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New Class ideas; Good or Bad?
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Post by
admielke
These are my two ideas for new classes. One is much like a shaman with healer, caster and melee styles. The other is unlike all classes with a caster, melee and a new type: support.
Acolyte
Secondary Bar:
mana or blood.
Blood:
attacks increase blood up to 100 (much like runic power).
Devour:
uses blood to increase damage and haste for short time.
Quick Cast:
able to run and cast requiring mana or blood.
Scythe
(melee): conjure your staff into a scythe dealing shadow and nature damage with the help of your victim's blood.
Air
(magic): masters of channeling spells and are known for crowd killers from their numerous clouds and mushrooms.
Life
(healer): cast a type of Prayer of Mending HoT to keep players alive while growing your special trees and shrubs to aid and mend your allies.
Defiler
Secondary bar:
energy and combo points.
Violate
(melee): an unhidden rogue with self healing abilities and quick multiple attacks and bites.
Pollute
(magic): damage that has no control or limit with roaming clouds, rise the dead and dying, create a massive area to fel flames and deplete minds to increase casting speed.
Repudiate
(melee/support): hardened combatant aiding friendly targets in the end of their lives bringing them back with immunities to knock backs and damage bonuses after dealing killing blows.
So what did you think?
Post by
admielke
Short Answer: No.
Long Answer: It doesn't fit into the lore, for the next expansion...(speculated as Cataclysm, based around the maelstrom).
Who said anything about lore? These are just ideas for new class abilities and types. I mean, the lore is just a made up story. Make more stuff up to fit stuff in. Patch 3.2 is the present of the lore. The only way you can add stuff is to add to the lore.
*sigh* I guess I just debunked your thought.
I'm trying not to be mean but why does everyone not think much before they post. I asked for your thoughts about the class. I should have added my abilities for both classes. Guess people just don't care about suggestions as much as I do.
Post by
345952
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Post by
Hayda
Beating-Around-The-Bush answer: Nah, this probably won't work due to lore reasons.
Straight up answer: No. This doesn't fit with lore. GTFO.
Lore can't change. Lore is what it is. If you don't like it, go create your own major MMO. When all this stuff happens that affects this & that, the suddenly... everything goes offtrack into something no one will understand.
Ok, thanks, bye.
Post by
78918
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Post by
Syntaxis
There are these three main archetypes: Healers, tanks, damage-dealers.
You can split each of them into different groups, like:
DPS: Ranged and melee DPS.
Healers: Single target and AOE healers.
Tanks: Melee or magic tanks.
But that's simply not always true because we depend on Glyphs and specific talents to make our class do what we want.
But generally, that's all that is going to work. WoW does not build a class around an archetype, instead they build the classes around 3 talent trees, each of which can represent one archetype.
For example:
Elemental Shaman: Ranged DPS
Enhancement Shaman: Melee DPS
Restoration Shaman: Healer
If you make up a new class you need to stay in between the set-in-stone archetypes. A support class would simply mean that you have a HYBRID, but still one with a focus on either DPS, tanking or healing.
Now you need to figure out what WoW is currently lacking.
I'd say we need a tank with more utility than ability.
Something like a "Blademaster" (fits the current lore).
Races available: Orc, Blood Elf, Human and Night Elf.
Talent trees: Longsword, Broadsword, Claymore
Longsword: single target DPS, built for longer melee range.
Broadsword: AOE DPS, build for hitting multiple targets.
Claymore: Tank spec.
Armor type: Leather.
Weapons: 2H Swords, 2H Axes.
Special class ability: Turn any 1H Sword or Axe into a 2H weapon (note: it would take that weapon and double it's bonuses, while upgrading the DPS value to the DPS of a 2H weapon's normal DPS for that itemlevel.)
The class would be built around Rage, just like Warriors. Except the Blademaster's rage bar automatically fills up to full (100%) value out of combat. The big difference in this class is that it can affect enemies and friends with special buffs that affect not only the target of the buff, but to a much larger extent, also the Blademaster.
For example, a Claymore specced Blademaster can buff his own group with a buff that transfers 100% threat to him every time these people attack. Every hit, the percentage of threat the Blademaster gains is reduced by 1%. Eventually this number will go into MINUS 50% (negative value), so in order to maintain threat, he needs to keep that buff refreshed. It would cost a full rage bar to refresh.
Longsword spec would focus on single target, semi-ranged, melee DPS, depending on his rage bar the range of his attacks is increased to a maximum of 20 yards.
Broadsword spec would focus on multiple target, melee-range, melee DPS, also depending on the rage bar the number of targets and damage is calculated. This spec would shine in AOE situations, and merely be "okay" DPS when faced with a single enemy.
All specs bring threat transfering buffs, and utility on a large timer (10 minutes and more) that would reduce threat from a target to zero.
TLDR; No! NOOB! I say Blademaster cuz I like teh swordz.
Post by
410715
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Post by
sasexw
Lore is the game itself, as one above said if you don't like it go make your own lore.
Or at least, find a real character that is actually in lore, and try to make it fit in WoW.
Post by
438564
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Post by
admielke
Beating-Around-The-Bush answer: Nah, this probably won't work due to lore reasons.
Straight up answer: No. This doesn't fit with lore. GTFO.
Lore can't change. Lore is what it is. If you don't like it, go create your own major MMO. When all this stuff happens that affects this & that, the suddenly... everything goes offtrack into something no one will understand.
Ok, thanks, bye.
Lol. It seemed I got you upset over the internet. I guess you didn't read my message correctly. "You can always add stuff for the future." I've said before that the Defiler could be a Freya offspring. I thought she was in the lore.
Once again, JUST IDEAS. Could add them to other classes instead of making new classes.
Post by
admielke
I will add this last post to the people who never went to school to learn how to read.
These are ideas for new abilities and new class ideas. Sorry for making people mad. My bad...
Post by
330954
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Post by
301468
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Post by
Hayda
Wasn't actually meaning to be hostile.
Beating-Around-The-Bush answer: Nah, this probably won't work due to lore reasons.
Straight up answer: No. This doesn't fit with lore. GTFO.
Lore can't change. Lore is what it is. If you don't like it, go create your own major MMO. When all this stuff happens that affects this & that, the suddenly... everything goes offtrack into something no one will understand.
Ok, thanks, bye.
Lol. It seemed I got you upset over the internet. I guess you didn't read my message correctly. "You can always add stuff for the future." I've said before that the Defiler could be a Freya offspring. I thought she was in the lore.
Once again, JUST IDEAS. Could add them to other classes instead of making new classes.
Post by
327680
This post was from a user who has deleted their account.
Post by
Hayda
^This.
He's right. Criticism isn't always nice. If you don't like it, go /wrist. They are also far from $#!^, they are good ideas. Just they don't initially fit into lore.
---
Short Answer: No.
Long Answer: It doesn't fit into the lore, for the next expansion...(speculated as Cataclysm, based around the maelstrom).
Acolyte fits perfectly. Play undead in W3 and they have them (not as powerful mind). However, I agree with you on the other one when you say no, because tbh that would be like have 2 rogues with different class names.
The next patch is in reference to the Maelstrom. So, adding Acolyte wouldn't fit in.
Post by
admielke
New Class Ideas. Could mean new classes or new class-ideas. It has a double meaning people. Meaning strait up class (i.e. Druids) or new abilities (i.e. Entangling Roots).
I'll rephrase the whole paragraph better... (below)
Are these 9 ideas good to implement into WoW?
1)
Energy and combo point caster.
2)
Blood secondary bar much like Runic Power but only used with Devour which enrages caster.
3)
Quick Cast lets next spell cast while running.
4)
Scythes! Could basically be any 2 handed weapon that you "enchant" much like Runeforging.
5)
Mushrooms, shrubs and trees being bad or good. Healing and damaging.
6)
Stationary pets.
7)
Real fighting using feet, arms and head/bite.
8)
A real support class that doesn't involve healing.
9)
Immune to knock back aura.
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78918
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440514
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441350
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