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Raid Makeup and Class Synergy - A discussion
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88866
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Post by
Celdhyrean
The idea is good, but you might want to summarize for each classes what ability they can use that brings bonus for the raid instead of those big walls of spell lists. (listing those that are effectively used, forgetting those that look good but are useless).
For personal abilities, the dps/healing abilities of the player will be enough for people to judge themselves. Or you could give an approximative ranking as to what dps is possible (without being the best geared of that class) for those who refuse to test, but that's probably bound to result in inane argumentation between people :/
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17654
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94201
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88866
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Post by
pelf
And I apologize for the walls of text,
Good use of bullets, underlining and line breaks -- perhaps just use some bold on spell/ability names and the walls will have some eye-holds to snap to. Getting a lot of text to be easily readable is quite an exercise in formatting :). Perhaps when you get this all written up you might want to do one of those (reserved) sequence of posts things so the information is all at the top. I'd be willing to bet the moderators would work with you on that -- they're quite talkative on IRC.
Excellent discourse ... I look forward to seeing how this goes :).
As an example of some possible formatting ideas:
Additionally, Paladins can use a seal and then judge it on a target, granting a debuff that does various things for your raid. There are six Judgements and Seals shared by every paladin, and one unique to horde and alliance.
(For all Seals and Judgements, only one can be active on a target at a time.)
Light
- Fills the Paladin with divine light for 30 sec, giving each melee attack a chance to heal the Paladin for 133.
(
JUDGEMENT
) Unleashing this Seal's energy will judge an enemy for 20 sec, granting melee attacks made against the judged enemy a chance of healing the attacker for 95. Your melee strikes will refresh the spell's duration.
Wisdom
- Fills the Paladin with divine wisdom for 30 sec, giving each melee attack a chance to restore 121 of the Paladin's mana.
(
JUDGEMENT
) Unleashing this Seal's energy will judge an enemy for 20 sec, granting attacks and spells used against the judged enemy a chance to restore 74 mana to the attacker. Your melee strikes will refresh the spell's duration.
Vengeance
(Alliance only) - Fills the Paladin with holy power, granting each melee attack a chance to cause 120 Holy damage over 12 sec. This effect can stack up to 5 times. Lasts 30 sec.
(
JUDGEMENT
) Unleashing this Seal's energy will judge an enemy, instantly causing 120 Holy damage per application of Holy Vengeance.
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56282
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Post by
Spartonian
As far as whether a Moonkin in a caster group with Affliction Warlocks is worth it, well, it definitely is. Warlocks are still Shadowbolt spamming(Nightfall procs... whee) between DOT applications. More Imp Shadowbolt procs will help a lot, especially if a Shadow Priest is in there somewhere.
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