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Prot unbuffed HP
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Post by
svirve
Are you perhaps thinking of paper doll (before diminishing returns) and actual avoidance?
Cause your paper doll avoidance is all before diminishing returns thus if you have 80% combined avoidance on your paper doll that might as well be 60% once diminishing returns comes in to effect.
Post by
Dunsinane
You will dodge/parry
close
to 80% , not 80% thats what i wanna say, if you don't belive me go try it what more can i say..
...
But this avoidance you say now , when you have 40% dodge and 40% parry its not actually 80%.. its something slighty less than 80%,it might sounds strange but thats the way percetages work
If your dodge is 40% and your parry is 40% after diminishing returns, you will dodge+parry slightly less than 80% of the time against a higher level mob. You will have exactly 80% chance to dodge or parry against an equal level mob. It has nothing to do "the way percentages work." It has everything to do with how the combat table works.
Dobbel has the right basic idea.
(PvE) Melee attacks in WoW function off of a single roll system. "Lower" rolls land on the left side of the table as follows:
Miss - Dodge - Parry - Block - Crit - Crushing - Hit
Against an equal level mob, the table is 100 units long. When fighting against a higher level mob, the size of the table expands by .8 units/level. Thus, against a raid boss (considered three levels higher than you) the table is 102.4 units long. The exact portion of the table that is filled by 1% block or dodge on the character sheet does not change as the table expands - i.e. it shrinks in proportion as the table expands.
Adding to the numbers on the left hand side of the table pushes numbers on the right hand side of the table off the edge. If I press my Holy Shield button, 30% increased block means 30 units remove Hit opportunities from the table. If Hit is completely removed, Crushing Blows (if they're possible at all) start to fall away. Then Critical Blows. If I activated my dodge trinket instead for an 8% boost, that would apply 8 units to the Dodge section of the table, pushing off Hit, Crushing, Crit, Block and Parry in that order.
If my dodge+parry=80% on the character sheet, I'll actually dodge+parry 78.125% of the time against a raid boss (80 / 102.4) and 80% of the time vs an equal level mob (80 / 100).
Post by
Nazeka
Hmm , probably you are right , i must learn to read
But this avoidance you say now , when you have 40% dodge and 40% parry its not actually 80%.. its something slighty less than 80%,it might sounds strange but thats the way percetages work
I think you're assuming you multiply the %'s together when actually you add them.
Post by
275507
This post was from a user who has deleted their account.
Post by
Dunsinane
1) It is impossible to get miss+dodge+parry to equal 102.4. Diminishing returns prevents it.
2) Miss comes from a few things:
All mobs have a base 5% chance to miss you with a melee or ranged attack
1 defense skill through gear = .04% chance to miss (subject to DR)
Debuffs such as those created by
Insect Swarm
The Night Elf racial gives a +2% miss chance (not really relevant to paladins, obv)
If you are at 540 defense for raiding, you'll have just under 9% chance to be missed after diminishing returns. This goes to just under 12% with an Insect Swarm or Scorpid Sting on the boss.
Post by
275507
This post was from a user who has deleted their account.
Post by
Quest
40% dodge and parry? What have I missed?
Post by
Boeck
They were just numbers tossed out by somebody as an example. Everybody (I think) realizes you won't have those sort of numbers passively. Hell, even with 25man raid buffs and 2 on-use dodge trinkets I can only get up to 42% or so, and that's only for 10s.
Post by
svirve
40% dodge and parry? What have I missed?
WUT! It's a q-west!
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