This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Classic Theme
Thottbot Theme
Please tell me Spirit of Redemption is good?
Post Reply
Return to board index
Post by
RuiEn
http://www.wowhead.com/?spell=20711
is this spell that useful for pve?
i know u have 15sec to cast any spell u want without going OOM, but so what? it's only for 15s and maybe other healer is not dead and still healing.
But high chances if you turn into spirit form, your group is about to wipe.
i'm thinking of saving the point and putting it in somewhere else useful like
http://www.wowhead.com/?spell=15018
since most of the time we will be spamming our pom.
what do you guys think?
Post by
Keyboard
You most probably will never use those prayers.
On the other hand, spirit of redemption gives you 2 things:
- 5% spirit which is a spell power increase and mana regen increase
- a chance to afterheal in case you died either by accident or whatever.
Lets say for argument's sake that you are raiding Sarth. You are so preoccupied by healing you don't notice the big fat wall of fire and get hit. BAM you're dead. If you had it, you could announce to raid you died and be able to heal the person you were supposed to heal (or raid) while alerting other healers as well to pick up the pace because you died without too much to worry about since they will respond to you while you are still healing.
If you had died and your job was to heal the main tank, well that's a wipe...
Post by
Elrael
You most probably will never use those prayers.
On the other hand, spirit of redemption gives you 2 things:
- 5% spirit which is a spell power increase and mana regen increase
- a chance to afterheal in case you died either by accident or whatever.
Lets say for argument's sake that you are raiding Sarth. You are so preoccupied by healing you don't notice the big fat wall of fire and get hit. BAM you're dead. If you had it, you could announce to raid you died and be able to heal the person you were supposed to heal (or raid) while alerting other healers as well to pick up the pace because you died without too much to worry about since they will respond to you while you are still healing.
If you had died and your job was to heal the main tank, well that's a wipe...
I agree, Spirit of Redemption is a warning to all healers in the raid some priest died and gives them time to take over your roll. When I die in my Disc spec 50% of the cases my tank dies too. :<
And even if you never die 5% spirit for 1 point is really great.
Post by
273446
This post was from a user who has deleted their account.
Post by
201933
This post was from a user who has deleted their account.
Post by
64407
This post was from a user who has deleted their account.
Post by
RuiEn
ya i know SoR gives 5% spirit which is a spell power increase and mana regen increase.
but that's only to you and i don't see the additional 5% really a useful benefit because during SOR u have infinite mana as in can cast any healing spell free of cost.
so the extra 5% don't really affect much?
i think for me SoR is just a "fun" talent..
yea good point is serves as a warning to the raid if you die.
Post by
Elrael
ya i know SoR gives 5% spirit which is a spell power increase and mana regen increase.
but that's only to you and i don't see the additional 5% really a useful benefit because during SOR u have infinite mana as in can cast any healing spell free of cost.
so the extra 5% don't really affect much?
i think for me SoR is just a "fun" talent..
yea good point is serves as a warning to the raid if you die.
The 5% spirit counts always, even when not dead.
Post by
91278
This post was from a user who has deleted their account.
Post by
OscarDivine
5% spirit isn't just a flat amount of spirit. This SCALES with us. Every time you pick up a new piece of armor or a new weapon/OH, the spirit is that much more valuable. If you have 1000 spirit, 50 spirit free bonus isn't anything to brush off.
Post by
262277
This post was from a user who has deleted their account.
Post by
Aldones
I agree. SoR is mandatory for any holy priest. 5% spirit not only is a ton of mana regen at higher levels, but 25% of your spirit (talented) counts towards sp...That increases your total sp by 1.25% of your total spirit (not a whole lot, but remember, this is all for 1 talent point).
The pretty blue angel is also very handy for any form of a group; as others have mentioned, 15s (21 glyphed) of FREE healing can be very bennificial. Other healers know to pick up your slack and druids know that a healer is about to need a battle rez.
Furthermore, the spell is a prerequesite to the spell
Lightwell
. While most priests consider the spell worthless, for 300ish mana, you can potentially heal upwards of 100k hp. While the HoT can be canceled, it's fairly uncommon to be hit for 30%+ of your hp in one hit, and when you are, it's predictable.
Edit: Unless you know you won't be having mana trouble, you should max out Healing Prayers anyways.
Post by
Keyboard
You most probably will never use those prayers.
You're referring to Prayer of Healing and PoM...
I hope to god for your raid's sake you're keeping PoM bouncing around at every chance. It usually accounts for 30% of my healing for a fire and forget spell, which is massive. Especially since in 25 man raids about 75% of the time your greater heals will get sniped by a Pally or other short cast /instant heal. Prayer of healing still gets fair use in my general raiding experience, and is required in some boss fights (loatheb).
But as far as SoR, its a great heads up to others as mentioned and the permanent 5% bonus is nice. I usually just start throwing out PoH's when I die, and in the last 6-8 seconds throw renews on the tanks and a final PoM so I can still keep "healing" even after SoR has ended and I'm officially dead.
PoM has a 10 sec cooldown. That restriction and the low mana cost plus the fact you can use the more general Mental Agility talent instead kinda already outweighs a specific talent. And prayer of Healing is just not mana efficient in the least. 48% when compared to circle of healing that can be glyphed and cast twice by the time you cast 1 prayer of healing with an overall 21% x 2 mana cost is already far more efficient especially when you want to avoid the over heal.
Post by
Whix
You most probably will never use those prayers.
I use those prayers all the time.
If you had died and your job was to heal the main tank, well that's a wipe...
Many times, SoR has saved us from a wipe (both 5man and raids). That 15 (21) seconds of healing can mean the difference between living and wiping. Only time I don't like it is in a 5man where I'm the only rezzer, because then I'm a lonely runner.
Post by
Aldones
Only time I don't like it is in a 5man where I'm the only rezzer, because then I'm a lonely runner.
Gotta love having another rezzer in the group!
Post by
105402
This post was from a user who has deleted their account.
Post by
321419
This post was from a user who has deleted their account.
Post by
349945
This post was from a user who has deleted their account.
Post by
CrimsonPhantom
5% spirit for one talent is pure awesome. That fact alone makes it a worthwhile talent point. Add in the fact that you come back from the dead for 15sec and get free heals, and there's really no reason not to take this talent.
Most people also forget how freakin' huge and obvious a Spirit of Redemption is, though. It's like your message to the whole raid that, for whatever reason, you ^&*!ed up and died and they have to compensate somehow. How would you like a spec where when you make a mistake, a big glowy angel appears and 24 nerds QQ?
Discipline Priests: Awesome healers and don't drop a raid warning when we die! :D
"How would you like a job where when you made a mistake, a big red light goes on and 18,000 people boo?" -Jacques Plante, Montreal Canadiens Goaltender
Post by
Keyboard
PoM has
7 seconds cooldown as holy
, not 10.
CoH
has a 6 second cooldown for ages already (when did you last play holy priest?), so you're not going to cast 2x CoH during the cast time of one PoH.
PoH
has no cooldown and heals maybe 5-10k per target (+20% HoT from the glyph) and has 36 yards range - and you can cast it at least twice during the cooldown of CoH.
CoH is nice to spam everytime it's up and i remember fights where it was my most healing done spell. But PoH with talents and glyph is mandatory for any decent group healer, and since you can cast it on anyone in the raid now it's clearly one of the best spells a holy priest has.
My bad forgot about the cooldown.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.