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No more use out of ritual of summoning?
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Post by
Infleto
Dungeon System
This feature has replaced the Looking For Group tool and provides all-new dungeon party creation functionality.
Players can join as individuals, as a full group, or a partial group to look for additional party members.
Groups using this tool will be able to teleport directly to the selected instance. Upon leaving the instance, players will be returned to their original location. If any party member needs to temporarily leave the instance for reagents or repairs, they will have the option to teleport back to the instance.
this now makes our summon near useless, How should our summon work now? Alow it it be used all by your self?
Post by
MegamanX400
To my understanding, the new dungeon system is only for 5-mans, therefore making our summon and regular summon stones useful for 10 and 25's
Post by
Infleto
it uses the word "Dungeon" Yet, there is now definition for what all is now classified as a "Dungeon".
We can not assume it only applies to 5 mans. Alos, the curent LFG system is used for 10 and 25 mans.
I would like Blizz to buff the usefullness of ritual of summoning out side of raids.
Why do warlock have more complicated versions of mage spells that work in reverse?
Mage Portal > Ritual of Summoning
Blink > Demo Circle
Arcane int > Fel int
Post by
asakawa
*sniff* *sniff*
smells like more QQ.
Post by
413955
This post was from a user who has deleted their account.
Post by
Infleto
*sniff* *sniff*
smells like more QQ.
I like the Ideal of not having to have 2 people fly to the summoning stone to get the rest of the party/raid there. it is a good change
Yet at the same time, Would this trigger a change in Ritual of Summoning.
I would like Ritual of Summoning to move away from it mostly just being used in raids. Make it more useful for leveling. Or world PvP or somthing.
Edit: world PvP, lol as if such a thing exist.
Post by
asakawa
I like the Ideal of not having to have 2 people fly to the summoning stone to get the rest of the party there.
Yet at the same time, I would like Ritual of Summoning to move away for it only use being in raids. Make it more useful for leveling. Or world PvP or somthing.
^ this ^ is constructive discussion
Why do warlock have more complicated versions of mage spells that work in reverse?
Mage Portal > Ritual of Summoning
Blink > Demo Circle
Arcane int > Fel int
^ this ^ is pointless (and incorrect) QQ
they try out an interesting and useful tool on the ptr and you look for ways in which it diminishes warlocks? that's just silly.
Post by
356172
This post was from a user who has deleted their account.
Post by
Infleto
But there is a stone right out side of VoA.
VH is when I used it the most. It kills me when a player is lame enough to join a 5 man knowing he can't get there himself. It is worst than a person joining when they are saved.
Post by
413955
This post was from a user who has deleted their account.
Post by
Infleto
Why do warlock have more complicated versions of mage spells that work in reverse?
Mage Portal > Ritual of Summoning
Blink > Demo Circle
Arcane int > Fel int
^ this ^ is pointless (and incorrect) QQ.
Well sometimes you must take the QQ with the constructive Discussion. It is like having a Grilled cheese sandwich but not wanting to deal with the crust.
Also, My QQ go to the point that mages and warlocks are becoming more similar even more so with Frost gaining a permanent pet.
they try out an interesting and useful tool on the ptr and you look for ways in which it diminishes warlocks? that's just silly
It is a Ptr change that has a ripple effect on a small - little use warlock ability, Yes I look at all Ptr changes and see out it effects the classes I play. Rember the old LT nerf? the one that made LT take away a % of you HP and not a set amount. That nerf broke the class.
that was an interesting change make to help out other classes. Was it silly for people to look for ways it diminishes warlocks? I am hoping the loss in the usefulness of Ritual of Summoning will be made up in change the way it works.
What would be the implications a lock using ritual of summoning all by him self? I would like to be able to use it like a mass summon.
Summon 3 people to you on a 20 min CD.
In a AB you could summon people to a Def point.
In AV it will be fun when on tower Def, or in WSG you can ninja port a small team to the flag rooms. A 20 min CD would stop it form being used too much.
Post by
Achloryn
since soul shards are going the way of hunter's mana, this change is probably looking more forward to that point in time where locks don't need to keep 30 shards in their bags anymore... (i.e., some idiot fails at frogger enough that they have to repair, so they exepct us to summon them right outside grob's door.. right)
i can understand the concern, but for every other class, and for every party that doesnt -have- a warloc, this is a magnificent change.. Priest forgot to stock up on sacred candles? no problem! hop back to town and hop right back to your instance. Pally needs to repair cause there's an LOLDK who doesn't know how to -not- hit the death grip button? No problem, boot the dingbat and then pop back to town.. Hey, you can even hit up trade chat for another pug while you're at it.
The point is, this is taking away one, modestly used spell, and making it a little less used. They're not completely erasing it's use and as you yourself said, this will save on your shard farming before raids. Joyous day!
You want to be upset about something that blizzard is all but killing, then be upset about the absolute murder of the doomguard. -sigh- I barely knew ye.
Post by
321419
This post was from a user who has deleted their account.
Post by
Metalfenrir
QQ Shields to full power Mr Spock!
I can't even entertain the idea that mage specific utility spells are better than a warlocks. I think Blizzard has done an excellent job of balancing the value of each classes utility.
Healthstones and Pastries - In battle PoT vs out of battle food
Portals vs Summoning Stones - I have on several ocassions been paid to join a party and drop a lock TV. Both can be profitable, but mages are going to be the ones making more money. On the other hand, a portal summoning stone is invaluable in raiding situations. Imagine running out of Ulduar to summon a rep when you are all the way to Yogg. Time and time again fellow raiders have expressed cries of joy for warlock summons. Looks pretty equal to me.
Blink vs Demonic Circle - Blink has the advantage of not requiring a marker be laid down, and has 15 (compared to 30/26 with glyph) second cooldown. Demonic Circle has the advantage of 40 yards of range (compared to 20, 25 if glyphed into) and does not suffer from line of sight, which is a huge plus in pvp.
Arcane Intelligence (/Brilliance) vs Fel Intelligence - You are over looking the spirit portion of Fel Int. Fel Int contributes 48 intellect and 64 spirit (53/70 if pointed into Imp Felhunter) compared to 60 intellect and 80 spirit, and is only over ritten if both the priest and mage buff are present. Thus providing a slightly smaller buff if either class is not present. Also it is a passive raid wide buff, so if either Intelligence or Prayer of Spirit falls off, you have Fel Int to provide backup until rebuffed. Also, once 3.3 hits every aff build use the fel puppy to raid, justifying the points into Imp Fel Hunter.
Additionally, with the addition of runescrolls, an affliction warlock can essentially replace the raid buffs provided by mages and priests. This is balanced out by the fact that this is only true for one of our trees.
While a bit off topic, there should be no QQ about mage vs warlock utility.
On topic, you should be glad that you don't have to waste a shard on summoning for heroics. As mentioned before, the time it took to wait for 2 others to fly out was complete pain. Also, consider world events bosses like the Headless Horseman. Last I checked, level 80's cannot use the stone for SM, giving lock summons use even in certain 5 man groups.
Edited for Fel Int numbers, and again for that ↓
This will probably be hated but since we are masters of the dark arts. I'd like to see ritual of summoning being able to summon people back from the dead. Like a res that requires another player to help. We pull demons out of the twisting nether so why not people's souls slammed into their body. Maybe even give them a little 5 or 10 minute debuff (Touched by Darkness) since we had to summon them that reduces all stats by (.5 * summoned player's level). I know it's probably stupid but you know would give a new twist on the old spell while still keeping it useful while not overpowered.
While an interesting idea, we can already rez other players with our soul stones. Also, locks summons are not losing any significant value due to the new changes to the Dungeon System, thus redesigning the spell is not necessary and would only be harmful to our classes utility.
The secondary (in the case of druids and shamans) rez abilities of a druid, shaman, and warlock are already unique. Druids can battle rez, shamans can reincarnate, and warlock's Soul Stones can be used on any party/raid member, and do not require the warlock that provided the SS to be alive at the time of use. While lacking a secondary rez function, Holy Priests have the unique ability to heal past death, so its all in balance.
Post by
megamags
You want to be upset about something that blizzard is all but killing, then be upset about the absolute murder of the doomguard. -sigh- I barely knew ye.
Amen Brother...
Post by
MegamanX400
Again... as I stated, the current LFG system that Blizzard is working on is only for 5 man dungeons at this time, and they are going to test that first before applying it to 10/25 mans.
It was stated in a blue post, which I don't have right now, but the point is that all your QQ about summon stones is pointless, we are still going to be able to summon people to any place within the game where there are no summon stones and for 10/25mans. I don't understand the point of your complaining.
Post by
Eledhwen
Summoning isn't just for dungeons. Sometimes you need to summon someone for a group quest or to a place. I don't think it's a dead spell. It won't used as much, true enough, but I think the benefits of the new system outweigh the downsides.
In the meantime,with the reduced duration/cooldown of our soulstones we'll be needing those soul shards in dungeons!
BTW, I play both a Mage and a Warlock and each class has it's advantages. But keep in mind with the exception of a Frost Mage's elemental pet Mages don't have a minion to help them out. IMO that's a win for Warlocks.
Post by
356172
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Post by
340720
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Post by
413955
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