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New Weapon Enchant Question
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Post by
446686
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Post by
curlymon
What level are you?
Yes it does buff your damage but not by very much all told.
Post by
Heckler
I don't think it does... I definitely could be wrong given the changes in Feral AP/Weapon DPS relations since LK, but back in TBC,
Crystalforged Trinket
was quite strong for Cat DPS because it worked on Cat Claws, while the weapon enchant did not.
The difference was the Trinket affected your
Character
, while the Weapon enchant affected only the
Weapon
... If it "works" it might either raise the DPS and then in-turn, raise it's Feral AP (which would be a small effect since the benefit of a +weapon damage enchant increases with slower weapon speeds -- strong for cat claws at 1.00, weak for 2h mace at 3.5 -- This also would not even be possible for low-level weapons which don't add Feral DPS) or possibly directly increase Cat claw min/max...
If it does indeed add 7 damage to the Min/Max of Cat claws, it would be relatively strong pre-70 I assume, since Crystalforged Trinket was.
Edit
: I'm going to try to test this.
Post by
342756
This post was from a user who has deleted their account.
Post by
Heckler
I just tested it. It does
not
increase Cat Claw min/max on the char screen. Since I put the enchant on a lowbie weapon, I can't confirm that it won't increase FAP through a small increase in Weapon DPS, but even if this was the case, it would be so small it wouldn't matter (+7 Damage is +2 DPS on a 3.5 Speed weapon, which is +28 Feral AP if it worked like that, for example).
So, no, it does not work in form -- at least not at increasing "Cat Claw" weapon damage.
Post by
446686
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Post by
299264
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Post by
404185
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Post by
Heckler
As far as I understand it,
Tiger's Fury
is basically a +80 Weapon Damage buff. It increases white damage and the damage of any abilities which deal damage as a function of "Normal" damage (
Shred
,
Mangle
, etc).
As such, when you activate Tiger's Fury, you can see "Damage:" in your character screen increase.
The +3 Weapon Damage enchant I placed on my
Quarter Staff
had no effect on that number in form (although it did out of form), and therefore I came to my conclusion that it does nothing for Cat form.
Post by
446686
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Post by
pelf
The +3 Weapon Damage enchant I placed on my
Quarter Staff
had no effect on that number in form (although it did out of form), and therefore I came to my conclusion that it does nothing for Cat form.
You should try putting it on a weapon that has more than 54.8 DPS and see if it affects the FAP.
Post by
Heckler
You should try putting it on a weapon that has more than 54.8 DPS and see if it affects the FAP.
Will do, results pending
Edit, Method:
I tried it on one of these bad-boys:
Dalaran Stave
(bought 2). I enchanted one of them using a
Scroll of Enchant Weapon - Striking
and left the other one clean. I swapped them back and forth while in Cat and Bear Forms.
Result
: All stats (AP and Weapon Damage, namely) are identical with either the Unenchanted or Enchanted version equipped.
Conclusion
: Weapon Damage enchants do not function whatsoever while in Cat or Bear forms.
Post by
pelf
Well, that might have been too much to ask, though TECHNICALLY, it should increase the FAP. I doubt they're concerned with that, presently, though :).
Post by
curlymon
Well, that might have been too much to ask, though TECHNICALLY, it should increase the FAP. I doubt they're concerned with that, presently, though :).
Actually I may be mistaken but the +dmg chants affect our base melee attack dmg directly, bypassing our AP.
Post by
Heckler
Well, that might have been too much to ask, though TECHNICALLY, it should increase the FAP. I doubt they're concerned with that, presently, though :).
Actually I may be mistaken but the +dmg chants affect our base melee attack dmg directly, bypassing our AP.
They do, as long as you're not in Cat or Bear form. Once you switch your melee damage is set to "Cat Claws" or "Bear Jaws" or however you want to think of it (functions of total AP). The +weapon enchants don't affect this value on the character screen in-form.
The reason they didn't work in TBC was because they were weapon enchants, meaning the Enchant spell enhances the weapon itself, not the user (at least, that is a functional justification). Since the weapon damage had
literally
nothing to do with in-form damage in TBC, these enchants were widely known to be useless, and no one disputed it.
With the changes to FAP in WotLK (being a function of weapon DPS), this line of reasoning falls apart. While it's relatively easy to see that a +weapon damage enchant does not affect our melee "weapon" damage directly (see my first test above) -- it does seem feasible that because FAP is a function of weapon DPS, increasing a weapon's min and max damage by X could increase the FAP it provides as well. This is also false however (see my second test above).
The only remaining possibility is that the enchants actually do function to increase our damage directly, but it does not show on the character screen for some reason. I have no reason to believe this to be true, as it clearly shows on the character screen out of form (also, trinkets like Crystalforged Trinket also clearly show their increases on the character screen in-form), and there is no reason to hide this mechanic in form.
I'm 100% convinced by my two tests above that a +Damage weapon enchant does literally nothing while in Cat or Bear form.
Post by
404185
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Post by
curlymon
Actually the math, iicr, is that we have a base melee dps and swing timer based on this. Since i don't know the numbers off the top of my head We will go with 60 dps base with a swing timer of 1 second in cat. With a +9 damage bonus to this that base damage is increased by 9 to 69 dps. Attack power is then applied on top of this to reach our final numbers. Large initial gain and pretty ok for leveling until outlands weapons.
I don't think that our base "weapon" has any change to it after level 60.
Post by
curlymon
On a moderately related topic... why are moonkin included in the feral attack power list?
If I autoattack as a moonkin is it not just using my weapon (even though I'm holding it)?
Two reasons.
It's a hold over from when melee attacking in Moonkin returned mana (rather then on spell crit) and mana gain was directly related to the attack power we had (alot had a feral staff they swapped to just for this purpose).
Treant's technically still gain a boost based on the attack power we have in addition to SP. Nothing overly much though so if we got removed from that list any loss in dps would be lost in all the RNG that is happening. Honestly don't know why they kept it that way.
Post by
Heckler
At level 80 (and I think you're correct about this being true from 60-80), the cat form "Weapon" is 54.8 DPS, 1.00 Speed. This is increased by our AP by the function AdditonalDPS = AP / 14.
The speed can be modified with Haste.
The damage can only be modified with AP (meaning Strength, Agility, AP, and Feral AP) and +Damage enchants which function (Tiger's Fury and the trinket / ring listed below).. If the +damage enchants worked, they would affect this number directly (ie.
Crystalforged Trinket
,
Might of Cenarius
). This is actually a pretty strong buff, +7 Weapon Damage with a 1.00 Speed mean +7 DPS, a gain that would require 98 AP to achieve using AP only (although AP would affect more abilities, so you can't call them equivialent).
If you sit in Cat Form and you Equip a Crystalforged Trinket and Unequip it, you can watch your "Damage:" number on the character screen
change.
A +Damage weapon enchant
will not cause this number to change
at all, which serves as proof that they do not function in form.
So as you said Curly, we have a base damage and +Damage enchants are added to this (AFAIK the Ring and Trinket I linked above are the only two that function in form), and then AP. The issue here is that +Damage Weapon Enchants do not function to raise this number. If they did, then swapping a weapon enchanted with +7 Weapon Damage in place of a weapon without one would affect the "Damage:" number on the character screen -- It doesn't.
EDIT: Found some more:
Bronze band of Force
,
Brutal Earthstorm Diamond
,
Opal Necklace of Impact
,
Braided Eternium Chain
-- These would all function in form, the +Damage weapon enchants do not.
Post by
299264
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