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Reckoning uptime
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Post by
svirve
Last Update: 16/05/2009
First a few notes about the thread in general.
I'm making this as a reference to my guide "
Consecrating your way to ding
".
This thread will contain solely disscussion/information about the uptime of Reckoning, not how it's viable or not as a TPS talent. There are other threads for this.
Why I'm making this as a reference for my guide is because alot of people will take 2/5 in reckoning saying that it's enough since you'll have ton of mobs hitting you.
I want to put up some math to see how much is enough.
Since i'm making this as a reference to my AoE grinding guide it will also be very biased towards that.
If you're only here to know how many points in reckoning you should put here's the quick and easy answer: 5/5.
For further info, keep reading.
.
Some Assumptions
1.6 speed weapon is used
50% avoidance
Quick facts around Reckoning:
It will add an extra attack to your 4 next weapon swings.
Has a 8 second duration.
2% proc chance per talent.
Has a chance to proc when you get hit or block an attack.
In one minute...
you are attacked 30 times
you swing 37.5 times
Now to the math.
With one mob hitting you:
60/2=30
30*0,5=15
15*0,1=1.5
1.5*8=12
12/60=0,2
20% uptime.
Since we cant count on the procs being consecutive the formula will be as following for uptime:
(1-(1-(0,02*reck_rank))^((your_swing*4)/((mob_swing)/(1-avoid))*mobs)
Reckoning 5/5
# of Mobs Uptime %
2 28.62%
3 39.69%
4 49.05%
5 56.95%
6 63.63%
7 69.27%
8 74.04%
9 78.07%
10 81.47%
...
59 100%
Reckoning 4/5
# of Mobs Uptime %
2 23.42%
3 32.98%
4 41.35%
5 48.68%
6 55.09%
7 60.70%
8 65.61%
9 69.90%
10 73.66%
...
75 100%
Reckoning 3/5
# of Mobs Uptime %
2 17.96%
3 25.70%
4 32.70%
5 39.04%
6 44.79%
7 49.99%
8 54.71%
9 58.98%
10 62.84%
...
101 100%
Reckoning 2/5
# of Mobs Uptime %
2 12.25%
3 17.79%
4 22.99%
5 27.86%
6 32.42%
7 36.70%
8 40.70%
9 44.45%
10 47.96%
...
156 100%
Reckoning 1/5
# of Mobs Uptime %
2 06.26%
3 09.24%
4 12.13%
5 14.92%
6 17.63%
7 20.25%
8 22.79%
9 25.24%
10 27.62%
...
307 100%
.
http://www.hdimage.org/images/xjbzu91roj3in5o82tcx_reckuptime.png
<- Pwetty picture with numbers. (Thanks Quest)
.
This makes it safe to say that maxing reckoning isn't a must.
But depending on your ability to pull different amounts of mobs you should have an appropriate rank of Reckoning.
Remember that each extra swing from Reckoning has a chance of procing Judgements/Seals
For players below level 60-65 i would recommend 5/5 reckoning because survivability isn't high enough to pull larger amounts of mobs.
Once you get up in the 70s or high 60s you can get off with 3/5 or 2/5 since you can pull enough mobs to have a pretty much consistent uptime.
For anyone considering leveling through AoE grinding or are playing prot because they want to AoE grind i strongly recommend 5/5 Reckoning though.
If you want to add something or think i've done any of my math wrong please say so.
Post by
179128
This post was from a user who has deleted their account.
Post by
blademeld
Very nice post. Ive noticed in northrend 3-7 mobs is usually the max you can farm depending on where you are.
This is true regarding mob density as far as I've seen it but I've gathered 20+ mobs in Northrend...
THEN THEY STARTED RUNNING AWAY FROM ME WHEN I LAGGED FOR 3 SECONDS
/QQ
Post by
svirve
Ive noticed in northrend 3-7 mobs is usually the max you can farm depending on where you are. Much harder than it was in TBC, but still fun and effective.
I found it to be the opposite actually.
Vanilla 5-10 mobs.
BC ~10 mobs.
WotLK 15-20 mobs.
Ofcourse depending on location but i was always pulling more mobs the higher the level of the content.
Have you tried AoE tankings any reg instances in northrend? Would be interesting to know if it is possible and how far you can go. (VH, AK, GD etc.)
Are you referring to soloing instances? or to AoE pulling with a full group?
Either way i havn't done either only leveled my paladin to 74 as prot then i went holy.
But i know soloing regular instances is totally possible.
DKs can even solo the earlier heroics. But that's completely off topic.
Post by
Quest
Did you account for avoidance? I would say 50%.
With one mob hitting you:
60/2=30
50% avoidance ; 30/2
15*0,1=1.5
1.5*8=12
12/60=0,2
20% uptime.
Depending on how often they parry, uptime will go up slightly.
Edit: Stole this somewhere.
http://www.codesavior.com/wow/reckup.jpg
Edit2: Also if youre swing'n a 1.6 speed tank weapon, uptime will
change alot.
actually go up slightly.
Post by
blademeld
I don't see it in his calculations.
Post by
svirve
Did you account for avoidance? I would say 50%.
With one mob hitting you:
60/2=30
50% avoidance ; 30/2
15*0,1=1.5
1.5*8=12
12/60=0,2
20% uptime.
Depending on how often they parry, uptime will go up slightly.
Indeed i forgot to count Avoidance.
Parry gibbing will increase the uptime ever so slightly i feel it's safe to say we can leave that out.
(Having 1 mob out of 10 hitting you .4 seconds faster every 6 of your swings doesnt change much)
I will correct the avoidance error on my part directly.
Ooh i love doing math at 4 in the morning ^^
Edit:I've added the avoidance to the calculations now which changed everything very much.
I did think the numbers where a bit high in the beginning so thanks for reminding me of that :)
Edit2: Also if youre swing'n a 1.6 speed tank weapon, uptime will change alot.
I added an "Assumptions" section in the beginning stating the use of a 2.0 weapon.
But indeed it will change. Not sure as to how this would effect the uptime that greatly though since alot of the charges will go to waste from overlapping procs and then even a faster weapon wont be able to spend all the charges before they're refreshed.
Post by
Quest
I stole a formula.
Reck=1-(1-0.02.*Reck_points.*(1-player_avoid))^(min()/boss_swing_speed);
or
1-(1-0.02.*Reck_points.*(1-player_avoid))^(8/swing_timer)
Dont kill me if its wrong. I might attempt parry later.. that seems like it will do me in though.
=(1-(1-0.02*reck_rank*(1-avoid))^((8/your_swing)/mob_swing))*mobs
Post by
svirve
I stole a formula.
Reck=
1-(1-0.02.*Reck_points.*(1-player_avoid)
)^(min()/boss_swing_speed);
or
1-(1-0.02.*Reck_points.*(1-player_avoid))^(8/swing_timer)
Thanks alot!
The part in bold is what i changed to when i found out i had missed the avoidance.
Will try and integrate the swing speed tomorrow though since now it's sleepy time.
Post by
347166
This post was from a user who has deleted their account.
Post by
Quest
No ret is the best way to level not stupid aoe grinding lol.........bliz made sure of that ^_^ so go ret grab a 2hander and never have downtime!
LOL ZOMG RLY? HAHAHA HEHEHE HOHHOHOHOHO IM SUPER HYPER FROM THE BLIZZ FORUMS COME TO TELL YOU BS BECUSE I DONT KNOW ANYTHING ABOUT PROT!
WEEEEEEEEEEEEEEE! ^^^______^^^ ^_^ KAWAII!
Ill edit later
I went from 74-78 in 14 hours solo unrested. Id actualy get so bored I watched TV at the same time. Doing hardcore AoE teaches you alot about what is most important, like, i could continue with a broken shield, but when my weapon broke it was a slow struggling death.
Post by
svirve
No ret is the best way to level not stupid aoe grinding lol.........bliz made sure of that ^_^ so go ret grab a 2hander and never have downtime!
LOL ZOMG RLY? HAHAHA HEHEHE HOHHOHOHOHO IM SUPER HYPER FROM THE BLIZZ FORUMS COME TO TELL YOU BS BECUSE I DONT KNOW ANYTHING ABOUT PROT!
WEEEEEEEEEEEEEEE! ^^^______^^^ ^_^ KAWAII!
Ill edit later
LOL i seriously had to grab on to my char ^^ <3 quest.
This thread will contain solely disscussion/information about the uptime of Reckoning
Could a moderator please delete the clearly moronic post by carnagesuit. I'll report it unless someone comes by.
P.S.
If ret is the best way to level why cant you do 70-80 in 20 hours played as a ret?
Post by
65116
This post was from a user who has deleted their account.
Post by
svirve
This thread will contain solely disscussion/information about the uptime of Reckoning
Could a moderator please delete the clearly moronic post by carnagesuit. I'll report it unless someone comes by.
P.S.
If ret is the best way to level why cant you do 70-80 in 20 hours played as a ret?
Hypocrit ;)
Theoritically it's possible just not very practical.
Would require you to carry around about 10 sets of gear. Unless you have a repair bot but that's downtime so most probably not. But still better with the repair bots i guess since you can do that while fighting and you cant change gear while fighting.
As a prot paladin you only have to train once between 70-80 in order to AoE grind.
The only time it would be beneficial to do it would be on 76 when you can train HS, Cons, Ret aura
And it doesnt take more than 2 minutes to train and even then you're going kinda slow.
Doing 2 hours per level is certainly doable if you're persistant. The only reason to why it took 28 hours for the first guy is cause he trained every level and back then all the best locations weren't yet out there.
.
On topic though...
I'll be adding the swing timer formulas posted by quest to the thread during the day will have to wait for a little while now though.
Post by
svirve
=(1-(1-0.02*reck_rank*(1-avoid))^((8/your_swing)/mob_swing))*mobs
This would only be the case with a 2.0 or faster weapon. I know tanking weapons with a slower attack speed is very rare but they do exist especially in the lower levels. I'll adopt this formula though since it's pretty much as close as we'll get to the real uptime. Thanks again for the help quest!
And seriously dont bother with parry gibbing the amount of uptime it'll increase is ridicoulus to the amount of work and complexity of the formula.
Edit:
It didnt work out that well but i noticed a couple of things.
Wouldnt it be better to use the avoidance with the mob swing. Since basically 50% avoidance will mean a mob hits you every 4 seconds instead of every 2 seconds (mob_swing/(1-avoid)) in other words.
(8/your_swing) This part seems to me like it wouldnt work either. The duration doesnt increase because you have a faster weapon it would have to be something more like (your_swing*4) to determine how fast one would use the charges. But this is only viable if the attack speed is under 2 seconds. Cause otherwise you cant count on all the charges being used up.
=(1-(1-(0,02*reck_rank))^((your_swing*4)/((mob_swing)/(1-avoid))*mobs)
That's the formula i got at the end. Works very well gives readings about 2% lower than my previous formula which seems very reliable to me. I'll wait with adopting it in the main post so everyone can take a look at it and have their say.
Post by
Quest
LiNK
- This is for a 1.6 speed weapon and 50% avoidance and mobs with a 2.0 attack speed.
Also, this changes a bit strangely when I change weapon speed. It would change like 15% from 1.0 speed to 2.0 speed weapon. And that seems odd to me becuse it cant proc again in the middle of a proc, so it has the same chances to re-proc after it fades off for whatever reason. Correct me if im wrong.
Using =(1-(1-(0,02*reck_rank))^((your_swing*4)/((mob_swing)/(1-avoid))*mobs)
Post by
MischievousLoki
Very nice post. Ive noticed in northrend 3-7 mobs is usually the max you can farm depending on where you are.
This is true regarding mob density as far as I've seen it but I've gathered 20+ mobs in Northrend...
THEN THEY STARTED RUNNING AWAY FROM ME WHEN I LAGGED FOR 3 SECONDS
/QQ
Consecrate will keep mobs from evading as of 3.0.8, previously it did not.
Post by
svirve
Also, this changes a bit strangely when I change weapon speed. It would change like 15% from 1.0 speed to 2.0 speed weapon. And that seems odd to me becuse it cant proc again in the middle of a proc, so it has the same chances to re-proc after it fades off for whatever reason. Correct me if im wrong.
The procs do can refresh eachother if that's what you're refering to.
Say you have 2 charges left and it procs again it'll go up to 4 charges again.
The change in uptime with weapon speed seems completely normal. It's not really 50% when going from 2.0 to 1.0 since during the time you're using the charges there is actually a chance of it procing again.
I'll adopt this as the final formula now. Unless something drastic changes i'll use and refer to it.
=(1-(1-(0,02*reck_rank))^((your_swing*4)/((mob_swing)/(1-avoid))*mobs)
I hope you dont mind but i'll refer to your oh so pritty and colurful picture until i can be bothered with updating my pwetty code boxes ^^.
Post by
Quest
Lets all once again give a moment of silence for our fallen commrade...
consecration rank 1
. You helped keep mobs from running astray for so long fo so little monies down.
RIP
But we dont care now becuse BoS is OP.
wtf the code i had to type is was "2suck". QQ
Post by
Quest
Also, this changes a bit strangely when I change weapon speed. It would change like 15% from 1.0 speed to 2.0 speed weapon. And that seems odd to me becuse it cant proc again in the middle of a proc, so it has the same chances to re-proc after it fades off for whatever reason. Correct me if im wrong.
The procs do can refresh eachother if that's what you're refering to.
Say you have 2 charges left and it procs again it'll go up to 4 charges again.
The change in uptime with weapon speed seems completely normal. It's not really 50% when going from 2.0 to 1.0 since during the time you're using the charges there is actually a chance of it procing again.
I'll adopt this as the final formula now. Unless something drastic changes i'll use and refer to it.
=(1-(1-(0,02*reck_rank))^((your_swing*4)/((mob_swing)/(1-avoid))*mobs)
I hope you dont mind but i'll refer to your oh so pritty and colurful picture until i can be bothered with updating my pwetty code boxes ^^.
Really? Wow It's either always been like that o I havent used it for a long long time. Proc % makes sence with that little detail. Yeah use it I dont mind. I liek your formula best as mine didnt curve (how they should)
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