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Raid healing 25 strategies
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Post by
602
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Post by
430865
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Post by
Celdhyrean
I know you probably heard it, but it's really the basis of healing : there is no universal rotation or way to heal, you have to adapt to what's happening around you, ie analyse how the damage comes on the raid and how to best deal with it, as well as adapt to the other healers that are with you.
Extreme examples :
- permanent periodic raid damage aura (Twin Valkyrs) : rejuv as many persons as you can and use WG on cooldown. Prioritize non-tanks (already healed by someone else) and non-melees (JoL + iLotP + splash heals from tank healers or raid heals that cover a limited area)
- spiky damage on a random person in the raid (Mimiron p1, H Beasts p1, ...) : prioritize fast heals to get them back up, or even instants (generally i'd do Nourish, Rejuv, Nourish, and then set up hots to take care of the lingering damage past the first spike). Possibly the reaction time is so short that you want to have hots on the max amount of persons in order to be able to swiftmend without waiting a GCD (but i can't say that i've ever felt that being really needed)
Generally what you'll encounter will be a combination of both, so you'll simply have to mix both spells to do what's best. The one thing to remember is that, especially in a big raid, there'll be other healers who will have different strengths. Typically in a varied healing team, a druid should mainly stick to hots since that's the one unique thing we bring (other healers have hots but ours are the strongest).
Learn what you can do well (ie act as a buffer against damage that can be anticipated), learn how the other healers in your team work, and adapt from there.
Post by
260787
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Post by
MegaVolt
You're pretty much golden with:
WG, Rejuv, Rejuv, Rejuv, Rejuv, Rejuv, WG, Rejuv, Rejuve, Rejuv, Rejuv, Rejuv, WG, etc.
I hope you see the pattern.
Pretty much this ;)
It's kind of a priority list, most important things on top:
1. Swiftmend / Nourish
if someone is about to die
. Saving people from death is obviously your highest priority, Swiftmend if it is available, Nourish if it is not. Sometimes in very, very rare situations a Regrowth might even be good (if the guy needs a direct heal now and a HoT later but you know the slow cast time of Regrowth won't kill him).
2. WG. If it us off cooldown you want to cast it, as simple as that. Try to prioritize melee as targets since they tend to be close to each other so you really hit 6 people with it, ranged often are too spread out for that.
3. Rejuvenation. Your "filler" spell. If WG is on cooldown and nobody is about to die in the next 2 seconds then Rejuv is the spell you want to cast. Just pick any random raid member. Try to prioritize ranged a little since melee will get most of your WGs.
4.
Only if there is not much raid damage going around
keep Lifebloom and Regrowth on the tank or even tanks. If the raid is taking heavy damage then just let them drop off, don't worry about it, Rejuvenation on the raid is more imporant. Only keep LB and Regrowth on tank(s) if the raid is pretty well healed up and your Rejuvs only do overhealing anyway.
That's how I raid heal and I never heard any complains ;)
Post by
260787
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Post by
MegaVolt
I would say no. It's more-so sticking to your specific assignment. In our raids at least, Druids are meant to be 100% buffers for the raid and if you can get a Swiftmend in there, that's a bonus but if not, it's not our fault. We're not assigned to save people, per se, but rather keep them leveled off. It's actually really nice for me ^_^.
I think we agree that a living dps is better then a dead one. Assignments are nice and neat but as long as you are not neglecting your primary assignment (as long as the raid heal isn't suffering too much) breaking it to help out other healers in case they need some help is never a bad thing.
Once again, based on what your specific job is. If you feel that you have time to save someone, then go right ahead but if it's going to interfere with say, a Frozen Blow on Hodir, it's not worth it. Our job in our raids is to maintain that everyone in the raid survives and not single people out unless Swiftmend is available.
Obviously you maximize the people that you keep alive. If several people are about to die and you can't save them all then you save the maximum amount possible. In this case that may include letting one guy die to be able to cast a WG that will save 6 people from the frozen blows.
I just look at who's grouped up and actually click them sometimes for WG. Melee have a lot of self heal anyways so they don't need to be prioritized over any other group.
If ranged are often grouped up then this is true. The problem is that many fights have some kind of mechanic that forces the raid to spread out. In those situations you will most likely never find a group of ranged party members so that you hit 6 at once, at least not if your group doesn't fail at the fight mechanic ;)
The easiest way to work around that is just using WG on melee and throw Rejuv at people that didn't get the WG (usually ranged).
Post by
260787
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Post by
Celdhyrean
What you present is exclusively for 25man though (and even then, it might happen so that a druid becomes a tank healer for whatever reason if the class representation is bad or due to gear or whatever). Yes, in an optimised 25-man will be doing nothing but that, but many players will find themselves in different situations for which they'd better know what they can do and how they can react.
Post by
260787
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Post by
Celdhyrean
Yeah, but i've had 25-man raids (Ulduar or ToC, not VoA) with no paladins or disc priests and low geared shamans where i ended up on MT duty. It happens, and in less extreme cases you still mightl have to do more than just hot because there aren't enough flash heal classes.
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