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Post by
Sweetscot
Tried it for the first time today and didnt get him down (got 4 attempts I believe it was and it was time for wg to start)
My question is about positioning people to leave a path for melee. Should melee ranged and heals be set a section (such as back middle front with front being stairs) or something similar. Obviously with everyone spread out in their respective section.
The problem I was encountering was that the melee would go stampeding through everyone when it was time to dps the add causing chain lightnings. We had the dps #s and the healers could keep the tanks up and handle some aoe but not the massive lightning strikes when he'd charge an add due to movement.
What tac are you guys using for this issue or have you encountered it at all?
Healers move (we tried but then wound up with range issues trying to avoid the melee zerg from side to side)?
Melee get on one side or the other so they don't come in contact with the ranged and heals?
Or something else that I'm missing entirely.
Needless to say the healers got blamed and the pug fell apart with all in a bad mood, however I'm still glad I got a chance to see the fight so I can get the dish on the particulars and do better next time :)
Note: I did 2 of the attempts as a dps (spriest) and 2 as holy the melee stampede issue didnt seem so apparent while i was dps'ing because the healer I replaced kept disconnecting which we thought was the cause of the wipes...after healing it i'm inclined to think it was the massive lightning barrage caused from the melee zerging that caused them to disconnect in the first place.
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