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Resto Shaman Wotlk talents - what do you think?
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Post by
2550
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Post by
2550
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Post by
dinnerbone
You made me believe this was real >:(
Post by
66520
Ignoring that you haven't adjusted for the 2.3 changes announced:
Restoration:
+Imp Reincarnation moved to third tier? lol wut
+Elemental Warding gains 3% damage reduction and as a result is moved up 5 tiers? lol wut
+Intelligent Regeneration: Boring, unnecessary.
+Naturism: 30 seconds off Mana Tide? Ok. 20 seconds off NS? Meh. Maybe a 1 point talent with pre-req, but I wouldn't be taking this for 3 points.
+Totemic Protection: Totally ridiculous.
Tree changes are either non-sensical, underwhelming, or overpowering.
Enhancement:
+Nature's Guidance is in the Restoration tree because it's an unspecified damage talent. It's imbalanced and pointless for you to move it into Enhancement and buff it to 5% - you nerfed TWO trees simply for a 2% buff to suicide spec that they could otherwise get from gear.
Tree otherwise unchanged.
Elemental:
+5% bonus damage still won't save Call of Flame
+Persistancy: Shitty attempt to get original Clearcasting back - not necessary, and would lead to yet more instability and unpredictability about mana efficiency.
+Hex: Instant cast polymorph/cyclone will not be happening.
Tree otherwise unchanged.
Post by
3600
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Post by
95537
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Post by
66520
Mex, in all honesty the only suggestion you've made which is not totally insane is the Flameshock one - and even then, it would probably have to be made not to stack with Curse of Shadows so that fire mages and destro locks aren't totally spanking the dps meter.
Would like to disagree with that, I lub mana regen ^^
I do too, but I wouldn't talent 4 points into an 8% proc dependant on chain casting heals.
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95537
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92946
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95537
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Post by
vValentine1337
I am currently unable to upload my tree from the website so I will post this:
Sorry it may be long and confusing but I cant do it otherwise.
Elemental:
Increases the critical strike chance of all your lightning overloads by 20,40,60,80,100% (Bring back the PVP aspect of lightning overload instead of the pve dps bonus in 2.3
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All elemental spell casts will heal you for 2,4,6,8,10% of the damage dealt by the spell. This ability will stack up to 15% of your base health over your max health (Heal yourself a bit, boost your total health a bit. Kinda PVP)
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Upon the depletion of Lightning Shield, either from using up the three orbs or one minute. Your spell damage will be increased by 5,10,15% for 15 seconds. (Give lightning shield a little use in pve instead of water shield 100% of the time in 2.3)
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While Flame Shock's damage over time is active on a target, all fire damage received by the target will be increased by 1,2,3,4,5% (Yes please, flame shock for pve!)
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Elemental Ultimate:
Last resort spell for pvp, only usable if you have under 50% health
Decreases cast time of all elemental spells by 50% and interruptible while increasing mana cost by 4 times. While spell is active all healing received is decreased by 100% (Close range pvp last resort instead of trying to FS out of melee range)
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Enhancement:
Bleed your opponent upon a none critical melee attack. Increases critical strike rating by 5,10,15,20,25% on the target, stacking up to 5 times.
This is consumed on a critically hit melee attack made by you. (More dps overall I guess)
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Upon you reaching 10% health, your Attack Power will be increased by 15,30,45,60,75% and you will be temporarily invulnerable for 2 seconds. (PVP SUICIDE :D, well, at least make us squishie noob shams some use just before we die :D)
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If possible, the damage of an attack that may otherwise bring the target down to under 3% health will be increased by 5,10,15,20,25% in an attempt to strike a killing blow. (More enha pvp loving, some sort of weak passive execute I guess, probably shouldn't work on windfury)
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Ultimate:
All forms of Crowd Control, Speed reduction and knockbacks would be dispelled and the shaman will become invulnerable to any of the above. In addition, 30% of the mana regenerated from Shamanistic Rage will be converted into attack power
Last 30 seconds. (The former ability increases PVP ability, and the latter increases pve ability. Throughout the entire 30 seconds with shamanistic rage, you will get about an extra 1500 attack power if your raid buffed, but it will only increase step by step. This wouldn't be imba in pvp because no one lets you hit them with dual wield for the 30 seconds.)
Restoration:
The Earth Shield will also increase the armor of the target by 3,6,10%, stacking with ancestral healing. (Too lazy for originality :D)
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Your Healing Wave spell will cause the receiver to reflect 15,30,45,60,75% of the amount healed by the spell to the next attacking target.
This effect cannot occur more than once every 10 seconds. (Minimal damage, but give healing wave on tank some benefits, more threat for the tank)
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FOUR restoration totems in one tier of talent, the wind totem must be taken by having the earth, water AND fire totem talent taken too.
Wind <----- Fire <-------- Water <------- Earth (first talent in the tier)
Earth totem:
All party members within 20 yards will have their chance to resist crowd control by 50%.
Only one Restoration Totem can be active at any given time. (PVP plz)
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Water totem:
All party members within 20 yards will have 10% of the mana cost of their healing spell returned.
Only one Restoration Totem can be active at any given time. (More mp5 I guess)
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Fire totem:
All party members within 20 yards will have their spell critical strike chance increased by 2%, and healing spell critical strike chance by an additional 3%.
Only one Restoration Totem can be active at any given time. (Have some pala healer love)
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Air Totem:
All raid members within 20 yards of the totem will have 10% of the healing done to them splashed to all raid members within 10 yards of them.
Only one Restoration Totem can be active at any given time. (Not explained really well to be honest. Basically everyone around the person that takes a healing would be healed by 10%, everyone in a raid. So if you heal a tank you would heal 10% of all the melee group.)
Remember only 1 of these totems can be up at a time
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Ultimate:
Big Bad Voodoo - Warcraft III copy cat ftw :D
All party members will have their damage taken decreased by 50% while the shaman will have all damage taken increased by 100%.
Expires after affected targets receive over total health of the shaman.
This spell is only interruptible by killing the shaman or the 20 seconds of channeling expires. (Basically if the shaman has 10k health, in pvp everyone else can take 10k of damage until this buff expires. OR the shaman is killed from the easy 100% damage taken debuff, OR that the 20 seconds of channeling ends. It cant be interrupted by damage, knockback, anything.)
Didnt read it all, just a few things stuck out to me:
Elemental Ultimate
Being a class with healing abilities, if your hp is below 50% wouldn't you want to heal, thus making the healing reduction useless, as well as the fact 4x mana cost is rediculous.
Wind <----- Fire <-------- Water <------- Earth (first talent in the tier)
Not really a good idea. At all.
Ultimate:
Big Bad Voodoo - Warcraft III copy cat ftw :D
All party members will have their damage taken decreased by 50% while the shaman will have all damage taken increased by 100%.
Expires after affected targets receive over total health of the shaman.
This spell is only interruptible by killing the shaman or the 20 seconds of channeling expires. (Basically if the shaman has 10k health, in pvp everyone else can take 10k of damage until this buff expires. OR the shaman is killed from the easy 100% damage taken debuff, OR that the 20 seconds of channeling ends. It cant be interrupted by damage, knockback, anything.)
Wuhhh?
Lightning shield spell damage shizm
Imba.
Ultimate:
All forms of Crowd Control, Speed reduction and knockbacks would be dispelled and the shaman will become invulnerable to any of the above. In addition, 30% of the mana regenerated from Shamanistic Rage will be converted into attack power
Last 30 seconds. (The former ability increases PVP ability, and the latter increases pve ability. Throughout the entire 30 seconds with shamanistic rage, you will get about an extra 1500 attack power if your raid buffed, but it will only increase step by step. This wouldn't be imba in pvp because no one lets you hit them with dual wield for the 30 seconds.)
CloS? No thanks.
Why do people make these silly talent trees without understanding their class and other classes around them.
Yes, Im a negative person.
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