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Pre-WotLK Scourge Invasion (Updated 11/10)
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Post by
142154
This post was from a user who has deleted their account.
Post by
mulvad
i clicked the infected roach
am i infected now? :(
Post by
Supremacy
Never before have I been able to use /violin so much. The people complaining of
being ganked by zombies
zombies ganked by players
healers cleansing the infected
zombies killing NPCs
and every other possible
reason to whine
combination are likely to be the exact same people who moan when Blizzard DOESN'T do a world event. Keep this in mind - it's a once in a lifetime world event and you are moaning because it's getting in the way of levelling your 10th alt on the realm? Bored of gankers? Goto a PvE realm. Don't like zombies swarming you? Learn to adapt, stay clear of population centres unless necessary and keep your wits about you - team up with other like-minded people.
Embrace this as an opportunity to do something different because you will NOT get the chance like this again. Have fun while it lasts .
Now, stop the pointless ranting here - Blizz are not going to read this post on wowhead and realise "hang on, Faceless Nub #99 on wowhead isn't having fun, best change the event". Get stuck in there, fight the zombie hordes tooth and nail and when you eventually succumb and turn into a zombie, go after the living with the same zeal with which you purged the zombies!
One final point. I can't believe, for a moment, that a coordinated group of people would zombie camp a settlement for "HOURS". Actually, that's not what I can't believe - I can't quite understand why someone who has been repeatedly killed in the same place for "hours" didn't decide to avoid that place after the first few times they died! Who is the fool - the "fun spoiling zombies" or the idiot who keeps running back into them.... ><
Actually, you might be missing the point. When someone actually does choose to play on a PVE server, they do so because they would prefer to go about their business without having to deal with a PVP environment. What this event is doing, essentially, is turning every area in the game into a potential PVP environment...and that includes normal "safe" zones.
The problem is not with the fact that this event exists. On the contrary, it's actually very interesting. It just could have been executed better. Giving players a chance to directly influence NPCs is--
Okay, let me just reiterate what I've seen.
- Every banker infected
- Every auctioneer infected
- Every battlemaster infected
- Flightmasters infected
- Quest givers infected
- Vendors infected
It's not that this is a one time thing. The way this was executed allows one person to just screw things up for potentially an entire city. It's putting a touch too much power in the hands of player characters. And even if you think that people won't just sit and camp low level zones for hours on end (and if you believe that, sir, you are either on a private server or playing a different game entirely), you have to concede that one group of people can do that...and then another...and then another.
So, even if you try to just avoid things, go about your business and quest, you can end up landing in Arathi, for example, and be overrun as soon as you hit the ground. And then overrun again when you res. And again.
Still, though, I don't mind a bit of PVP action, though I can clearly see how some people would. It's the ability to go and kill quest givers and other important NPCs. That's what needs to be looked at, I think.
One of the things I have always hated about differences of opinion on the internet is the immediacy of the "you're just whining" responses. People - not just myself - have pointed out that this makes it difficult to play the game. And other people have brought up valid points. Just because you disagree with them, you can't just dismiss them.
Also, it's not exactly fair to say people should stop "ranting" on a forum. Especially if they're not ranting. Especially if they're actually discussing a game related, forum related topic.
Even if it's a once in a lifetime thing, it can still be executed poorly. This, I think, has been. The consequences just weren't well thought out.
Post by
213071
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Post by
Jordynn
Putting aside lore and gameplay, anyone else feel like this event is basically 'teaching' us how to play as the ghouls Death Knights will be occasionally turning us into with Raise Undead?
Post by
176560
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Post by
wilki24
People - not just myself - have pointed out that this makes it difficult to play the game.
It's the freakin' SCOURGE! You know, the army of near unstoppable undead that wiped out one of the most prosperous and powerful human kingdoms on Azeroth!
And we're talking about how "difficult" it is to play the game?
It's called World of Warcraft for a reason, and that reason isn't so you can log in with your level 1 bank sitter and list auctions for an hour while ignoring the second coming of the SCOURGE!
The Lich King is back, baby, and he wants your soul!
Bank sitters beware, they're coming to eat your brraaaiiinnnnsssss... arrgggaaghhagg.... *lurch*
Post by
234625
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Post by
6115
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Post by
234640
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Post by
Supremacy
People - not just myself - have pointed out that this makes it difficult to play the game.
It's the freakin' SCOURGE! You know, the army of near unstoppable undead that wiped out one of the most prosperous and powerful human kingdoms on Azeroth!
And we're talking about how "difficult" it is to play the game?
It's called World of Warcraft for a reason, and that reason isn't so you can log in with your level 1 bank sitter and list auctions for an hour while ignoring the second coming of the SCOURGE!
The Lich King is back, baby, and he wants your soul!
Bank sitters beware, they're coming to eat your brraaaiiinnnnsssss... arrgggaaghhagg.... *lurch*
Yup!
Just like when the Burning Crusade expansion came out, it was the Burning Legion. They didn't just wreak havoc on Azeroth...they blazed a trail of destruction across the entire cosmos, and Azeroth was next! Illidan! All that jazz!
The difference being if I happened to be a level 25 character trying to gear up and level up in preparation for the expansion, I didn't run into situations where I couldn't level because all the quest givers in Darkshire were dead! And I had a chance to continue playing the game! And at no point did I ever have to check to make sure I could still use the bank!
It's not the event! It's how the event is being handled! It's usually a bad idea to let player characters have so much power over NPCs! It's a bad idea when one player can have an army to just screw with quest givers...which happens pretty frequently!
It's not the event. It's not even the PVP portion. It's the infection thing...it's too easy for too many people to harass other players just by stopping them from doing simple things like turn in quests. This isn't just killing the Defias Traitor in Sentinel Hill.
This is damn near taking out Westfall.
No one player or group of players should be able to stop an entire
zone
.
Post by
234625
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Post by
114372
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Post by
Arkhan
Sir,
Actually, you might be missing the point. When someone actually does choose to play on a PVE server, they do so because they would prefer to go about their business without having to deal with a PVP environment. What this event is doing, essentially, is turning every area in the game into a potential PVP environment...and that includes normal "safe" zones.
I agree, it's a subtle, temporary change to the underlying nature of some zones in some realms.
Okay, let me just reiterate what I've seen.
- Every banker infected
- Every auctioneer infected
- Every battlemaster infected
- Flightmasters infected
- Quest givers infected
- Vendors infected
It's not that this is a one time thing. The way this was executed allows one person to just screw things up for potentially an entire city. It's putting a touch too much power in the hands of player characters.
Every banker/auctioneer/battlemaster affected all the time in every single capital city? I would suggest not. Every level has more than one zone with an associated capital you can choose to level in. If you choose to not partake in the once-in-a-lifetime event and insist on levelling an alt during this period then I grant you that if every single zone is overrun by zombies then this event has indeed ruined your experience of the game. In such a case, if it truly has ruined the experience, I point you to Add/Remove Programs.
And regardless of the realm you play on, there is the potential for players to launch attacks on capital cities. I personally, as I suspect many other players have, been on the giving and recieving end of such a city raid. This is no different in concept, at all, to a group of level 70s doing "laps" of the auctioneer ring in Undercity, constantly killing bankers and auctioneers. In fact, that option will persist long after this temporary world event has ended and will be a much more common occurance now there are achievements and mounts linked to it.
And even if you think that people won't just sit and camp low level zones for hours on end (and if you believe that, sir, you are either on a private server or playing a different game entirely), you have to concede that one group of people can do that...and then another...and then another.
I accept the possibilty for this and conclude that it's highly, highly improbable that coordinated groups of players, during the week, will maintain a long term vigil in starter areas to grief players in every single zone of the game. We are on day 2 of the event - there simply hasn't been the time for such a protracted griefing system to be in place. If I am honest, I get the impression that you have got home from work/school (I cast no judgement or opinion on what you do during the day) and you have started playing at peak times. Just as everyone else is doing. You had the misfortune to start in an area under attack and it frustrated you to the point where you felt you needed to vent.
So, even if you try to just avoid things, go about your business and quest, you can end up landing in Arathi, for example, and be overrun as soon as you hit the ground. And then overrun again when you res. And again.
Then learn to adapt, res out of sight, or at the absolute worst corpse hop until you are so far away you aren't worth bothering with. Take advantage of unusual circumstances to break the monotony of quest-grinding and learn to use your class in ways you hadn't expected - to take an example of myself, as well as having a couple of 70s, I've been logging alts for the express purpose of trying to take on mobs of zombies or join in with a lowbie rush on Crossroads. Yes, I'm not levelling while I do this but I will have the next two years to level.
Still, though, I don't mind a bit of PVP action, though I can clearly see how some people would. It's the ability to go and kill quest givers and other important NPCs. That's what needs to be looked at, I think.
They respawn. There are other quest givers and other NPCs in other zones. Levels 1 - 20 have 4 or 5 independent zones. Lvel 30 - 40? Goto Desolace, not even the Zombies go there.
I hope you grasp my point behind the brevity.
One of the things I have always hated about differences of opinion on the internet is the immediacy of the "you're just whining" responses. People - not just myself - have pointed out that this makes it difficult to play the game. And other people have brought up valid points. Just because you disagree with them, you can't just dismiss them.
Also, it's not exactly fair to say people should stop "ranting" on a forum. Especially if they're not ranting. Especially if they're actually discussing a game related, forum related topic.
Your original post is one of the few that isn't a whine. Most people don't take the time to write a well thought out reply and yours is one of the rare ones that sounds like a little effort has been put in. Ergo, the majority of negative posts ARE just whiney rants. I am entirely within my rights, sir, to dismiss a point that is nothing more than a simple whine. And you are entitled to ignore my counter arguments because on your own realm, things have degenerated to the point where every single capital city, NPC and quest hub has become so overrun with camps of ganking Zombie Scourge it has stopped you playing the game you want to play.
I put it to you that Blizzard are entitled to change the game in any way they see fit and it is up to you to decide if you wish to partake, or quit the game. If they have decided that for a couple of weeks at most they are going to make it harder to do what used to be "core" tasks at certain times of day then the onus is on us decide if this changed game is what we want. If you truly, truly have issue with it, I'd suggest wowhead is not the place to vent it - Blizzard forums are one location, and to alleviate your chronic ganking troubles I'd suggest ticketing a GM. Wowhead can't fix ganking on your realm but if players are breaking the EULA (are they, really?) then a GM can help.
Even if it's a once in a lifetime thing, it can still be executed poorly. This, I think, has been. The consequences just weren't well thought out.
With all honesty, it's going to get even more intense in the buildup to WOTLK - this has been confirmed, the infection WILL spread. Your levelling is likely to be further impaired. Then, in probably no more than a week or two, it will all stop and go back to normal. Your memory of the event will be that you spent more time posting about your dissatisfaction than you did participating and you will realise that actually, you missed the whole thing.
Post by
207266
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Post by
234640
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Post by
131454
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Post by
elitebmo
Confirmed this morning:
Paladins cannot cleanse OR purify this disease.
Post by
Supremacy
It's not a subtle change. That's the main thing. Even with the points that mentioned, it's a pretty drastic change to gameplay. Even you suggest that people have to go to different zones to quest. Not different areas...different zones. On different continents. Which I wouldn't mind if it were just something happening within the game. If the NPCs, for example, were randomly infected. Or something like that. But as it stands, people can - and have - just pretty much taken over zones. That's really not something a player, or a group of players should be able to do.
And it's not the killing. It's the infection. Normally, no, you wouldn't think that people could shut down a city by themselves. But even fighting a zombie can get you an infection. And if a zombie just explodes, everyone gets infected. Which lasts long after the zombie leaves. Someon can just infect everyone, then leave their footprint after they're gone. That's not the sort of thing that happens during a raid on a city. You kill the group of organized Horde/Alliance, then you can get back to playing. That's not the case, here. This can literally go on ad infinitum, or however long this event lasts. And it's not "an enemy" coming in. You can't preempt this, like you would a normal raid. By the time the guards even attack, it's just spreading the plague. So...it's really not like a city raid, at all.
Another thing...you've got to take into account the people who are starting to play and level their characters. Maybe someone's not just leveling an alt. Maybe they're actually trying to play. Maybe they don't know about the quests in Forest Song, or the Wetlands, or whathaveyour. The game is not comprised solely of grizzled veterans. Some people are just trying to play.
Again, though, it's not necessarily whining if they're voicing a legit concern. Whining would be something like "I can't beat rogues in duels, they need to be weakened", or "It's too hard to get what I need from the auction house at the prices I want." Most of what I've been reading on this has people voicing their complaint about how this event is grossly impacting their ability to even play the game. Not deal with the event. To just play the game.
A forum, though, is a place for discussion. Sometimes people just want to know if people in their community - in this case, the Wowhead 'hood - are going through the same things they are. I haven't checked the Blizzard forums, but I imagine people are probably voicing similar concerns. And due to the "We are currently experiencing a high number of petitions" message I got in my screen when I reported a possible bug on a quest, I daresay people
are
contacting Blizzard about this.
I should probably clear something up, though. I'm not getting ganked. I was killed once when I happened to land in an area that was overrun with zombies. This is not me venting about anything. That just gives it a connotation that I'm whining out of frustration, or some such. When I did get killed, I just logged on to my paladin, became the right hand of the Holy Light, and wiped out the Scourge menace. I mean, it
took
a while, but I did it. But I knew something wasn't right with this scenario long before I even got on that griffin.
It has nothing to do with a perception of frustration, or complaining, or whining, or anything like that. This just hasn't been well thought out. This is day two or so of this event. Doubtless it will change. Things will be added, things will be taken away. I maintain, though, that as it stands, this is poorly executed.
It creates a situation where one player has the option to take away the choice of another player to just play the game. The earlier example I gave was like giving someone else the option to flag your character for PVP. Or if someone else could summon you to their location at any time without your consent:
Player 1: What...what the--?
Player 2: Glad you could make it.
Player 1: I was doing something. How did you summon me?
Player 2: With the city of Dalaran back in power, the Kirin Tor have granted me the ability--
Stop. Just...stop.
It doesn't matter what the reasoning behind that logic is.
It's just not a good idea.
Post by
asmodai
Confirmed this morning:
Paladins cannot cleanse OR purify this disease.
Even after repeatedly trying?
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