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PW:S resilience mitigation question
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Post by
369601
This post was from a user who has deleted their account.
Post by
karlusdavius
PW:S mitigates the damage that hit you before any other factors are included.
You get hit for 10k
Your shield is up
Your shield absorbs 4k
6k damage is left over
Renewed Hope Reduces the remaining damage by 3%
Resiliance reduces the remaning damage by X percent
thats how it would come out.
Post by
91278
This post was from a user who has deleted their account.
Post by
cloudp
I also think that is true, PW:S is the last accounted thing.
My bet is this: PW:S absorbs a certain amount of damage. Say, PW:S absorbs 5000. The number it will absorb from will be calculated separately. When calculated, after all effects (resilience, Armor, Talents), the resultant number is what is subtracted from PW:S.
So, an incoming (say, for the sake of argument, it is a melee one) crit of 10000 will:
Be reduced by 30% (Armor)
Be reduced by 20% (Resilience Critical damage)
Be reduced by 10% (Resilience reduced all incoming damage)
Be reduced by 3% (Renewed Hope)
resulting in a hit of +- 4888 damage. The shield won't be fully absorbed.
Post by
karlusdavius
as far as im aware its first up. otherwise our shields would absorb more than intended.
Post by
369601
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Post by
321419
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Post by
317964
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Post by
karlusdavius
the glyph is effected by talents. so its not a great way to test it. Elitist jerks will probably have something on it. or arena junkies
Post by
cloudp
well, as it is overall damage, there's no better way i can think of than lava. Check combat logs with and without resilience (with as similar as possible spellpower; possibly, just undress yourself fully, cast pw:S, wait till it goes off, sum the values on your combat log, than equip medallion of -faction-, and see if there is a difference.
Which reminds me, most likely, than Karl's supposition is not correct. What appears in combat log is a number, for example, 300 (4700 absorbed). I doubt the number that is registered there is still going to be affected by all mitigation effects... that doesn't really make sense.
Post by
karlusdavius
mitigation effects yes, but all of them no. i doubt resiliance would be one of them since the more resi you have the powerful your shields would be. making disc number 1 almost always
Post by
cloudp
mitigation effects yes, but all of them no. i doubt resiliance would be one of them since the more resi you have the powerful your shields would be. making disc number 1 almost always
That is true for anything. If you wish to compare, see things as this: PW:S is a 5k instant heal. Or maybe an overheal-proof HoT? doesn't matter, any is enough. If Resilience worked in any way other than what i believe it does, instead of keeping PW:S in its rightfull value, you would be reducing its efficiency. So, no... Mitigation working first does not buff PW:S. Mitigation working after nerfs PW:S, tough.
Edited for typos.
Post by
karlusdavius
what? PW:S would be buffed since mitigation reduces all incoming damage now. Therefore less damage would be hitting the shield. The more resilience you get the more spell power you would probably get from gear upgrades, therefore the shield would be able to absorb more, but would be hit for less. tell me how that would not buff PW:S?
Post by
cloudp
Hum. I do not know if this is clear enough, but i'll try.
Power Word: Shield absorbs for a total of 5000 damage.
Flash Heal heals for, also, 5000 (simplicity ftw.)
There is an incoming hit of 10000 unmitigated. Say resilience is 25% of the reduction it will take, and armor/Renewed Hope is other 25%.
10000-2500=7500. Shield absorbs 5000, 2500. 25% again applied would lead to a
1875
hit.
Now, suppose you counter with Flash. 1000-2500=7500; now, 25% applied again is 5625. -5000 that Flash will heal =
625
damage total.
See? This way, Resilience working after Shield actually reduced the damage the shield absorbed. Although the final blow should be 5625, as the shield, thorugh your supposition, worked pre-resil, you are still hit for 1875; a blow of 1250 on your shield's true absorbtion value.
What i mean thorugh reduction effects not buffing Shield, you misunderstood, or maybe i wasn't clear. Reduction effects buff any kind of heal (less damage to heal=more efficient heals). But if your supposition is right, Power Word: Shield is scaling worse than any other heal should.
Post by
karlusdavius
Power Word: Shield is scaling worse than any other heal should.
PW:S is not a heal. Its a buff. I don't see why it would scale at all with resilience as it would become very overpowered. The only thing it scales with is Spellpower. Any the only thing res effects is incoming damage taken, not absorbed.
I stand by my PoV here and say that PW:S will absorb the damage before any other modifiers.
Post by
cloudp
Well, i'm out of pre-paid time time, and the only way to find it out for sure is to test, isn't it? So, if anyone could finally enlighten us, it'd be nice. :)
PS: WoW official foruns seem to agree with me. But no source/test is stated, don't take it too strictly. Not to mention it is not a blue.
http://forums.worldofwarcraft.com/thread.html?topicId=18698000696&sid=1
Post by
Karrie
Just tested it by logging on a friend's DK and melee my priest who is disc specced. And if you can trust the numbers in the combat log, then PW:S really comes after resilience mitigation.
Put on normal PvE gear: ~740 dmg melee swings (absorbed)
Put un PvP gear (10% reduction): ~680 dmg melee swings (absorbed)
Although it took about the same number of swings to remove the shield since I have about 500 less spellpower in PvP gear.
Still have to try it out with Renewed Hope and Focused Will up.
Post by
ViralArchangel
Karrie, I have a few issues with the numbers, though I could be wrong in my understanding of the below issues.
1. The numbers your posting are melee attacks, but I'm assuming that they are NOT crits. From my understanding Resilience only applies to crits when it comes to regular melee attacks.
2. I think its safe to say that your PvP armor has MORE armor value than your PvE set. So this would throw off the "Resilience" factor of the mitigation.
Though, number 2 should indicate that the armor value mitigation does come into play BEFORE PW:Shield.
I think both the crit and non-crit attacks need to be taken into account to get this a little more on balanced ground. Including an average of something like 5 strikes each.
Post by
Karrie
@ViralArchangel: As of 3.2,
all
damage from players is reduced by resilience, not just crits. And no, both sets have roughly the same armor.
Post by
cloudp
Thank you karrie. That seems to answer the OP's question.
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