the rogues are in
the top 5 in damage in almost every boss fight... the interrupts the rogues bring in Thorium and
Iron Council make the fights easy...True rogues bring no buffs.. but that is okay if they bring
the DPS and top the damage meters.....
As to Naxx.. if you have been running Ulduar with any kind of success, you could easily just have 20 guildies and carry newly minted 80s in blues / greens though.. Naxx is WoW on the easy mode...
Your mileage may vary though....
"when the eagles are silent, the parrots will jabber"
Winston Churchill
Post by
423151
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Post by
Fukerton
I have thinking about putting together a 5-rogue instance group. Yeh, there's no healer or tank... but I think it the group used stealth and vanish cleverly, it could kick some serious butt.
What do you think—could 10 level-70 rogues take on Kara? could 10 level-80 rogues take on VoA?
this could not possibly be a serious post.
Post by
150287
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145032
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44284
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Post by
thundergrey
this could not possibly be a serious post.It could have been--it was, instead, a musing.
I always wanted to try the stealth group... Just to see how much of an instance we could actually skip.That's sorta where the thought started.
Let's look at a "typical" 5-man group: tank, healer, 3 dps. Tank is there to hold aggro and take the damage so that the 3 dps can rain down damage without getting dead. Healer is there to keep the tank alive— 'cause he's taking all (most of) the damage.
Its already been stated:
A competent rogue can do insane dps on any melee friendly fightsSo a tank, healer and 3 rogues is not unreasonable (like the 3-rogue, 2-druid group BeerOnTheMonkey suggested).
Now rogues wear leather—not quite a squishy as a clothie, they can take some damage...but not up to the level of a plate wearer. They do, however, have the ability to dump aggro when they need to—vanish.
I think it might be possible for 4 rogues to choreograph their attack in such a way that each in turn: attacks, does "insane dps", dumps aggro, and heals (with pots or bandages). In this way, the group wouldn't need a tank.
Finally, if you didn't have a tank taking all the damage, I think you insert a fifth rogue into the rotation instead of carrying a healer.
I don't know if this will work. I haven't tried it. It surely not the standard group structure. I think its an interesting idea. Someday, I'll round up 4 other rogues and try it.
Post by
Rockettman
Don't know much about rogues and maybe this will work on trash mobs, but seriously I think any boss will wipe you all. One crit on a rogue and he is gone.
Post by
Fukerton
A rogue can't hold aggro long enough to do insane dps. Rogue + aggro = dead rogue.
p.s.- I miss my drums.
Post by
Sibling2
No rogue gear dropped until Kel'Thuzad, when
Sister Revenge
dropped.
Made me actually lol on spot.
Link on the Sister is on me.
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