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89503
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Post by
Mike
Raid healing - Rejuvenation and Wild Growth spam for the whole fight. swiftmend when dps do retard stuff (stand in the red stuff).
People also love druids with Revitalize when they are raid healing ;)
tank healing - i usually open with Regrowth > Rejuv > Lb1......2......3.... > Nourish spam to put up living seed (keep it up as much as possible) > swiftmend when needed. {Do not refresh Lifebloom until it goes POP for 20k. ;) }
Rebirth - i always keep my NS+HT combo for that exact moment, nothing worse than ur rezzed player instantly dieing again.
Post by
89503
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Post by
475696
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Post by
474779
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Post by
hashmel
Tree
11/0/52+8
is the basic blueprint for a good tree
if you primarily tank heal invest in nature's grace and living seed
if you primarily raid heal invest in revitalize
invest the rest in living seed, nature's grace, imp tranq, or revitalize based on preference
Glyphs
Swiftmend
is a must
Nourish:
for tank heals
Wild Growth:
for raid heals
Rejuvenation:
is great for both raid or tank heals
Innervate:
if you're mana regen is questionable, can't heal without mana
Lifebloom:
is decent for both raid or tank heals as well
Spells
(very simplistic runthrough)
wild growth
every cd
rejuvenation
all around (unless there's a 0% chance of someone taking damage, then exclude them from this rule, ie non tanks on patchwerk type fights)
regrowth
mainly as a prepull tank hot or for the hot when you need to maximize ur healing on them
lifebloom
every clearcast you've got nothing better to do, best to slow stack and let bloom (can fast stack and maintain a 3 stack on tank if needed)
swiftmend
as needed
nourish
as needed
nature's swiftness + healing touch
for an instant single target oh !@#$ button
tranquility
as a group oh $%^& button
innervate
at ~2/3 mana, should be ready again before you oom if ever
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