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(Prot) i want to know how im doing!
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Post by
171589
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Post by
44284
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Post by
171589
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Post by
171589
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Post by
blademeld
1 point in Imp Judgement are needed for 969 rotation
fixt
Also i was hinking i tank Ulduar i Mt/Ot dependssame in 25man Naxx/Os do i rly need Divine Sacrfice?
No, however the improvements in Sacred Shield doesn't hurt.
Also for AD if i have around 580 Def
rating
skill will tht increase the amoutthat i am healed by, than if i had 540?
Yes, it says on the tooltip.
However, it's not worth stacking defense for that purpose.
Post by
PureGold
Can't believe blademeld missed this...
Stop. Gemming. Parry. Now. There are red dodge gems.
Oh, and your prismatic gem in your belt can be changed since you have 548 defense. Moar stam? Moar dodge?
Post by
JemiS
Actually, as per the last patch, dodge and parry are equivalent.
Post by
Dunsinane
Actually, as per the last patch, dodge and parry are equivalent.
No, they're not. The diminishing return on parry kicks in far more harshly than the diminishing return on dodge. You'll want approximately 5% more dodge than parry for an ideal avoidance setup.
Post by
44284
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Post by
114144
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Post by
PureGold
Actually, as per the last patch, dodge and parry are equivalent.
No, they're not. The diminishing return on parry kicks in far more harshly than the diminishing return on dodge. You'll want approximately 5% more dodge than parry for an ideal avoidance setup.
As usual Dunsinane wins.
Post by
JemiS
You are correct- I had only read the new 'summary' thread on EJ that put dodge/parry gems on par with each other for usefulness.
I did, however, dig up these few trinkets researching:
(character_sheet_dodge_% - 10 ) / (character_sheet_parry_% - 10) = 1.88
If your personal ratio comes out above 1.88 parry will be better, and if it's below 1.88 dodge will be better.
Post by
Robotusch
Thanks
Also i was hinking i tank Ulduar i Mt/Ot dependssame in 25man Naxx/Os do i rly need Divine Sacrfice?
I respectfully disagree with Blade on this.
There are, in my opinion, several places in Ulduar where, if you are not required to tank anything, a bubble + Divine Sacrifice can take loads of stress off your healers.
Assembly of Iron, if you're killing Stormcaller Brundir last, popping bubble+DS when he takes off can take a bit of the damage off
Hodir during Frozen Blows
When cleaning up before Thorim jumps into the arena
When you get the exploding plants at Freya
P2 at Mimiron, especially after a Laser Barrage when people tend to be bunched up at one side = more people being hit by the regular cannons
And as for SotP, 5 points is way too much to spend for very little gain. Your seals/judgements doesn't account for terribly much in threat, and if it's necessary in order to keep DPS from overtaking you threat something is very much wrong.
Post by
65116
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Post by
Vellas
2/2 Imp. Judgement allows for some welcome flexibility in the rotation.
Post by
Robotusch
Meh, if they finally fixed DS, then yeah, by all means ignore it.
Post by
335543
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Post by
blademeld
For red I gem parry/stam because there's usually an abundance of dodge on gear.
1/2 is all that is needed, however, as mentioned, it allows more flexibility, you'll find it in the FAQ that I also use a 2/2 imp judgement.
DS is useful, however, for maintanking it's rather useless, and yes, since it's capped, it doesn't really do much (~50k absorbed/25 people = 2k per person) However, it's fun for off-tanking.
Post by
TheJohan
Secondly, Glyph of Divine Plea would be a better glyph. It's reduced damage every 2 minutes.
Huh what? This is just so wrong. Well, you SHOULD use the glyph, but it the
ability
has a 1 minute cooldown. And if you are not a total
moron
, this is how it works:
Secondly, Glyph of Divine Plea would be a better glyph. It's reduced damage
at all times.
Post by
44284
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