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Rogue/rogue arena?
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Post by
thething0123
I know there are 2v2 teams with two mutilate rogues, but what about a mutilate rogue and subtlety rogue? Mut rogue picks up imp KS and glyph of TotT, which is like 34% increase damage for the sub rogue during the KS.
Mut rogue opens with CS, mutilate, TotT, KS, mutilate
Sub rogues opens (i'm not too sure of the subtlety opening rotation) ambush, shadow dance, ambush, eviscerate, ambush
Second target is sapped/blinded as needed.
Seems pretty ownage in my mind, but I'm probably wrong.
Post by
KingKarnn
Well it depends on the make up of the other team a good druid warrior team could be destroyed by this make up if you can catch the druid in caster form or cat form cheapshot mutilate while the other saps shadowsteps/ambush/shadowdance/ambush/ks/eviserate blind/blind on the warrior gouge/gouge done deal along with putting poisons on the druid it's gg for that team pretty much it will just be 2v1 rogue/rogue>Driud/warrior if played right it will be harder on rogue/? teams tho unless you pull the rogue out of combat that is then it's gg just kill the rogue this comp is very very good if played right and if both where mutilation it would be even a worse combo only because if you guys needed to do a quick switch it could be done in seconds with a a vanish cheapshot blind on the other person then when that person trys to heal themselves you blind them then kill off there partner and gg it has it strong points but it also has it weak points especially versus Shaman/lock they will keep the both of you very busy with constant fear and bomb
Post by
Wanderingfox
You'll have a LOT of weaknesses... Anything with a paladin, anything with a smart shaman, etc.
That said, the comps that you'll be strong against you'll absolutely destroy, but doubling up on any class, even in 2s, means double the weakness as well.
Post by
KingKarnn
Well you bring up a good point about the paladin except I know for a fact with my Northrend blues on my rogue I can take a pally down to 30% in one cheapshot/kidneyshot then they bubble then you cloak vanish and repeate and you could just sap blind blind a pally so they bubble then vanish anyway it's easy the only class I see as a big problem for this combo is maybe deathknight/? because they can hit them and if he is frost it Lichborne/icebound/bonesheild and you now have a 25% dodge with a 50% damage reduction cant be stunned feared sleeped or charmed and if you blow magic shell 100% resistance to all magic for 7 seconds so I mean that hurts a lot on most people
Post by
Wanderingfox
You keep thinking that. Let me know how it goes when you come up against your first REAL paladin in arenas :P
Post by
Booterang
KingKarnn, press the enter key once in awhile. Your wall of texts are critting me for 10k.
Rogue-Rogue is a pretty cheesy comp, it will destroy some teams, but anything with a paladin, a deathknight or a resto druid/shaman will pretty much be impossible to defeat if they are played correctly.
I myself tend to have issues with this comp however, since they sit on my warlock partner and burst him down incredibly fast, especially if they are engineers. My only consolation is that anything in plate armor utterly kick rogue-rogue's ass.
Post by
Katsudon
Well it depends on the make up of the other team a good druid warrior team could be destroyed by this make up if you can catch the druid in caster form or cat form cheapshot mutilate while the other saps shadowsteps/ambush/shadowdance/ambush/ks/eviserate blind/blind on the warrior gouge/gouge done deal along with putting poisons on the druid it's gg for that team pretty much it will just be 2v1 rogue/rogue>Driud/warrior if played right it will be harder on rogue/? teams tho unless you pull the rogue out of combat that is then it's gg just kill the rogue this comp is very very good if played right and if both where mutilation it would be even a worse combo only because if you guys needed to do a quick switch it could be done in seconds with a a vanish cheapshot blind on the other person then when that person trys to heal themselves you blind them then kill off there partner and gg it has it strong points but it also has it weak points especially versus Shaman/lock they will keep the both of you very busy with constant fear and bomb
Warrior > trinket > bladestorm. 2 rogues stacked on each other trying to kill a resto druid (who has thorns on also.......) = food.
Oh yea, druid wont start in caster or cat form against 2x stealth. That's just asking to get owned. We know we wont see a rogue before they see us. I'd just pre hot and wait till sight appears, at which point the rogues are forced to fight. Rolling hots + improved barkskin is plenty of time for the warrior to either kill both of you or force a peel in which case your both half dead .
It works against certain comps i'm sure, but i don't see it working well against either pally or druid healers.
Post by
368924
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Post by
Lightrain
With rogue/rogue, you have to know when to stay and fight, and when to run and wait for DR/CD's. If you blow all your CC and prep right off and don't get a kill, you did something wrong. The difference between a successful rogue/rogue team and unsuccessful one is gear, and reading fights. If someone blows a trinket early, and you can save all your CD's less 1 blind and vanish, do so.
It's really a control fight. If you can maintain control, and read when you are about to lose control, you have a better chance of winning. Since rogues are the best class for restarting fights, it's a good idea to do so quite often.
Post by
79146
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Post by
Lightrain
A skilled rogue can get a ret to blow all his CD's and restealth for the kill. Especially with 2 of them. A shockadin should be easier to kill than a holy/prot spec'd pally since shockadin no longer has infusion of light if they go so deep for HoF stun removal, which is a huge nerf to holy paladins. A holy paladin should be forced to bubble to save his DPS, then you CC his DPS and kill him once his bubble is up. With a silence, stun, opener, and 2 kicks aimed at him, he should be dead in no time at all after the bubble.
Played right, the only tough to handle healer would be the prot in holy gear idiots, but they are forced to cast heals, so 2 rogues should have enough interrupt to handle that.
Post by
79146
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Post by
KingKarnn
A skilled rogue can get a ret to blow all his CD's and restealth for the kill. Especially with 2 of them. A shockadin should be easier to kill than a holy/prot spec'd pally since shockadin no longer has infusion of light if they go so deep for HoF stun removal, which is a huge nerf to holy paladins. A holy paladin should be forced to bubble to save his DPS, then you CC his DPS and kill him once his bubble is up. With a silence, stun, opener, and 2 kicks aimed at him, he should be dead in no time at all after the bubble.
Played right, the only tough to handle healer would be the prot in holy gear idiots, but they are forced to cast heals, so 2 rogues should have enough interrupt to handle that.
Yeah well if you really are scared of paladins just do a frost or an Unholy deathknight rogue it works very well
Post by
368924
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Post by
Lightrain
Hehe, I can kill resto druids in arena as a feral druid. It takes a while, and it requires a lot of kiting, but it's also because I can heal myself....
I had an intense fight with a resto last night, he was MF'ing and FFing me so I couldn't stealth or drink, but I just barely survived it and managed to keep him busy enough with my dps that he couldn't cast any major damage on me. We were actually both going oom at the same time, and I caught a lot of his innervate in a cyclone, but what killed him was he didn't get HoT's up and I managed a quick RNG burst and he died before getting swiftmend off. The fight actually lasted the span of just over an innervate CD.
Post by
115964
This post was from a user who has deleted their account.
Post by
Lightrain
R/R is fun to play but the team that will absolutely destroy you is resto druid/ret. Imp thorns+ 2 bubbles + ret aura = extreme counter.
Hmmm, IDK about that. Sap/burst, force a trinket/bubblex1 or 2, cloak/restealth re open with no DR and no more oshi buttons. You can vanish twice, so if you get the druid/pally to pop trinket or bubble on a CC, you force a very bad situation. I would say you can keep both of them busy and force trinkets/cooldowns rather well if you play it out right and the other teams blows cooldowns early to try to get control of the situation. Since both are reliant on magical CC, if you can control, then swap targets so you don't blow cloak at the same time, you have a good chance of winning if you have enough burst. You have to remember to play defensively and use prep to renew all possible cooldowns.
Worst case, you have to sap/blind/bandage, and try to stay afloat that way. You may have to play insanely defensively, but if you can get to a point where they can't use trinkets or bubbles to remove saps, you can control this fight.
But by no means is it an easy win....
Post by
115964
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Post by
368924
This post was from a user who has deleted their account.
Post by
79146
This post was from a user who has deleted their account.
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