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Need some pointers on druid tanking
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Post by
Serpentis
ok here's the low-down, Before the burning crusade my first character to hit 60 was a druid. I leveled balance and resto (mostly resto, this was long before any of the class revamps when feral still sucked horribly). I raid-healed as heavy resto for around 2 years before the expansion. When the expansion came out i dropped my druid to level up a paladin, and went protection spec with him at 50.
I've tanked every instance in outland as a paladin, including several heroics and maintanking karazhan up to prince. Thing is, I never really went feral on my druid, and paladin tanking relies on warrior defensive stats and spell damage for threat generation. I've recently started leveling my druid again, and plan to stay feral as a dps/tank at 70.
I'm pretty familiar with how tanking works in general. Crit immune, crush immune, etc. etc. However, having never really tanked on a druid, I've got no idea what moves generate the greatest threat, or what rotation to use for threat gen on single or multiple mobs. All I really know is that, because of lack of parry and block, My tanking as a druid - as far as mitigation goes - will rely heavily on stamina, armor, and dodge chance.
Any tips?
Post by
40545
This post was from a user who has deleted their account.
Post by
Aeliel
The
Feral Druid Megathread
on the Elitist Jerks forum has a lot and a lot of fantastic information. The first few posts sum up the basics, then you can keep reading for in-depth discussion.
Post by
Serpentis
ok, alot of people dont think that druids can tank....
It's actually that way with paladin tanks. Very few people will trust a paladin to maintank a raid due to their low health and reliance on block rather than avoidance (parry/dodge) for mitigation.
Thing is, in the long run druids are less efficient tanks than either paladins or warriors, because they take crushing blows (unavoidably) and thus require excessive amounts of healing. For some reason everyone seems to prefer them to paladins in all situations where there arent two dozen mobs being tanked at once though.
I really just got tired of getting told "you cant tank" on my paladin, despite having proved otherwise, and having very little solo capability outside two aoe grinding spots at 70. Went holy and can never find any tanks for instances now.
With the druid at least i can fill either a tanking or dps role with little more than a gear swap.
Post by
93058
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Post by
91451
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Post by
mgp84
ok here's the low-down, Before the burning crusade my first character to hit 60 was a druid. I leveled balance and resto (mostly resto, this was long before any of the class revamps when feral still sucked horribly). I raid-healed as heavy resto for around 2 years before the expansion. When the expansion came out i dropped my druid to level up a paladin, and went protection spec with him at 50.
I've tanked every instance in outland as a paladin, including several heroics and maintanking karazhan up to prince. Thing is, I never really went feral on my druid, and paladin tanking relies on warrior defensive stats and spell damage for threat generation. I've recently started leveling my druid again, and plan to stay feral as a dps/tank at 70.
I'm pretty familiar with how tanking works in general. Crit immune, crush immune, etc. etc. However, having never really tanked on a druid, I've got no idea what moves generate the greatest threat, or what rotation to use for threat gen on single or multiple mobs. All I really know is that, because of lack of parry and block, My tanking as a druid - as far as mitigation goes - will rely heavily on stamina, armor, and dodge chance.
Any tips?
As far as gear goes, you want to hit 415 defense to become crit-immune. Why you may ask? Because we have a talent that increases all our stats by 3% and decreases the chance to get crit by 3%. (Honestly a godly talent "Survival of the Fittest"). Get strength of the Clefthoof set and patch it with Enduring Tanzanites on yellow sockets and Solid Stars of Elune on Blue ones. If you're not exalted with Cenarion Expedition, get the LvL 64 BoE staff with +500 armor on it, but aim to get the Earth Warden because it is the 3rd best tanking weapon feral druids can get. Án easy way to get rings is to go in Durn and get the dual rings from leutenant. (170 armor) Remember any thing that has green armor on it is good. 200 armor = 1k in bear mode.
Run heroics for the tanking neck and ring. Alot of people don't know this but the Necklace of the Juggernaut is the 2nd best druid tanking neck of the game for two reasons: no 1 it scales with kings and no 2 increases aggro and armor. Basically 19 agility translates into 38 armor which translates into 180+ armor in bear form.
Bears with HotW get a 20% stamina boost on top of the fact that when we go into bear mode we get 25% extra stamina. In other words: we got a hefty amount of stamina from anything ex: 1 stamina=1.545 stamina in bear mode with talents and bear form only. (SotF, HotW, Bear Form). And this multiplier becomes greater with Kings.
Aggro: Good thing to do is to pull a Mob with Faerie Fire, and (if you have rage from enrage) Click Maul. Ofcourse maul won't work from a distance but if you load it up like this you can Maul/Mangle once things are inrange instantly. Spam lacerates, and if you are in a 5-man or mobs is able to be stunned, don't use Bash until 2 lacerates, considering you want to generate rage from incomming hits. Always keep mangle up and 5x lacerates, demoshout is a good rage burner and faerie fire gives an instant 602 threat so don't forget to cast everytime its up.
PS one more thing: Multiple mob tanking.
What I usually do 1: HoT myself and ask priest to HoT as well.
2: Tell group not to hit everything until they get my command.
3: White damage on all three targets (pulling swipes on the way) if more than three then improvise lol
4: Return to MT and let DPS begin
It seems lenghty and time consuming but once you get the hangle of it it can be done in 10 seconds.
Usually by the time the Main Target dies it is safe for DPS to AoE considering you've built good threat due to Swipe.
Post by
95677
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Post by
Primax
200 armor = 1k in bear mode
Bear form is a 400% increase, 200 armor would come out to 800, unless blizzard has decided to change the way they do math since pre-expansion.
Uh, no.
It ADDS 400% of armor value. i.e. 100% + 400% = 500%. You always multiply the armor value by 5.
Basically 19 agility translates into 38 armor which translates into 180+ armor in bear form.
Bear form increases armor from items, not from stats.
Agility will give you 2 armor per point, but the armor bonus from agility is not increased by bear form's 400% bonus.
This part is correct.
Post by
96962
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Post by
97033
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Post by
pelf
Survival of the Fittest + 415 defense mitigates the physical crit of level 73 mobs. *shrug*
It's just math. There must have been extenuating circumstances you're not aware of.
Post by
95677
This post was from a user who has deleted their account.
Post by
ignis86
Druids are the tanking class that can take large amounts of damage at a time... yes we do take more damage since we don't block/parry it, but we rely on our large HP pool to soak it up and give healers time to get heals off... if a warrior somehow doesn't dodge block or parry a few larger hits in a row they can die faster... ive had healers in my guild say they prefer having to heal a tanking Druid than a tanking warrior.
I have a 70 Druid tank Ignis on Scarlet Crusade and have MT'd kara and many other places and OT on Gruul and dont have many issues with it gear/stat wise.
http://www.wowarmory.com/character-sheet.xml?r=Scarlet+Crusade&n=Ignis
Post by
Kaitain
415 is the defense no crit point for a druid...maybe you got hit by magic damage...not physical.
mob spells don't crit
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